安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2547888957
i had neurotrauma and barotraumatic
turns out its because i had the patch above the mod rather than below
which fixed my issues when i swapped them around
so the author prolly has to change the place of the patch and the actual mod in the desc
btw the patch worked fine even when loaded below
Reproducible by looking at the scrap savant recipes
Even when copy pasting the entire item over from vanilla baro and I don't touch talents at all
Dugong pirate of yours doesn't have its small pump set to -100%
meaning they won't pump out any water
Hazardous reactor dugong [i.imgur.com]
Normal pirate dugong [i.imgur.com]
What needs to be fixed: [i.imgur.com]
I don't on my end
- It only pops up once the reactor rods are starting to be used (not at 100%), even if the reactor is running.
- PUCS will protect
- Hazmat will not protect
- Also tried Heavy Hazmat (enhanced armaments mod. Did not protect)
Also noticed after checking reactor I tried using fuel transports to move the cooked rods around
- The single unit fuel carrier stopped the rod hazard exposure
- The radiactive crate stopped the rod hazard exposure
- The fuelrod handling truck DID NOT stop the rod hazard exposure.