RimWorld

RimWorld

Vanilla Textures Expanded - Variations
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] May 21, 2021 @ 11:08pm
Suggestions
Throw some graphics suggestions at me!

Things you don't even need to say: Royalty buildings and VE Furniture buildings. These are coming.
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Showing 61-74 of 74 comments
Decoy Otter May 26, 2022 @ 10:55pm 
Is it possible to create a setting for this mod that sets the default graphic to the vanilla texture always, while still allowing the user to change the graphic via the button?

I really like the mod, but i hate having to spend ages switching the graphics of all my furniture so that it's consistent across my base
Sarg Bjornson  [developer] May 26, 2022 @ 11:05pm 
Already there, sequential mode
hämis Aug 5, 2022 @ 12:45pm 
I have changed the setting for sequential mode before, but now I can't find the settings tab in the mod settings menu.
Sarg Bjornson  [developer] Aug 5, 2022 @ 3:00pm 
Originally posted by hämis:
I have changed the setting for sequential mode before, but now I can't find the settings tab in the mod settings menu.

Well, it's there, in Vanilla Expanded Framework
hämis Aug 5, 2022 @ 3:53pm 
Oh I see, I had looked there before, but you can only change the settings from the main menu. Thank you
Werewolfie Oct 23, 2022 @ 11:14am 
Something that desperately needs new look is the Vent.
Three Jun 11, 2023 @ 5:24am 
I would love to see option to change hot springs retexture for few variations. There are currently some mods that add different looks to hot springs, but you can't have multiple of them in one colony/game. So you can't have in the relaxation area Zen-style hot springs and in the medical center modern-looking clean bathtubs.
Navifae Nov 25, 2023 @ 8:08am 
I would love to see a stripped down version of this mod that only effects non-decorative furniture (like tables, etc.) I really love the variations for the workstations but the mod doesn't play well with fancy furniture mods running since some do more than just mask vanilla textures, and that's probably a bigger mess to untangle.
Nia Apr 2, 2024 @ 11:10pm 
So I don't know if it isn't already a feature, if it is I couldn't find it. It would be very nice if there would be an option to turn on and off the initial randomization for certain types like doors.
Adrian.Lindgren May 9, 2024 @ 2:27pm 
something cool would be a round version of the advanced geothermal generator from power module
Charli XCX May 16, 2024 @ 8:32pm 
Thank you for this great mod!! One little thing thats bugging me is that we arent able to change the graphic for single shelves or for bookshelves. Are you planning to update the mod with variations for new 1.4 and 1.5 structures?
Last edited by Charli XCX; May 16, 2024 @ 8:53pm
Is it possible to expand the mod with floor textures, or it only works with buildables? I don't ask it from you, I'd do it myself if there is some simple way, since floor tiles cannot be explicitly highlighted by click.
Last edited by Dwang Zhongson; Feb 22 @ 4:10pm
Sarg Bjornson  [developer] Feb 22 @ 10:58pm 
No simple way, no
FaPaThY Mar 3 @ 9:28pm 
Hey, could you add compatibility with Hospitals Extended when you aren't busy?

It's basically a compilation mod that includes High Tech Laboratory Facilities (Continued), which you already have support for, so it's a quick fix.

ProductionPatch.xml - hi-tech research bench
MiscPatch.xml - comms console and multi-analyzer
<Operation Class="PatchOperationFindMod"> <mods> <li>High Tech Laboratory Facilities (Continued)</li> <li>Hospitals Extended</li> </mods>
Last edited by FaPaThY; Mar 4 @ 2:35am
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