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Currently there are 2 new weapons: the large ink rifle, and the silver rifle (from the comics)
I don't think ill be doing the new faction(yet), as factions currently have very little influence. im hoping in the future with the new pirate attacks, they will implement a way that if you have low rep with a faction, then they will send pirate subs after you. Or a way to make factions feel like they have more weight.
1.M41A Pulse Rifle
2. M56 Smartgun
3. M240 Incinerator Unit Flamethrower
Shotguns:
4.Ithaca 37
5. Remington 870
6. M37A2 Pump Shotgun
7.Ripley's Pulse Rifle
There is already another mod that handles human stuff. https://steamcommunity.com/sharedfiles/filedetails/?id=2349099564
because i think the best game alien
Please send me you mod order because they do facehug, so if they aren't facehugging for you I need to see what you have thats preventing it. There is a gif at the bottom that shows it, and I believe I have even posted a video shows it as well.
The only reason it takes 2-3 hits is due to the games coding, and how the game itself handles attacks. As I needed to the affliction to allow it I can speak the other modders/coders and see what/if another way to do it is.
"It also breaks an immersion when they basically act like any other monster" could you please elaborate exactly what this means? (I'm not sure how you want/expect them to act)
I can try to increase their speed, and maybe scale them down, that would make them a bit faster, and harder to hit. (however doing that too much can mess with the model to the point where it basically breaks)
maybe something is wrong with your mod order? i play with 5 or 6 guys with this mod alongside a bunch of other ones and we havent lagged when fighting xenomorphs yet, even the very large swarms.