Barotrauma

Barotrauma

Hazardous Reactors
 This topic has been pinned, so it's probably important
Foxtrot39  [developer] Jul 18, 2021 @ 5:18pm
Mod related questions
Il answer mod related questions here be it its coding or further details on it
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Showing 76-90 of 113 comments
Rümmler Nov 21, 2024 @ 11:25am 
I like that, it fits the gameplay experience without making it a radiation sim. :D Now I have to convince the rest of the crew to let me plays as engineer with this mod next time we start over.
Foxtrot39  [developer] Nov 21, 2024 @ 11:48am 
Since I'm not really active due to not having a server to play on do report any issue you might encounter

Most notorious and sadly unfixable one are station reactor spontaneous combustion, try to dock with your reactor offline if it helps and just plain rubberbanding when irradiated/contaminated (if you played with neurotrauma you know the feeling)
froggx Nov 22, 2024 @ 1:25pm 
Originally posted by Foxtrot39:
Since I'm not really active due to not having a server to play on do report any issue you might encounter

Most notorious and sadly unfixable one are station reactor spontaneous combustion, try to dock with your reactor offline if it helps and just plain rubberbanding when irradiated/contaminated (if you played with neurotrauma you know the feeling)

you sure those aren't just network issues? never encountered either of them (or rubberbanding due to neurotrauma afflictions) but i'm on a better than decent connection.
Foxtrot39  [developer] Nov 22, 2024 @ 1:58pm 
Its linked to having decent server connection, but either way there are quite some heavy status effects checks

The station reactor often catching fire isn't connection related but they're un-editable so I can hardly do anything about it
Last edited by Foxtrot39; Nov 22, 2024 @ 1:59pm
froggx Nov 24, 2024 @ 1:09pm 
Originally posted by Foxtrot39:
Its linked to having decent server connection, but either way there are quite some heavy status effects checks

The station reactor often catching fire isn't connection related but they're un-editable so I can hardly do anything about it

now that i know they're a thing, i'm actually a little disappointed that i don't have station reactor fires. it's like suddenly finding out there's some kinda cool little feature that just doesn't work for me. :csd2sick:
froggx Nov 24, 2024 @ 8:05pm 
it occurred to me i prolly don't have outpost reactor fires because I always set up a basic R.O.A.D. (Reactor Off At Dock) circuit on my subs as soon as i have enough extra FPGA. it's a quick little efficiency trick that sets the reactor to idle and the batteries to max charge rate automatically when docking at outposts to take advantage of the free electricity. instead of making a power spike when you dock, it ends up creating a load spike of around 1000kW-3000kW (i occasionally even see outposts lights dim right when the outpost loads up after dock). so i guess it wasn't luck that made me not have outpost fires but instead just taking care of basic electrical stuff like any other engineer.
Savage Servant Dec 10, 2024 @ 8:31pm 
Did you remove the recipes for recycling the rods or they are missing just for me?
Or is there some other methods of refilling fuel rods?
For me it seems like "titanium/steel tax" on reactor operation as it is now. (Craft for 2 titanium alloy, decraft for 1)
Foxtrot39  [developer] Dec 10, 2024 @ 10:11pm 
They were removed due to issues tied to the whole recycling process and plans to rework fuel recycling

Dunno if it has been resolved since
Last edited by Foxtrot39; Dec 10, 2024 @ 10:12pm
froggx Dec 12, 2024 @ 2:07am 
Latest patch made junction boxes not take overvolt damage for first 5 seconds of a round. Maybe ppl stop having outposts burn down now?
Foxtrot39  [developer] Dec 12, 2024 @ 9:19am 
Originally posted by froggx:
Latest patch made junction boxes not take overvolt damage for first 5 seconds of a round. Maybe ppl stop having outposts burn down now?
Moslty its the reactor that's on fire but yeah would negate half the issue
Geekio Dec 21, 2024 @ 10:02pm 
so this might seem like a very obvious question but, how do I pick up a fuel rod that's been dropped on the floor? When I try to pick it up, it doesn't automatically go inside the tongs slot, and it only lets me grab it if I've dropped my tongs and pick it up into my hands.
Foxtrot39  [developer] Dec 22, 2024 @ 3:53am 
Originally posted by Geekio:
so this might seem like a very obvious question but, how do I pick up a fuel rod that's been dropped on the floor? When I try to pick it up, it doesn't automatically go inside the tongs slot, and it only lets me grab it if I've dropped my tongs and pick it up into my hands.
Sadly game doesnt allow to code so picked up item automaticaly goes into the tong container slot or at leats I haven't been able to figure out how to do it

So droped rod can only be grabed by hand before quickly transfering it into a secure container

Tongs only allow to carry the rod without causing fires or the heavy burn DoT when you nothing else to hold it
Last edited by Foxtrot39; Dec 22, 2024 @ 3:53am
Foxtrot39  [developer] Dec 24, 2024 @ 10:27pm 
Originally posted by Patriots1007:

1.How would I get a reactor to emit radiation once it's condition drops below a certain threshold?

2.I have the whole radiation part down, but adding conditionals such as IsHuman aren't really working, enemies continue to get the affliction.

Question 1 : here is a section of code I use doing just that (emit specified radiation level between 50-75 condition when turned on only, if you want it to emit regarldess replace "OnActive" with "Always")

<StatusEffect type="OnActive" target="This" delay="1" disabledeltatime="true" stackable="false" comparison="And">
<Conditional condition="lte 75" />
<Conditional condition="gte 50" />
<Explosion range="250" structuredamage="0" force="0.001" flames="false" sparks="false" shockwave="false" camerashake="0" ignorecover="false" smoke="false" flashrange="0" underwaterbubble="false" delay="1" stackable="false">
<Affliction identifier="radiationsickness" strength="0.5" />
<Affliction identifier="radiationgeiger" strength="1" />
</Explosion>
</StatusEffect>

Question 2 : I dont exactly use base game affliction with attempt to make them apply only on humans so can't help a lot here
Last edited by Foxtrot39; Dec 24, 2024 @ 10:30pm
I just bought a shielded fabricator and shielded deconstructor from a station- what do i now do with them? They're just in my inventory and I can't find any info about how to place them in the sub
Foxtrot39  [developer] Apr 21 @ 9:30am 
Originally posted by EachAbyss:
I just bought a shielded fabricator and shielded deconstructor from a station- what do i now do with them? They're just in my inventory and I can't find any info about how to place them in the sub
either hold in hand and press E or aim and "shoot" to place down
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