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Just using LUA+dynamic europa.
Really just broken. Every station *needs* the engineering merchant who sells fuel rods/welding fuel and every 2nd station needs to sell something to make coilgun ammo outta or most ships are just screwed, especially at the start of the game.
We sadly can't control the starting outpost (Regalis please add configurable starting outposts!!!)
However there should always be a quartermaster and a reactor operator on stations that don't feature a store from which you can buy overpriced rods and welding fuel to keep you going.
But yes we should probably increase the amount of fully developed stations in the first biome.
You can't mod custom merchants, so you either have to use the default merchants who can sell everything or vending machines or events
It would make them useful for a change lol.
we've been begging the devs for a solution so events is the only thing we can settle on atm