Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

valour
Bugs and Suggestions
Decided to put this in a discussion because it just got too long for a comment. Probably gonna put feedback here in the future as well.

-Japan could use the 13.2 CA Mle.30 since they build it under license with the designation Type 93
-There's a really annoying bug mostly with early war Japanese tank AI (mainly the Type 89) that makes them constantly turn their turret to face the front with the rear machine gun, those tanks all have HE shells/hull MGs so there isn't really a need for them to do this and this usually gets them killed when another tank shows up with their slow turret rotation.
-Small issue but this has been a long-standing thing with many MoW style mods, Japanese tanks for some reason use the Type 96/99 MG on their turret as AA even tho these guns were never used for tanks, I saw that you have a Type 97 tank mg model so replacing the AA 96/99s with that would make sense.
-The mag on the Boys AT rifle model is offset to the rear.
-Is the Type 4 rifle ever used ingame? I saw that you have a model but its not on any of the late war units (same for the Type 97 20mm but I'd guess thats still WIP).
-Very small detail but the Type 91 mg model ingame is a Type 92, a Type 11 would be more accurate since its almost the same gun.
-The Sten Mk.III uses a Mk.V model, the Mk.II would probably be a better placeholder.
-This is more a personal thing and probably a bad idea gameplay wise but it would be interesting to have Japanese light infantry officers with a pistol instead of a SMG, since SMGs weren't really given out that way. Maybe the light infantry could be made even cheaper to compensate and there could be an additional squad like an "assault squad" with more SMGs in the squad and one for the SL. Just an idea.
-I saw in the unit preview that the soviets have rifle shields? I didn't find those ingame but it would be cool to have those maybe as a super cheap DP call in for the defensive doctrines.
-The Type 92 MMG still has that issue where the loader and gunner are offset to the left from the gun

Thanks for including the idea with the fire bottles for early war Japan and the other fixes from my last comment, really enjoying the mod.
Dernière modification de Killerwolf; 17 mai 2022 à 11h19
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Affichage des commentaires 91 à 105 sur 374
The American and other Allied 81mm mortar do serious damage to a king tiger, damaging the gun, the engine, shocking the crew with every direct hit.
axe 30 aout 2022 à 16h48 
A bug i found with the italian mortar is that it seems to have 0 accuracy decrease dependant on range. As i tried to kill it, this thing repeatedly blew up every unit with the accuracy of an MQ-1 Reaper. Any AT gun was blown up, infatry obliterated, even the armored car i sent was stun locked into oblivion till the hull broke
I know you're probably holding off on adding any new Japan stuff, but since original valour had it I'd love to see the Sōkō Sagyō Ki (SS-Ki) since Japan doesn't really have a flamethrower tank outside the bootleg Ka-Ho for irregular late war and is currently lacking a towing vehicle early war as well.
Pre 5 sept. 2022 à 0h45 
Exception
Program will be terminated. APP ERROR: File not found - resource/entity/-vehicle/germany/tank_light/marder2/fenders. ply (X:\Projects\GoH\source_work\eloRepository.cpp:374)
RIP=7ff927f94fd9 [main_loop] RAX=DDDDDDDD REX=3aac14010 RCX=00000000 RDX=00000000 RSI=32611e1a0 RDI=0bad0001 RSP=071bd450 RBP=00000176 >>>>>>>>> gui.cmd.exec_all >>>>>>>> gui.cmd.exec(generic) >>>>>>> gui:cmd:exec generic >>>>>> gui.mp.showpage >>>>> gui:pm:show >>>> gui:pm:activate(page_launcher_multiplayer) >>> entity:raw >> file "/entity/-vehicle/germany/tank_light/marder2/marder2.def > file "marder2.mdla
29:
{VolumeView
"fenders.ply"}
30:
{bone revolute
"mgun_a_rot1" 31: {parameters "id=body;"} 32: -50 50
{limits
33:
{Position -2.7093
-9.6432 3.6378}
CALL TO ARMS - GATES OF HELL - v1.024.0 - standard x64 2022.08.29 14:06 - X64 - 241297d6b - Ox01601E9E
Normand  [dév.] 5 sept. 2022 à 2h47 
Pre a écrit :
Exception
Program will be terminated. APP ERROR: File not found - resource/entity/-vehicle/germany/tank_light/marder2/fenders. ply (X:\Projects\GoH\source_work\eloRepository.cpp:374)
RIP=7ff927f94fd9 [main_loop] RAX=DDDDDDDD REX=3aac14010 RCX=00000000 RDX=00000000 RSI=32611e1a0 RDI=0bad0001 RSP=071bd450 RBP=00000176 >>>>>>>>> gui.cmd.exec_all >>>>>>>> gui.cmd.exec(generic) >>>>>>> gui:cmd:exec generic >>>>>> gui.mp.showpage >>>>> gui:pm:show >>>> gui:pm:activate(page_launcher_multiplayer) >>> entity:raw >> file "/entity/-vehicle/germany/tank_light/marder2/marder2.def > file "marder2.mdla
29:
{VolumeView
"fenders.ply"}
30:
{bone revolute
"mgun_a_rot1" 31: {parameters "id=body;"} 32: -50 50
{limits
33:
{Position -2.7093
-9.6432 3.6378}
CALL TO ARMS - GATES OF HELL - v1.024.0 - standard x64 2022.08.29 14:06 - X64 - 241297d6b - Ox01601E9E
Please READ text of the crash, then please READ mod description.
Text of the crash says about 'germany/tank_light/marder2/fenders.ply' that belongs to the German tank.
But valour does not change any German unit.
Sounds like it isn't valour mod bug at all.

Please don't mix mods.
Valour can't be run with other mods due to new nations added.
It is your side issue as you have mixed valour with unsupported mod called
"Multiplayer And Conquest Expanded (MACE)".

You may find valour supported mods here.
Dernière modification de Normand; 5 sept. 2022 à 3h24
Animation bug: Japan mid era AT infantry having glitchy switching animation if you switch weapon while moving
The Italian ESP 47mm is bugged for the m15/42. The cannon aim inside the tank for some reason (the other ammo work fine)
I think that adding more beutepanzers for the Germans, in terms of Italian and soviet tanks would be cool. Also considering that the Polish get a prototype tank in their special forces, I think it would be cool to give the French a prototype tank option, or at the very least the FCM 36 and some of the letter utilized thanks that fought in the battle for Western Europe.
LacelessShoes a écrit :
I think that adding more beutepanzers for the Germans, in terms of Italian and soviet tanks would be cool. Also considering that the Polish get a prototype tank in their special forces, I think it would be cool to give the French a prototype tank option, or at the very least the FCM 36 and some of the letter utilized thanks that fought in the battle for Western Europe.

Also the free french captured german tanks : P4, Panthers, 2 tigers, 1 Hetzer and even a Jagdpanther. So could be cool to have one of thoses in the tech tree or the M24 chaffee france use many many chaffee in 45 and after could be a cool addition too
Normand  [dév.] 28 sept. 2022 à 0h07 
LacelessShoes a écrit :
I think that adding more beutepanzers for the Germans, in terms of Italian and soviet tanks would be cool. Also considering that the Polish get a prototype tank in their special forces, I think it would be cool to give the French a prototype tank option, or at the very least the FCM 36 and some of the letter utilized thanks that fought in the battle for Western Europe.
Please read mod description.
Mod does not change Germany / USSR / Finland.
Mod adds new nations.
I don't want to add new vehicles to vanilla faction due to constantly changes by game devs.
https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/
Dernière modification de Normand; 28 sept. 2022 à 0h13
Normand  [dév.] 28 sept. 2022 à 0h11 
Mr.Apsylone a écrit :
Also the free french captured german tanks : P4, Panthers, 2 tigers, 1 Hetzer and even a Jagdpanther. So could be cool to have one of thoses in the tech tree or the M24 chaffee france use many many chaffee in 45 and after could be a cool addition too
I don't have any plans to add captured vehicles to the Free French forces.
Mod does not support resuppling of the captured vehicles.
Plus I can't find any info about M24 in Free French army service.
M24 has been received by France in post war period.
Dernière modification de Normand; 28 sept. 2022 à 0h13
Normand a écrit :
Mr.Apsylone a écrit :
Also the free french captured german tanks : P4, Panthers, 2 tigers, 1 Hetzer and even a Jagdpanther. So could be cool to have one of thoses in the tech tree or the M24 chaffee france use many many chaffee in 45 and after could be a cool addition too
I don't have any plans to add captured vehicles to the Free French forces.
Mod does not support resuppling of the captured vehicles.
Plus I can't find any info about M24 in Free French army service.
M24 has been received by France in post war period.

Ok no problem :)
Hungarian 40.M Csaba armored car doesnt actually have a weapon to use and cannot attack.
Normand  [dév.] 28 sept. 2022 à 10h03 
Augustus a écrit :
Hungarian 40.M Csaba armored car doesnt actually have a weapon to use and cannot attack.
40. M Csaba has mgun.
Check that you have used mod correctly (use only ONE valour mod and don't mix mods):
https://youtu.be/xAJb-ZwqKvQ
As example MACE mod breaks valour mod logic for 40.M Csaba.
Instead of
{"csaba40m" inherit "vehicle vehicle.mg"}
in 'resource\set\tp_control.set' file it uses
{"csaba40m" inherit "vehicle vehicle.mg_turret"}

Please check the list of mods that can be used with valour.
Dernière modification de Normand; 28 sept. 2022 à 11h06
While playing Britain in Conquest I found something that would really make sense and add nice diversity:
The ability to add Boys AT rifles to Dingo's and Bren Carriers like they did in reality.:)

Also, a small thing:
the Early War AT infantry, carrying Boys, are still named PIAT Operator. (namely in the Scouts and Commando's).
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