Barotrauma

Barotrauma

DynamicEuropa
Store not Spawning in stations
Every time i try to load dynamic it doesn't spawn the store, after checking the debug menu it states that it cant find the module of "general store small". i tried removing the fast paced patch i used and it still didn't spawn the stores. the problem only fixed when dynam europa was removed. i use no other patched for dynam other than faced paced and the problem didnt start untill the patch yesterday for blood in the water.
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Showing 1-7 of 7 comments
Black_moons Apr 25, 2024 @ 6:46pm 
Same issue here. No merchants, no HR person, no sub upgrade person.

Just using LUA+dynamic europa.
Black_moons Apr 25, 2024 @ 8:52pm 
... Found out that merchants are spawning.. but only in like 10% of stations now, so you have to go 4+ hops just to get to a station with an upgrade seller to get a mineral scanner, and good luck not running outta fuel with 0 engineering merchants selling fuel along the way.

Really just broken. Every station *needs* the engineering merchant who sells fuel rods/welding fuel and every 2nd station needs to sell something to make coilgun ammo outta or most ships are just screwed, especially at the start of the game.
_]|M|[_  [developer] Apr 26, 2024 @ 12:02am 
The game most of the time spawns you at an "outpost" station which is the smallest habitation stage.
We sadly can't control the starting outpost (Regalis please add configurable starting outposts!!!)
However there should always be a quartermaster and a reactor operator on stations that don't feature a store from which you can buy overpriced rods and welding fuel to keep you going.

But yes we should probably increase the amount of fully developed stations in the first biome.
Black_moons Apr 26, 2024 @ 11:28am 
I absolutely HATE the quest vendor. I always think there will be an actual quest but nope, just that jerk again. Please remove him and just have a regular engineering merchant.
hUbert 2  [developer] Apr 26, 2024 @ 12:45pm 
Fun fact:

You can't mod custom merchants, so you either have to use the default merchants who can sell everything or vending machines or events
Last edited by hUbert 2; Apr 26, 2024 @ 12:45pm
Black_moons Apr 26, 2024 @ 1:57pm 
can we have fuel rods/welding fuel/coilgun ammo in the vending machines then!?!

It would make them useful for a change lol.
hUbert 2  [developer] Apr 26, 2024 @ 2:03pm 
The issue is that to get items sold in either merchants or vending machines, you need to override the item itself, which means we would have to override a TON of items and this would kill mod compatibility across the board

we've been begging the devs for a solution so events is the only thing we can settle on atm
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Showing 1-7 of 7 comments
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