Barotrauma

Barotrauma

DynamicEuropa
No take over misisons?
I'm max rep with EC, I've been to outposts, cities and military stations and never get any missions for taking over any other outposts

Is it not guaranteed or do I need to lower my rep with other factions first? I'm about 0 with the rest. It's also worth mentioning that I'm still in the early biomes, up the to the point where you need to get the passages opened

Thanks in advance
Last edited by ๖ۣۜInvincible ๖ۣۜThor๖; Dec 21, 2024 @ 8:24am
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Showing 1-15 of 18 comments
_]|M|[_  [developer] Dec 21, 2024 @ 10:03am 
Takeovers have been adjusted to also require -30 rep with your enemy for them to appear.
Originally posted by _|M|_:
Takeovers have been adjusted to also require -30 rep with your enemy for them to appear.

Ah thanks, that makes sense
Originally posted by _|M|_:
Takeovers have been adjusted to also require -30 rep with your enemy for them to appear.

I'm sorry to bring this up again but I still can't get it working. I'm at -80 with Husk and -39 with Jovians and 100 revered with EC. I've gone to Military fortresses, blockades and cities, I don't get any missions for outpost take over and I can't find the radio mentioned in the patch notes. I'm really not sure what I'm doing wrong
_]|M|[_  [developer] Dec 23, 2024 @ 9:00am 
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:
Originally posted by _|M|_:
Takeovers have been adjusted to also require -30 rep with your enemy for them to appear.

I'm sorry to bring this up again but I still can't get it working. I'm at -80 with Husk and -39 with Jovians and 100 revered with EC. I've gone to Military fortresses, blockades and cities, I don't get any missions for outpost take over and I can't find the radio mentioned in the patch notes. I'm really not sure what I'm doing wrong
It's not marked as a speech bubble icon, but there should be a (!) icon on the seargent NPC found in the administration room where the mission giver resides.
Originally posted by _|M|_:
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:

I'm sorry to bring this up again but I still can't get it working. I'm at -80 with Husk and -39 with Jovians and 100 revered with EC. I've gone to Military fortresses, blockades and cities, I don't get any missions for outpost take over and I can't find the radio mentioned in the patch notes. I'm really not sure what I'm doing wrong
It's not marked as a speech bubble icon, but there should be a (!) icon on the seargent NPC found in the administration room where the mission giver resides.

Unfortunately there is no Sergeant NPC there, there's a coalition officer but no explanation mark or missions to give, is there a specific outpost I need to go?
_]|M|[_  [developer] Dec 23, 2024 @ 10:11am 
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:
Originally posted by _|M|_:
It's not marked as a speech bubble icon, but there should be a (!) icon on the seargent NPC found in the administration room where the mission giver resides.

Unfortunately there is no Sergeant NPC there, there's a coalition officer but no explanation mark or missions to give, is there a specific outpost I need to go?
Yeah the coalition officer would be the one handing it to you.
It's supposed to always load the event and then check if you meet the requirements and either stop the event or keep it active. If you have 100 rep with coalition and -39 rep with separatists, the requirements are met and you should get the option to talk to the officer.

The fact that it's not letting you talk to them makes me believe that another mod is messing with events and bloking the event from loading in. Are you using something like MoreMissionsMod? If yes, that's probably the reason as it's incompatible. Someone made a new version specifically for DynamicEuropa, but I don't know if it's up-to-date.
Originally posted by _|M|_:
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:

Unfortunately there is no Sergeant NPC there, there's a coalition officer but no explanation mark or missions to give, is there a specific outpost I need to go?
Yeah the coalition officer would be the one handing it to you.
It's supposed to always load the event and then check if you meet the requirements and either stop the event or keep it active. If you have 100 rep with coalition and -39 rep with separatists, the requirements are met and you should get the option to talk to the officer.

The fact that it's not letting you talk to them makes me believe that another mod is messing with events and bloking the event from loading in. Are you using something like MoreMissionsMod? If yes, that's probably the reason as it's incompatible. Someone made a new version specifically for DynamicEuropa, but I don't know if it's up-to-date.

I've lowered my rep to hostile (minus 84) and still nothing unfortunately.

Yeah I'm playing with other mods but I checked all the requirements n stuff beforehand. That being said though I am playing with the Dead Space mod, and I think that adds new missions and events. However I think a Jovian previously gave me an outpost takeover mission at the start of the game but I didn't meet any requirements, I never did it but it says I have nothing under missions. I also make sure to have the DE mod at the bottom of the load order. Also not using More Missions Mod
_]|M|[_  [developer] Dec 23, 2024 @ 11:39am 
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:
Originally posted by _|M|_:
Yeah the coalition officer would be the one handing it to you.
It's supposed to always load the event and then check if you meet the requirements and either stop the event or keep it active. If you have 100 rep with coalition and -39 rep with separatists, the requirements are met and you should get the option to talk to the officer.

The fact that it's not letting you talk to them makes me believe that another mod is messing with events and bloking the event from loading in. Are you using something like MoreMissionsMod? If yes, that's probably the reason as it's incompatible. Someone made a new version specifically for DynamicEuropa, but I don't know if it's up-to-date.

I've lowered my rep to hostile (minus 84) and still nothing unfortunately.

Yeah I'm playing with other mods but I checked all the requirements n stuff beforehand. That being said though I am playing with the Dead Space mod, and I think that adds new missions and events. However I think a Jovian previously gave me an outpost takeover mission at the start of the game but I didn't meet any requirements, I never did it but it says I have nothing under missions. I also make sure to have the DE mod at the bottom of the load order. Also not using More Missions Mod
If a mod adds custom events and is not set up properly for compatibility it's always a random chance for the game to either load a set of events from that mod or another mod. That's why you may have encountered it at some point, but now you just got unlucky and the DE events never loaded due to the Dead Space mod (if it is the actual culprit)

Bottom of the load order also means any mod above DE that modifies the same files and identifiers will override it.
Originally posted by _|M|_:
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:

I've lowered my rep to hostile (minus 84) and still nothing unfortunately.

Yeah I'm playing with other mods but I checked all the requirements n stuff beforehand. That being said though I am playing with the Dead Space mod, and I think that adds new missions and events. However I think a Jovian previously gave me an outpost takeover mission at the start of the game but I didn't meet any requirements, I never did it but it says I have nothing under missions. I also make sure to have the DE mod at the bottom of the load order. Also not using More Missions Mod
If a mod adds custom events and is not set up properly for compatibility it's always a random chance for the game to either load a set of events from that mod or another mod. That's why you may have encountered it at some point, but now you just got unlucky and the DE events never loaded due to the Dead Space mod (if it is the actual culprit)

Bottom of the load order also means any mod above DE that modifies the same files and identifiers will override it.


I think I might try on a separate save without the dead space mod and see if it's available, as on the comments one of the creators doesn't know if it's compatible or not.

With the load order for my current save, does that mean I should try putting DE above Dead Space?
_]|M|[_  [developer] Dec 23, 2024 @ 12:22pm 
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:
Originally posted by _|M|_:
If a mod adds custom events and is not set up properly for compatibility it's always a random chance for the game to either load a set of events from that mod or another mod. That's why you may have encountered it at some point, but now you just got unlucky and the DE events never loaded due to the Dead Space mod (if it is the actual culprit)

Bottom of the load order also means any mod above DE that modifies the same files and identifiers will override it.


I think I might try on a separate save without the dead space mod and see if it's available, as on the comments one of the creators doesn't know if it's compatible or not.

With the load order for my current save, does that mean I should try putting DE above Dead Space?
The way the game works is by having one giant event-set which includes all events like NPC handing out missions and random events on a station. Mods can add more sets, but depending on how they're set up, the game may only load one set as the game can only load one main and one additional event-set, however the devs added a way to bypass that limitation a few months ago, but most mods probably don't make use of that bypass yet, causing the game to still have to choose between sets instead of loading them all.
DE overrides the vanilla event-set that includes all of the mission handouts and random events so if another mod also overrides that, then DE events will never be able to load if the other mod is loaded above DE and vice versa.

So yeah it'd be best test on a separate save file and see if everything works as intended.
Originally posted by _|M|_:
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:


I think I might try on a separate save without the dead space mod and see if it's available, as on the comments one of the creators doesn't know if it's compatible or not.

With the load order for my current save, does that mean I should try putting DE above Dead Space?
The way the game works is by having one giant event-set which includes all events like NPC handing out missions and random events on a station. Mods can add more sets, but depending on how they're set up, the game may only load one set as the game can only load one main and one additional event-set, however the devs added a way to bypass that limitation a few months ago, but most mods probably don't make use of that bypass yet, causing the game to still have to choose between sets instead of loading them all.
DE overrides the vanilla event-set that includes all of the mission handouts and random events so if another mod also overrides that, then DE events will never be able to load if the other mod is loaded above DE and vice versa.

So yeah it'd be best test on a separate save file and see if everything works as intended.

Okay I've done some testing on a new playthrough and I was able to get a take over mission, all worked but I didn't see the reinforcements I asked for. Regardless though it was the Dead Space mod causing the issue, all fixed now.
_]|M|[_  [developer] Dec 28, 2024 @ 7:51am 
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:
Originally posted by _|M|_:
The way the game works is by having one giant event-set which includes all events like NPC handing out missions and random events on a station. Mods can add more sets, but depending on how they're set up, the game may only load one set as the game can only load one main and one additional event-set, however the devs added a way to bypass that limitation a few months ago, but most mods probably don't make use of that bypass yet, causing the game to still have to choose between sets instead of loading them all.
DE overrides the vanilla event-set that includes all of the mission handouts and random events so if another mod also overrides that, then DE events will never be able to load if the other mod is loaded above DE and vice versa.

So yeah it'd be best test on a separate save file and see if everything works as intended.

Okay I've done some testing on a new playthrough and I was able to get a take over mission, all worked but I didn't see the reinforcements I asked for. Regardless though it was the Dead Space mod causing the issue, all fixed now.
The reinforcements are provided on the station you receive the mission on. It'll take a few seconds while all the soldiers are running to your submarine. I think it takes about 10-15 seconds for them to join your crew so don't undock during that time or they won't be available.
Originally posted by _|M|_:
Originally posted by ๖ۣۜInvincible ๖ۣۜThor๖:

Okay I've done some testing on a new playthrough and I was able to get a take over mission, all worked but I didn't see the reinforcements I asked for. Regardless though it was the Dead Space mod causing the issue, all fixed now.
The reinforcements are provided on the station you receive the mission on. It'll take a few seconds while all the soldiers are running to your submarine. I think it takes about 10-15 seconds for them to join your crew so don't undock during that time or they won't be available.

This appears to be something else on my end. I didn't realise they instantly join the crew XD. I've done another mission and they were there. That's on me my bad
I got the task but I don't know which one base he meant for me to go destroy.
"We still have to take over the last station your crew was sent to before we can plan an attack on the next one".
How to check which Station he referring to? I have destroy like 4 nearest station and still no progress.
Last edited by ^Magik Spud^; Jan 5 @ 6:29pm
Originally posted by ^Magik Spud^:
I got the task but I don't know which one base he meant for me to go destroy.
"We still have to take over the last station your crew was sent to before we can plan an attack on the next one".
How to check which Station he referring to? I have destroy like 4 nearest station and still no progress.

I've had this issue too, but essentially sometimes the station will be miles away and very remote from the actual station that gave you the station, it's rng but it will be on the map somewhere and you just gotta look for the mission indicator even where you wouldn't think it would be
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