Barotrauma
Hazardous Reactors
 Тема закреплена. Скорее всего, здесь есть важная информация.
Foxtrot39  [Разработчик] 18 июл. 2021 г. в 17:18
Mod related questions
Il answer mod related questions here be it its coding or further details on it
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Is there a way to prevent the stations from catching fire? Seems like every other station I dock at there's a reactor fire and half the station bots are dead. Besides that I Love the mod!
Отредактировано JAD War Machine; 21 июл. 2024 г. в 12:23
Foxtrot39  [Разработчик] 21 июл. 2024 г. в 13:03 
Dock with your reactor off, likely your sub adds a tremedous energy load that gets covered by your reactor when loading finishes and the whole grid gets fried before the station reactor can cool down
Foxtrot39  [Разработчик] 21 июл. 2024 г. в 13:05 
if it works il update the FAQ regardign such issue
Автор сообщения: Foxtrot39
Автор сообщения: Microwave
What are control rods used for?
When reactor overheat for more than 1-2s it force temp down to 40% within the lower end of the optimal temp range for power production

when i build my reactor controllers, i always include overheat protection logic that drops fission rate when temperature gets too high ( temp > 5000°), so overheating is a solved problem. is there still a benefit to using a control rod in this case?
Foxtrot39  [Разработчик] 8 сен. 2024 г. в 13:59 
Автор сообщения: froggx
Автор сообщения: Foxtrot39
When reactor overheat for more than 1-2s it force temp down to 40% within the lower end of the optimal temp range for power production

when i build my reactor controllers, i always include overheat protection logic that drops fission rate when temperature gets too high ( temp > 5000°), so overheating is a solved problem. is there still a benefit to using a control rod in this case?
Not really, it wil however forcefully drop temp at the lower optimum level instantly every few seconds in case of overheating so you can keep it in hand to crash temperatures by inserting it when needed
Отредактировано Foxtrot39; 8 сен. 2024 г. в 13:59
Автор сообщения: Foxtrot39
Автор сообщения: froggx

when i build my reactor controllers, i always include overheat protection logic that drops fission rate when temperature gets too high ( temp > 5000°), so overheating is a solved problem. is there still a benefit to using a control rod in this case?
Not really, it wil however forcefully drop temp at the lower optimum level instantly every few seconds in case of overheating so you can keep it in hand to crash temperatures by inserting it when needed
i messed around with it a bit yesterday. manually pushed the reactor to overheat by bumping up the fission rate and instantly understood how it works. i'd never had my temps get high enough before so i'd just never had it trigger but it's decidedly worth keeping in the reactor as an extra safety measure.

while testing that, i noticed fulgarium rods by themselves are not producing any heat whatsoever (reactor's temp and output drop to 0) despite being "active" (icon is glowing, they have % degradation over time), so in order to run one i've been having to also have a rod of another type in there to actually give off heat. i know they are supposed to run cool, but this seems a bit too cool. is this the intended behaviour or is something possibly wrong on my end?
Foxtrot39  [Разработчик] 9 сен. 2024 г. в 22:10 
Could be you didn't heated it enough but they do produce less heat than a uranium rod but last way longer than one
Автор сообщения: Foxtrot39
Could be you didn't heated it enough but they do produce less heat than a uranium rod but last way longer than one

tested if that was the problem... set the ♥♥♥♥♥♥♥ thing on fire with a flamer. it lost half it's health, started shocking everything, gave me rad poisoning. still outputs 0 heat.
Foxtrot39  [Разработчик] 12 сен. 2024 г. в 12:49 
Fulgurium shouldn't give out radiation only an EMP AOE and occasional shock

It has way more durability so it shouldn't loose its health this quick
Автор сообщения: Foxtrot39
Fulgurium shouldn't give out radiation only an EMP AOE and occasional shock

It has way more durability so it shouldn't loose its health this quick

I believe i had a mod load order conflict x.x

after modifying load order to put hazardous reactors near the top i was able to get power out of the fulgarium rods after throwing them in the reactor with a thorium rod and doing a few overheat cycles. thanks for all the support.
New question about fulgarium rods:

Do they "cool off" over time and stop outputting power once they've been activated? That seems to be happening somehow in my case.

I should also note that I run my reactor extremely cool, rarely exceeding 3000°, typically 500°-1000° at idle load and with an absolute max temp of 5000° (which is where temperature controller kicks in to lower temp hard). The only exception is if i cram 3-4 fuel rods in all at once before it has time to catch itself.
Foxtrot39  [Разработчик] 12 сен. 2024 г. в 15:35 
Should only cool off when outside the reactor

You can check if its cooled down or not via the item icon, when "hot" (aka hazardous) it should swap the icon for a "glowing" variant and revert when inert
Автор сообщения: Foxtrot39
Should only cool off when outside the reactor

You can check if its cooled down or not via the item icon, when "hot" (aka hazardous) it should swap the icon for a "glowing" variant and revert when inert

ok, in that case something else must be going on as the icon remains "hot" the entire time. the rod puts out heat if it was recently heated (via reactor overheating using other type of rod), as in i'll be able to remove all the rods except fulgarium rods and get power out of the reactor. however when i come back after a while and try removing all rods except fulgarium rods, output and temp still drop to 0.

when the fulgarium rods stop putting out power and heat, i can add a different type of rod and use that to "reheat" the fulgarium rods and they'll start working again for a while. but i don't remove the fulgarium rods from the reactor at any point of the process and the icon remains "hot" the entire time, so it seems like this need to regularly "reheat" them shouldn't be happening.

i'll try disabling the rest of my mods and seeing if i have the problem still with just the HR mod running.
I am really intrigued to try this out in my campaign and I wonder if it's possible to simulate the shielding capabilities of water against radiation and if so, if it's planned to be added by this mod or not. This would mean you could swim very close to a radiation source without getting any noteable amounts of dosage, whereas a room full of air gives the full load.

It bugs me a bit that you get irradiated so easily underwarter - the iovian radiation setting for the world map does not make any sense at all. The ice crust and amount of water in general is a reason why scientists think Europa is a candidate for alien lifeforms IRL despite being so close to Juppiter which is a giant source of rads. Cooling pools for used rods have excellent shielding as well.
Отредактировано Rümmler; 21 ноя. 2024 г. в 3:51
Foxtrot39  [Разработчик] 21 ноя. 2024 г. в 9:08 
Автор сообщения: Rümmler
I am really intrigued to try this out in my campaign and I wonder if it's possible to simulate the shielding capabilities of water against radiation and if so, if it's planned to be added by this mod or not. This would mean you could swim very close to a radiation source without getting any noteable amounts of dosage, whereas a room full of air gives the full load.

It bugs me a bit that you get irradiated so easily underwarter - the iovian radiation setting for the world map does not make any sense at all. The ice crust and amount of water in general is a reason why scientists think Europa is a candidate for alien lifeforms IRL despite being so close to Juppiter which is a giant source of rads. Cooling pools for used rods have excellent shielding as well.

All radiation source get half range and intensity when submerged (save nuclear weapons) if it fits your expectation, contamination is also nullifed since you don't breath water
Отредактировано Foxtrot39; 21 ноя. 2024 г. в 9:53
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