Barotrauma

Barotrauma

Hazardous Reactors
 Denna tråd har blivit fäst, så den är troligtvis viktig
Foxtrot39  [utvecklare] 18 jul, 2021 @ 17:09
Bug report section
Post bugs you've encountered here

I'll update to show when a bug is either confirmed, fixed or is actually a mod feature

Try to be specific on the bug

-Is it an item/affliction/mod mechanic?

-What are the effects?

-How to reproduce it?

-Running any patches?

-If its a reactor, which one?

-Using any mod that could interfere or override mine?
Senast ändrad av Foxtrot39; 21 jul, 2024 @ 3:01
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Foxtrot39  [utvecklare] 5 jun, 2022 @ 10:13 
Check if you can see this folder number at that filepath (its the workshop ID number of my mod)

AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2547888957
Senast ändrad av Foxtrot39; 5 jun, 2022 @ 10:16
Sanco.47 5 jun, 2022 @ 10:43 
That is the problem. When resubscribed, it does not appear there. Even if I force download your mod from the Internet... after entering the game, the mod disappears and is automatically deleted.
Foxtrot39  [utvecklare] 5 jun, 2022 @ 11:26 
Never heard of such issue before, tried to see if threads about workshop mods getting deleted after downloading for other game exist?
Emu 8 jun, 2022 @ 23:43 
Ursprungligen skrivet av chunky_ragu:
Started on May 17th, I only looked inside the main hazardous reactors mod. 2655920928. when I opened up the file It just contained a handful of .xml files and 3 .png files (reactor.png, reactor_leak_lights.png, and reactor_variant_01.png). The console error that appeared in the ingame console when I was missing the texture, said it was looking for it in 'Content/Items/Reactor/reactor.png' The content folder did not exist within the mod file, this was the main issue. When I opened up "reactorpatch.xml" to look at the direct coding out of curiosity, i noticed that there are many things in here relying on different subfolders within the non-existant Content folder such as 'Items/Reactor' which I made to fix my problem, 'UI', 'Weapons' and some other .ogg files that were supposed to be in /Reactor that I was unable to locate, like the line: <Sound volume="1.0" range="8000" file="%ModDir:Hazardous Reactors%/Content/Items/Reactor/reactoremppulse.ogg" dontmuffle="true"/>
so i got this error too where my reactor hud went red and ♥♥♥♥
i had neurotrauma and barotraumatic
turns out its because i had the patch above the mod rather than below
which fixed my issues when i swapped them around
Emu 8 jun, 2022 @ 23:44 
i was following the mod load order recommended by the patch itself lo.
so the author prolly has to change the place of the patch and the actual mod in the desc
btw the patch worked fine even when loaded below
Gears 19 jun, 2022 @ 12:26 
Fulgurium chunks cant be made with scrap savant

Reproducible by looking at the scrap savant recipes
Foxtrot39  [utvecklare] 20 jun, 2022 @ 4:10 
Well I don't understand why this is occuring, added the fabricate code line and it still doesn't show up in the fabricator during test

Even when copy pasting the entire item over from vanilla baro and I don't touch talents at all
Senast ändrad av Foxtrot39; 20 jun, 2022 @ 4:16
Ghostsheet  [utvecklare] 1 jul, 2022 @ 23:46 
Found a bug posted it on discord
Dugong pirate of yours doesn't have its small pump set to -100%
meaning they won't pump out any water

Hazardous reactor dugong [i.imgur.com]

Normal pirate dugong [i.imgur.com]

What needs to be fixed: [i.imgur.com]
Ghostsheet  [utvecklare] 1 jul, 2022 @ 23:50 
Same thing ^ with the pirate typhoon
Foxtrot39  [utvecklare] 2 jul, 2022 @ 2:27 
gonna bundle the fix with next update went through all 3 sub to make sure
Senast ändrad av Foxtrot39; 2 jul, 2022 @ 2:28
Emu 3 jul, 2022 @ 0:59 
seems like abyss suit sprites in diving suit lockers are a bit borked
Foxtrot39  [utvecklare] 3 jul, 2022 @ 2:45 
They changed its source erect by 40point, added to next update fix
Skirmisher 12 jul, 2022 @ 22:38 
recent update has caused rods inside reactors to irradiate people still, repeatable between subs, rounds and different saves
Foxtrot39  [utvecklare] 13 jul, 2022 @ 12:10 
Do you get the "hazard" affliction when its inside the reactor? Its directly tied to the radiation AOE so can't have one without the other

I don't on my end
Senast ändrad av Foxtrot39; 13 jul, 2022 @ 12:14
Lonewolf 13 jul, 2022 @ 19:41 
"Rod Hazard Exposure" is what pops up when in reactor room. Reactor was full condition.
- It only pops up once the reactor rods are starting to be used (not at 100%), even if the reactor is running.

- PUCS will protect
- Hazmat will not protect
- Also tried Heavy Hazmat (enhanced armaments mod. Did not protect)

Also noticed after checking reactor I tried using fuel transports to move the cooked rods around
- The single unit fuel carrier stopped the rod hazard exposure
- The radiactive crate stopped the rod hazard exposure
- The fuelrod handling truck DID NOT stop the rod hazard exposure.
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