Barotrauma

Barotrauma

Hazardous Reactors
 This topic has been pinned, so it's probably important
Foxtrot39  [developer] Jul 18, 2021 @ 5:09pm
Bug report section
Post bugs you've encountered here

I'll update to show when a bug is either confirmed, fixed or is actually a mod feature

Try to be specific on the bug

-Is it an item/affliction/mod mechanic?

-What are the effects?

-How to reproduce it?

-Running any patches?

-If its a reactor, which one?

-Using any mod that could interfere or override mine?
Last edited by Foxtrot39; Jul 21, 2024 @ 3:01am
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Showing 61-75 of 294 comments
Foxtrot39  [developer] Oct 16, 2022 @ 12:00pm 
Using standart uranium fuel?
gamerice4 Oct 16, 2022 @ 12:05pm 
Yes, it was the beginning of the game. But perhaps it was due to conflicts mods, I do not really know how to put a mod so they do not conflict, but I put Hazardous Reactors before EK mods
Foxtrot39  [developer] Oct 16, 2022 @ 12:06pm 
Nope think I know what it is, just updated the "known issue" section of this thread

EK has 0 impact on the mod beside incendium rods and the fuel truck that can be overriden by it
Last edited by Foxtrot39; Oct 16, 2022 @ 12:11pm
gamerice4 Oct 16, 2022 @ 12:17pm 
That is, as I understand it, you must always turn off the reactor, when you move to another "location"?
Last edited by gamerice4; Oct 16, 2022 @ 12:19pm
Foxtrot39  [developer] Oct 16, 2022 @ 12:22pm 
That or somethign REALLY off wih uranium fuel

Try to use thorium only, if it doesn't happen then il have ot get in touch with ghostsheet

As of now uranium produce LESS heat than thorium so im a bit clueless if its fuel related
Last edited by Foxtrot39; Oct 16, 2022 @ 12:25pm
gamerice4 Oct 16, 2022 @ 12:25pm 
Okay, I'll try it later.
By the way, you know how to put the mods in the settings? Here, let's say there is a large assembly and in it a lua mod, it should be put on top or at the bottom of the assembly?
gamerice4 Oct 20, 2022 @ 1:17pm 
Hello, uranium, thorium, incendium and fulgurium fuel rods do not work, they do not start the reactor, only volatile fulgurium, supercritical incendium, supercritical fulgurium work
Foxtrot39  [developer] Oct 20, 2022 @ 1:40pm 
Remember to do a clean instal of LUA when it gets updated
Last edited by Foxtrot39; Oct 20, 2022 @ 1:41pm
Foxtrot39  [developer] Oct 20, 2022 @ 10:24pm 
im aware of the file list error, looking into it
Darkfyre Oct 25, 2022 @ 8:03am 
As of today, the mod will not allow itself to be enabled. Testing in SP, peer MP, and on my dedicated MP server - none of them work, and none of them will load any savefile. Using the nerotrauma patch, however the problem is within the original hazardous reactor's mod itself, not the patchfile. The error specifically is:

blah/missions.xml not found, missions of type "Missions" file not found

and

blah/missions/scriptedevent.xml, of type "RandomEvents" file not found


***UPDATE: The problem appears to have been caused by a general update to barotrauma today. Fully deleting and reinstalling *just* hazardous reactors appears to have corrected whatever issue the patch broke. Testing it on my dedicated now as of writing, but SP loaded just fine so I expect no further issues.
Last edited by Darkfyre; Oct 25, 2022 @ 8:16am
Foxtrot39  [developer] Oct 25, 2022 @ 9:16am 
Yeah think I pointed out that in a comment, should have placed it on the front page instead
Puvvuv Nov 16, 2022 @ 6:04am 
at the start of the game reactors wont start, i tried uranium and thorium rods and neither of them work, outposts also have no electricity becauce their reactors dont work
Foxtrot39  [developer] Nov 16, 2022 @ 9:29am 
Cant reproduce that issue so dunno what to do about it
Foxtrot39  [developer] Nov 16, 2022 @ 9:47am 
May I know if :

You use other mods or patches affectign reactor

Use a custome sub

Have reactor logic control system (aka autoreactor) hooked up to it

Although the station reactor also not starting seems to exclude the 2 last one
Last edited by Foxtrot39; Nov 16, 2022 @ 9:48am
Puvvuv Nov 17, 2022 @ 1:50pm 
i ran it with just lua and on the dugong
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