Barotrauma

Barotrauma

Hazardous Reactors
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Foxtrot39  [ontwikkelaar] 18 jul 2021 om 17:18
Mod related questions
Il answer mod related questions here be it its coding or further details on it
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31-45 van 115 reacties weergegeven
Foxtrot39  [ontwikkelaar] 25 jun 2023 om 16:25 
Origineel geplaatst door SimoCoden:
How do I heat rods?
Only fulgurium rods need to be heated, either by overlaoding the reactor for a few seconds ( until rod sprite change) or litteraly burn it in a fire

Origineel geplaatst door Dr. Frox:
How do I place the shielded deconstructor/constructor ? the sprite is just staying half transparent and I can't seem to put it anywhere in the sub

Press "E" to place down while its in that state
Origineel geplaatst door Foxtrot39:
Origineel geplaatst door SimoCoden:
How do I heat rods?
Only fulgurium rods need to be heated, either by overlaoding the reactor for a few seconds ( until rod sprite change) or litteraly burn it in a fire

After I heat up the rod and place it in a reactor, it doesn't work.
Foxtrot39  [ontwikkelaar] 26 jun 2023 om 9:10 
Sprite change in 2 step has to be heated in 2 step in the reactor if you wanna avoid a reactor fire (around 5s per step)
Dear Foxtrot39,
First of all, thank you for making this mod. It is a lot of fun to play with.
I had a question with regards to the Engineer's two default innerwear gear items and their respective radiation sickness protection values.
In vanilla Barotrauma only the Hazmat Suit gives 60% protection against radiation sickness (or 90% with Danger Zone), whereas the Engineer's Jumpsuit gives no protection against radiation sickness at all.
In your guides you've been a bit vague as to which of these two items gives protection against radiation sickness, so let me just ask it straight out: did you add an unlisted radiation sickness protection to the basic Engineer's Jumpsuit , or is it still only the Hazmat Suit innerwear item that is effective against radiation sickness?
Laatst bewerkt door Duran; 24 jul 2023 om 7:57
Foxtrot39  [ontwikkelaar] 24 jul 2023 om 8:26 
If its not listed to give protection then it doesn't, you cant hide armor values as far as I am aware of

Engineer jumpsuit is moslty for electrical duty and burn protection so hazmat is the one you want to take for actual hazardous environements

Updated the mod description and the google doc to specify which suit
Laatst bewerkt door Foxtrot39; 24 jul 2023 om 8:31
Thank your very much for clarifying, and for doing it so promptly.
Hi, I wanted to ask where could I get the shielded constructor/deconstructor because I couldn’t find it to craft, neither to buy it in any outpost. I'm playing with Dynamic Europa and I thought that might be the reason why I haven't found it, but I'm not sure.
Foxtrot39  [ontwikkelaar] 25 jul 2023 om 9:09 
Those are sold exclusively at mining outpost merchants and are non craftable
Thank you very much
I recently made a fulgurium fuel rod but it is not working ( I put in reactor and it does not provide power) and the sprite is greyed out. I have neurotruama (and the patch) ek armoury, thg armoury, the patches for both, all of neurotruama mods, better health UI, cs and lua
Laatst bewerkt door Lemons Left Nut; 7 aug 2023 om 21:53
Foxtrot39  [ontwikkelaar] 8 aug 2023 om 4:23 
Thats because of the rod mechanics, throw it in a hot reactor or burn it a few moment, its too stable to produce heat on its own initially and has to be jumpstarted

For whatever reason I can't get the description to change to transmit that info
Laatst bewerkt door Foxtrot39; 8 aug 2023 om 4:24
Thankls. Sorry for late reply just got back on. Loving the mod btw, Im excited to get a pucs suit and run around with a fuel rod with the tongs and kill everyone
Laatst bewerkt door Lemons Left Nut; 11 aug 2023 om 4:32
Alright, I don't know if this mod is still worked on, but i just had a run ruined cause we had our fabrication room (Sub: Orca-class I Scout) "contaminated" preventing us from entering the reactor room and fabrication room. we search around for a while taking iodine, and wearing suits tearing apart the room and searching any possible source of active radiation.
we were safe about doing any Deconstruction and Fabrication taking it into the station to go the dirty work.

If I could have any possible response on why there was radioactive contamination I will much appreciate it.
Foxtrot39  [ontwikkelaar] 14 aug 2023 om 4:56 
Contaminated as in "radioactive material contamination" or just getting normal radiation?

Contamination has 2 sources

-Continuous via reactor damage (under 50%)

-Ponctual via deconstructing rods or radioactive ores

For radiation you have

-Reactor damage (start at 80% and ramp up as its gets more damaged), exposed fuel rods (tho those cause fires), depleted rods & ore as continuous source

Use the search function of your status monitor for the following

Uranium, thorium (along side their ores) and depleted fuel if the reactor is doing ticking noise its mildly radioactive but take a while before it has any effect depending how damaged it is
Laatst bewerkt door Foxtrot39; 14 aug 2023 om 5:01
O.K. so, Talking with my co-op, He told me it was a possible bug. He was working and deconing a depleted fuel rod as we were about to start out mission.
Supposedly all the materials appeared but the effect of radiation never disappeared. Our reactor was fine, as it was 100% from looking at the status monitor, only place we were getting contaminated from was from the fabrications room.
I also did search for uranium and thorium rods/ and any loose material that was used like iron, copper and uranium material but nothing was loose.

In altercation, keeping a bot in a suit using the clean command the ship at the time was spotless.
Laatst bewerkt door Reynard; 14 aug 2023 om 16:07
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