Barotrauma

Barotrauma

AVP-Aliens
1,208 Comments
ПΛПО Dragoon  [author] Jun 16 @ 9:51am 
btw the last update is done so test it and give feedback. I have a discord as well for my mods
ПΛПО Dragoon  [author] Jun 13 @ 5:34pm 
@Schrödinger's Cat I'm not 100% sure how to make the percentages but I think I have an idea. I see if I can make it happen.
I'll probbly just remove the runners and crushers spawning in open waters (keeping them in the mod) since....well dogs or bovines are not really likely to be in a ton of places. I'll still have a chance for them to spawn in ruins and wrecks as with the humanoid ones.

@valveworshipper Still not sure how to make bases/structures. If I can figure that out then maybe
Schrödinger's Cat Jun 13 @ 4:24am 
@ПΛПО Dragoon most people who want extra content but keep vanilla style usually use Barotraumatic + Dynamic europa, Barotraumatic has more than enough creatures to fill open waters :)

Still seeing aquatic Aliens like xeno-threshers is awesome!

Also, an idea: there are usually bushes/plants growing in caves, having facehuggers spawning in 10% of these bushes is true horror :D
ПΛПО Dragoon  [author] Jun 11 @ 8:32pm 
The update for tomorrow will have fixes as well and changing the Xenos that spawn in the open water.
valveworshipper Jun 11 @ 11:27am 
some sort of xeno wreck or like hive structure would be a good way to do it
ПΛПО Dragoon  [author] Jun 11 @ 10:45am 
Well they both are and aren't territorial. (or at least they were in the past, there are so many lore changes. it's kind hard to keep up sometimes.)
They are kinda like plague that spreads and stabilizes but spreads again. I don't know each writer makes em different.

You make a good a point though. It is odd seeing runners and stuff randomly in the water.

I originally had them because I didn't have enough to fill out the spawns, but I agree it is jarring to see them. I'll replace them with something that fits in more
Schrödinger's Cat Jun 11 @ 10:12am 
@ПΛПО Dragoon Yeah I remember scene with underwater chase in Alien Ressurection. Pretty cool scene btw. And no, I'm not missing any lore/background of xenos :)

The point is, its not about xeons not being able to swim, its about for them having no reason swimming in random waters in the middle of somewhere. Looks like you a fan of aliens yourself, you should probably remember that they are usually rather territorial and don't really "escape" anywhere unless disturbed

Having mostly Xeno-crawlers/threshers in open watners makes sense on other hand, yeah

Thanks for the reply!
ПΛПО Dragoon  [author] Jun 11 @ 8:04am 
@Schrödinger's Cat
The primary types of Xenos players can encounter in open waters are Xenomorphed crawlers. With Fins and a more mermaid body. While the ruins and wrecks has the more traditional Xenos.

As for them being Aquatic. You never seen Alien Resurrection? How about the swimming Alien from the comics? My man you are missing chunks of lore and even in a movie. Also it makes zero sense they would only be in ruins. You really think none of them escaped ruins?
Schrödinger's Cat Jun 11 @ 7:27am 
@ПΛПО Dragoon well obviously xenomorph fell out of place in open waters in barotrauma
Like some weird FNAF crossover
Real scammer Jun 9 @ 5:46pm 
Оу нужен был шприц, ну все равно спасибо, теперь я могу наказывать ебливых хасков:diverhusk:
ПΛПО Dragoon  [author] Jun 9 @ 5:45pm 
@Real scammer you can hit them anywhere but it has to be a human.

@Schrödinger's Cat No you can't. How do they stand out too much?
Schrödinger's Cat Jun 9 @ 4:16pm 
Привет! Можно ли как-то настроить чтобы чужие спавнились только в инопланетных руинах? Они идеально подходят для этого. А в обычном мире чтобы не спавнились, это как-то выбивается сильно слишком из оригинальной атмосферы игры
Real scammer Jun 2 @ 8:35pm 
в торс ?
ПΛПО Dragoon  [author] Jun 2 @ 7:11pm 
Neomorph embryos have to be implanted in humans
Real scammer Jun 2 @ 6:40pm 
Тоесть если я купил эмбрионов неоморфов, мне надо тупо закинуть их в клетку и ждать ?
ПΛПО Dragoon  [author] Jun 2 @ 6:04am 
So xenomorphs the yellow ones can be on your side, but the neomorphs just grow up on their own. If they have enough time.
Real scammer Jun 2 @ 5:55am 
как же похуй, я растил враждебных рапторов и запирал их тупо, так можно узнать как их вырастить ?
ПΛПО Dragoon  [author] Jun 2 @ 5:52am 
Neomorphs are always hostile
Real scammer Jun 1 @ 8:37pm 
Пиздец как мне своего неоморфа прекрасненького вырастить
ПΛПО Dragoon  [author] May 30 @ 1:52pm 
What happened?
MIRROR May 30 @ 7:12am 
please delete all the comments i made here i regret making them
ПΛПО Dragoon  [author] May 19 @ 5:30am 
Wait I'm gonna try this and update it. Let me know if it starts spawning other creatures
limurka823 May 19 @ 2:23am 
Got it, thank you
ПΛПО Dragoon  [author] May 18 @ 5:22pm 
Not that I currently know of, and they are currently a random chance spawn.

Насколько я знаю, нет, и в настоящее время они появляются случайно.
limurka823 May 18 @ 3:56pm 
Есть ли возможность изменить вероятность спавна ксеноморфов? А то только они теперь и спавнятся))
ПΛПО Dragoon  [author] May 18 @ 1:50pm 
I'd update more but I have 3 major mods that need fixing/updating. Speaking of if there are any issues let me know now in bug reports I do read all of them, and the suggestions too.
HowAddiction May 18 @ 9:08am 
nice!finally update!!!!:steambored:i'm waiting for this so long time
valveworshipper Apr 11 @ 12:57pm 
do it for all the particularly large xenomorphs, please, they are claustrophobic when they're in fucking space
ПΛПО Dragoon  [author] Apr 10 @ 9:05pm 
I'll get to work fixing their hit box. And I'll try to see if there is anything I can do to make it function better
Galaxies Apr 10 @ 6:13pm 
@WowMuchName69 The issue with the queens, palatines, and carriers is that they're so large with such a small hitbox (to deal damage) that Baro has a difficult time getting the creature's AI in place to actually attack.
WowMuchName69 Apr 10 @ 12:29pm 
Very nice mod, the model look very good and the aliens have been integrated into the campaign pretty seemlesly.
My only complaint so far is the queen alien. It seems to take next to no damage from ship weapons but gets stuck very easily at which point you can swim up to it and hack it to death over the course of minutes. It seems to be unable to attack you when you are already on top of it.
CKchaos Apr 5 @ 9:16am 
how do you use the eggs
valveworshipper Apr 2 @ 11:17pm 
I feel like we should be able to have Xenomorphs as a valid source of income & be able to use byproducts for weaponry like what Weyland Yutani does
ПΛПО Dragoon  [author] Apr 2 @ 9:46pm 
I do update my changelogs
ShotGun Apr 2 @ 8:01pm 
what was in this update?
M E H Apr 2 @ 7:08pm 
Heeeeey, thanks for updating this. It's one of my favorite mods :lilimok:
Count Puff Feb 24 @ 11:32pm 
Can i still add this mid-campaign (Multiplayer)?
valveworshipper Feb 6 @ 2:20pm 
yes
Blackrock executive Feb 6 @ 12:43pm 
Compatible with barotraumatic?
HK-47 Feb 4 @ 8:22pm 
It's like that time when the evil bubble became good only to become evil again because of an accident, tragic...
HK-47 Feb 4 @ 8:21pm 
Yeah Sponge Bob, it's sad how a bunch of old mods I used to play a ton just stopped working...
HK-47 Feb 4 @ 8:19pm 
I mean sure one Xenomorph and face hugger is enough for me. Maybe even a queen. From reading the Xeno lore basic hives have a queen, guards, workers, face huggers and eggs
valveworshipper Feb 4 @ 5:56pm 
@BlindBat you can't really find a good, updated one nowadays
ПΛПО Dragoon  [author] Feb 4 @ 2:24pm 
@BlindBat Just the Xenomorph? No face hugger, no chestbuster, nothing?
Galaxies Feb 4 @ 9:36am 
@BlindBat You should make that mod yourself! XML modding really isn't that hard, and folks in the Undertow Server would love to help you out :)

There's also an XML modding help group here: https://discord.gg/VQ6Yc3QnYK
HK-47 Feb 4 @ 9:05am 
Any mod which just adds the xenomorph with nothing else?
valveworshipper Jan 30 @ 2:27pm 
good question
idfk
ПΛПО Dragoon  [author] Jan 30 @ 8:19am 
LadyMariaノ~ ♥ They are just set to follow sorry, there isn't a way to do it outside of leading them somewhere in the ship then full speed bolting away so that they stop chasing you.

valveworshipper What? How would they even be done in code?
valveworshipper Jan 29 @ 4:23pm 
pheromones would be a cool idea, to mark where xenos can and can't go
LadyMariaノ~ ♥ Jan 29 @ 3:42pm 
We lost our pet xenomorph cause he was going with us everywhere and probably got stuch somewhere around beacon. Is there any way to prevent them from going outside ship? :(