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Most notorious and sadly unfixable one are station reactor spontaneous combustion, try to dock with your reactor offline if it helps and just plain rubberbanding when irradiated/contaminated (if you played with neurotrauma you know the feeling)
you sure those aren't just network issues? never encountered either of them (or rubberbanding due to neurotrauma afflictions) but i'm on a better than decent connection.
The station reactor often catching fire isn't connection related but they're un-editable so I can hardly do anything about it
now that i know they're a thing, i'm actually a little disappointed that i don't have station reactor fires. it's like suddenly finding out there's some kinda cool little feature that just doesn't work for me.
Or is there some other methods of refilling fuel rods?
For me it seems like "titanium/steel tax" on reactor operation as it is now. (Craft for 2 titanium alloy, decraft for 1)
Dunno if it has been resolved since
So droped rod can only be grabed by hand before quickly transfering it into a secure container
Tongs only allow to carry the rod without causing fires or the heavy burn DoT when you nothing else to hold it
Question 1 : here is a section of code I use doing just that (emit specified radiation level between 50-75 condition when turned on only, if you want it to emit regarldess replace "OnActive" with "Always")
<StatusEffect type="OnActive" target="This" delay="1" disabledeltatime="true" stackable="false" comparison="And">
<Conditional condition="lte 75" />
<Conditional condition="gte 50" />
<Explosion range="250" structuredamage="0" force="0.001" flames="false" sparks="false" shockwave="false" camerashake="0" ignorecover="false" smoke="false" flashrange="0" underwaterbubble="false" delay="1" stackable="false">
<Affliction identifier="radiationsickness" strength="0.5" />
<Affliction identifier="radiationgeiger" strength="1" />
</Explosion>
</StatusEffect>
Question 2 : I dont exactly use base game affliction with attempt to make them apply only on humans so can't help a lot here