Barotrauma

Barotrauma

Hazardous Reactors
 This topic has been pinned, so it's probably important
Foxtrot39  [developer] Jul 18, 2021 @ 5:09pm
Bug report section
Post bugs you've encountered here

I'll update to show when a bug is either confirmed, fixed or is actually a mod feature

Try to be specific on the bug

-Is it an item/affliction/mod mechanic?

-What are the effects?

-How to reproduce it?

-Running any patches?

-If its a reactor, which one?

-Using any mod that could interfere or override mine?
Last edited by Foxtrot39; Jul 21, 2024 @ 3:01am
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Showing 31-45 of 294 comments
Foxtrot39  [developer] Jun 5, 2022 @ 10:13am 
Check if you can see this folder number at that filepath (its the workshop ID number of my mod)

AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2547888957
Last edited by Foxtrot39; Jun 5, 2022 @ 10:16am
Sanco.47 Jun 5, 2022 @ 10:43am 
That is the problem. When resubscribed, it does not appear there. Even if I force download your mod from the Internet... after entering the game, the mod disappears and is automatically deleted.
Foxtrot39  [developer] Jun 5, 2022 @ 11:26am 
Never heard of such issue before, tried to see if threads about workshop mods getting deleted after downloading for other game exist?
Emu Jun 8, 2022 @ 11:43pm 
Originally posted by chunky_ragu:
Started on May 17th, I only looked inside the main hazardous reactors mod. 2655920928. when I opened up the file It just contained a handful of .xml files and 3 .png files (reactor.png, reactor_leak_lights.png, and reactor_variant_01.png). The console error that appeared in the ingame console when I was missing the texture, said it was looking for it in 'Content/Items/Reactor/reactor.png' The content folder did not exist within the mod file, this was the main issue. When I opened up "reactorpatch.xml" to look at the direct coding out of curiosity, i noticed that there are many things in here relying on different subfolders within the non-existant Content folder such as 'Items/Reactor' which I made to fix my problem, 'UI', 'Weapons' and some other .ogg files that were supposed to be in /Reactor that I was unable to locate, like the line: <Sound volume="1.0" range="8000" file="%ModDir:Hazardous Reactors%/Content/Items/Reactor/reactoremppulse.ogg" dontmuffle="true"/>
so i got this error too where my reactor hud went red and ♥♥♥♥
i had neurotrauma and barotraumatic
turns out its because i had the patch above the mod rather than below
which fixed my issues when i swapped them around
Emu Jun 8, 2022 @ 11:44pm 
i was following the mod load order recommended by the patch itself lo.
so the author prolly has to change the place of the patch and the actual mod in the desc
btw the patch worked fine even when loaded below
Gears Jun 19, 2022 @ 12:26pm 
Fulgurium chunks cant be made with scrap savant

Reproducible by looking at the scrap savant recipes
Foxtrot39  [developer] Jun 20, 2022 @ 4:10am 
Well I don't understand why this is occuring, added the fabricate code line and it still doesn't show up in the fabricator during test

Even when copy pasting the entire item over from vanilla baro and I don't touch talents at all
Last edited by Foxtrot39; Jun 20, 2022 @ 4:16am
Ghostsheet  [developer] Jul 1, 2022 @ 11:46pm 
Found a bug posted it on discord
Dugong pirate of yours doesn't have its small pump set to -100%
meaning they won't pump out any water

Hazardous reactor dugong [i.imgur.com]

Normal pirate dugong [i.imgur.com]

What needs to be fixed: [i.imgur.com]
Ghostsheet  [developer] Jul 1, 2022 @ 11:50pm 
Same thing ^ with the pirate typhoon
Foxtrot39  [developer] Jul 2, 2022 @ 2:27am 
gonna bundle the fix with next update went through all 3 sub to make sure
Last edited by Foxtrot39; Jul 2, 2022 @ 2:28am
Emu Jul 3, 2022 @ 12:59am 
seems like abyss suit sprites in diving suit lockers are a bit borked
Foxtrot39  [developer] Jul 3, 2022 @ 2:45am 
They changed its source erect by 40point, added to next update fix
Skirmisher Jul 12, 2022 @ 10:38pm 
recent update has caused rods inside reactors to irradiate people still, repeatable between subs, rounds and different saves
Foxtrot39  [developer] Jul 13, 2022 @ 12:10pm 
Do you get the "hazard" affliction when its inside the reactor? Its directly tied to the radiation AOE so can't have one without the other

I don't on my end
Last edited by Foxtrot39; Jul 13, 2022 @ 12:14pm
Lonewolf Jul 13, 2022 @ 7:41pm 
"Rod Hazard Exposure" is what pops up when in reactor room. Reactor was full condition.
- It only pops up once the reactor rods are starting to be used (not at 100%), even if the reactor is running.

- PUCS will protect
- Hazmat will not protect
- Also tried Heavy Hazmat (enhanced armaments mod. Did not protect)

Also noticed after checking reactor I tried using fuel transports to move the cooked rods around
- The single unit fuel carrier stopped the rod hazard exposure
- The radiactive crate stopped the rod hazard exposure
- The fuelrod handling truck DID NOT stop the rod hazard exposure.
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