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Ah thanks, that makes sense
I'm sorry to bring this up again but I still can't get it working. I'm at -80 with Husk and -39 with Jovians and 100 revered with EC. I've gone to Military fortresses, blockades and cities, I don't get any missions for outpost take over and I can't find the radio mentioned in the patch notes. I'm really not sure what I'm doing wrong
Unfortunately there is no Sergeant NPC there, there's a coalition officer but no explanation mark or missions to give, is there a specific outpost I need to go?
It's supposed to always load the event and then check if you meet the requirements and either stop the event or keep it active. If you have 100 rep with coalition and -39 rep with separatists, the requirements are met and you should get the option to talk to the officer.
The fact that it's not letting you talk to them makes me believe that another mod is messing with events and bloking the event from loading in. Are you using something like MoreMissionsMod? If yes, that's probably the reason as it's incompatible. Someone made a new version specifically for DynamicEuropa, but I don't know if it's up-to-date.
I've lowered my rep to hostile (minus 84) and still nothing unfortunately.
Yeah I'm playing with other mods but I checked all the requirements n stuff beforehand. That being said though I am playing with the Dead Space mod, and I think that adds new missions and events. However I think a Jovian previously gave me an outpost takeover mission at the start of the game but I didn't meet any requirements, I never did it but it says I have nothing under missions. I also make sure to have the DE mod at the bottom of the load order. Also not using More Missions Mod
Bottom of the load order also means any mod above DE that modifies the same files and identifiers will override it.
I think I might try on a separate save without the dead space mod and see if it's available, as on the comments one of the creators doesn't know if it's compatible or not.
With the load order for my current save, does that mean I should try putting DE above Dead Space?
DE overrides the vanilla event-set that includes all of the mission handouts and random events so if another mod also overrides that, then DE events will never be able to load if the other mod is loaded above DE and vice versa.
So yeah it'd be best test on a separate save file and see if everything works as intended.
Okay I've done some testing on a new playthrough and I was able to get a take over mission, all worked but I didn't see the reinforcements I asked for. Regardless though it was the Dead Space mod causing the issue, all fixed now.
This appears to be something else on my end. I didn't realise they instantly join the crew XD. I've done another mission and they were there. That's on me my bad
"We still have to take over the last station your crew was sent to before we can plan an attack on the next one".
How to check which Station he referring to? I have destroy like 4 nearest station and still no progress.
I've had this issue too, but essentially sometimes the station will be miles away and very remote from the actual station that gave you the station, it's rng but it will be on the map somewhere and you just gotta look for the mission indicator even where you wouldn't think it would be