安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
EK has 0 impact on the mod beside incendium rods and the fuel truck that can be overriden by it
Try to use thorium only, if it doesn't happen then il have ot get in touch with ghostsheet
As of now uranium produce LESS heat than thorium so im a bit clueless if its fuel related
By the way, you know how to put the mods in the settings? Here, let's say there is a large assembly and in it a lua mod, it should be put on top or at the bottom of the assembly?
blah/missions.xml not found, missions of type "Missions" file not found
and
blah/missions/scriptedevent.xml, of type "RandomEvents" file not found
***UPDATE: The problem appears to have been caused by a general update to barotrauma today. Fully deleting and reinstalling *just* hazardous reactors appears to have corrected whatever issue the patch broke. Testing it on my dedicated now as of writing, but SP loaded just fine so I expect no further issues.
You use other mods or patches affectign reactor
Use a custome sub
Have reactor logic control system (aka autoreactor) hooked up to it
Although the station reactor also not starting seems to exclude the 2 last one