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I'll probbly just remove the runners and crushers spawning in open waters (keeping them in the mod) since....well dogs or bovines are not really likely to be in a ton of places. I'll still have a chance for them to spawn in ruins and wrecks as with the humanoid ones.
@valveworshipper Still not sure how to make bases/structures. If I can figure that out then maybe
Still seeing aquatic Aliens like xeno-threshers is awesome!
Also, an idea: there are usually bushes/plants growing in caves, having facehuggers spawning in 10% of these bushes is true horror :D
They are kinda like plague that spreads and stabilizes but spreads again. I don't know each writer makes em different.
You make a good a point though. It is odd seeing runners and stuff randomly in the water.
I originally had them because I didn't have enough to fill out the spawns, but I agree it is jarring to see them. I'll replace them with something that fits in more
The point is, its not about xeons not being able to swim, its about for them having no reason swimming in random waters in the middle of somewhere. Looks like you a fan of aliens yourself, you should probably remember that they are usually rather territorial and don't really "escape" anywhere unless disturbed
Having mostly Xeno-crawlers/threshers in open watners makes sense on other hand, yeah
Thanks for the reply!
The primary types of Xenos players can encounter in open waters are Xenomorphed crawlers. With Fins and a more mermaid body. While the ruins and wrecks has the more traditional Xenos.
As for them being Aquatic. You never seen Alien Resurrection? How about the swimming Alien from the comics? My man you are missing chunks of lore and even in a movie. Also it makes zero sense they would only be in ruins. You really think none of them escaped ruins?
Like some weird FNAF crossover
@Schrödinger's Cat No you can't. How do they stand out too much?
Насколько я знаю, нет, и в настоящее время они появляются случайно.
My only complaint so far is the queen alien. It seems to take next to no damage from ship weapons but gets stuck very easily at which point you can swim up to it and hack it to death over the course of minutes. It seems to be unable to attack you when you are already on top of it.
There's also an XML modding help group here: https://discord.gg/VQ6Yc3QnYK
idfk
valveworshipper What? How would they even be done in code?