RimWorld
Vanilla Textures Expanded - Variations
 Ten wątek został przypięty, więc pewnie jest ważny
Sarg Bjornson  [producent] 21 maja 2021 o 23:08
Suggestions
Throw some graphics suggestions at me!

Things you don't even need to say: Royalty buildings and VE Furniture buildings. These are coming.
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Wyświetlanie 61-74 z 74 komentarzy
Decoy Otter 26 maja 2022 o 22:55 
Is it possible to create a setting for this mod that sets the default graphic to the vanilla texture always, while still allowing the user to change the graphic via the button?

I really like the mod, but i hate having to spend ages switching the graphics of all my furniture so that it's consistent across my base
Sarg Bjornson  [producent] 26 maja 2022 o 23:05 
Already there, sequential mode
hämis 5 sierpnia 2022 o 12:45 
I have changed the setting for sequential mode before, but now I can't find the settings tab in the mod settings menu.
Sarg Bjornson  [producent] 5 sierpnia 2022 o 15:00 
Początkowo opublikowane przez hämis:
I have changed the setting for sequential mode before, but now I can't find the settings tab in the mod settings menu.

Well, it's there, in Vanilla Expanded Framework
hämis 5 sierpnia 2022 o 15:53 
Oh I see, I had looked there before, but you can only change the settings from the main menu. Thank you
Werewolfie 23 października 2022 o 11:14 
Something that desperately needs new look is the Vent.
Three 11 czerwca 2023 o 5:24 
I would love to see option to change hot springs retexture for few variations. There are currently some mods that add different looks to hot springs, but you can't have multiple of them in one colony/game. So you can't have in the relaxation area Zen-style hot springs and in the medical center modern-looking clean bathtubs.
Navifae 25 listopada 2023 o 8:08 
I would love to see a stripped down version of this mod that only effects non-decorative furniture (like tables, etc.) I really love the variations for the workstations but the mod doesn't play well with fancy furniture mods running since some do more than just mask vanilla textures, and that's probably a bigger mess to untangle.
Nia 2 kwietnia 2024 o 23:10 
So I don't know if it isn't already a feature, if it is I couldn't find it. It would be very nice if there would be an option to turn on and off the initial randomization for certain types like doors.
Trubadur 9 maja 2024 o 14:27 
something cool would be a round version of the advanced geothermal generator from power module
Thank you for this great mod!! One little thing thats bugging me is that we arent able to change the graphic for single shelves or for bookshelves. Are you planning to update the mod with variations for new 1.4 and 1.5 structures?
Ostatnio edytowany przez: Maknae Eats First; 16 maja 2024 o 20:53
Is it possible to expand the mod with floor textures, or it only works with buildables? I don't ask it from you, I'd do it myself if there is some simple way, since floor tiles cannot be explicitly highlighted by click.
Ostatnio edytowany przez: Dwang Zhongson; 22 lutego o 16:10
Sarg Bjornson  [producent] 22 lutego o 22:58 
No simple way, no
Hey, could you add compatibility with Hospitals Extended when you aren't busy?

It's basically a compilation mod that includes High Tech Laboratory Facilities (Continued), which you already have support for, so it's a quick fix.

ProductionPatch.xml - hi-tech research bench
MiscPatch.xml - comms console and multi-analyzer
<Operation Class="PatchOperationFindMod"> <mods> <li>High Tech Laboratory Facilities (Continued)</li> <li>Hospitals Extended</li> </mods>
Ostatnio edytowany przez: FaPaThY; 4 marca o 2:35
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