Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
Tom.beeby Nov 16, 2021 @ 2:03pm
Performance issues
I've been playing vanilla on my laptop fine no problems, but I.S. does make my game crash every half hour. but more importantly doing battles, even if theres only 400 people total the game skips alot, as though i had 4000 people in fast forward on vanilla
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Showing 46-51 of 51 comments
Blind Side Mar 14, 2023 @ 3:01am 
The freezing of battles in wooded areas makes it very difficult to contemplate going into northern Europe unless I want to autoresolve each battle, I usually fight them all, great work on the mod guys but if we could find a fix or work around for the more complicated tree models the game would be so much more playable.
Thales Aug 5, 2023 @ 11:10am 
Today, I downloaded 0.5.5 version.

I played test battles with 10k units in vanilla on high-medium settings in 4K without any issue. FPS was between 40 and 60.

With RTR:IS, I began as Rome and attacked Rhegium, there were 3K or less units in the battle, FPS was very low, probably less than 15. I set water and sky to low but when I move camera close to water, I felt FPS was its lowest. When I reduced the resolution scale to 50% (which makes the resolution 1080p I believe), FPS increased to 60 but graphics became terrible blurry of course.

I played another test battle in RTR:IS with only 400 units on battlefield and set the unit details to LOW. FPS was still below 15-20, so I understand it is not the units causing low FPS.

Then I set the grass, terrain and vegetation to LOW and played the last battle again. FPS didn't improve.

Suggestions would be helpful for getting higher FPS.
Last edited by Thales; Aug 5, 2023 @ 11:18am
Thales Aug 5, 2023 @ 11:26am 
Another test battle with 5K units, graphics are mostly on medium and resolution at 4K;

I noticed something interesting; when camera is on ground level, FPS is high (40 to 60) no matter where it is or where it is facing. But when camera is above ground level, FPS is between 15 and 20 wherever it is facing except upwards.

I find it interesting because FPS is much higher (close to vanilla) when camera is in the middle of thousands of units where grass and unit details are higher compared to looking battlefield from above.
Last edited by Thales; Aug 5, 2023 @ 4:04pm
Blind Side Aug 25, 2023 @ 11:15am 
I just completed a Sparta campaign. I bought extra RAM to try and stop crashes. More stable with 32GB RAM than 16GB. I also found it more likely to crash on high vegetation maps but particularly if you had a more zoomed out view of the battlefield particularly from above. The best chance of getting through a battle without crashing, I found seem to be viewing the battle very close to the army probably so the display has less details to process.
Apple  [developer] Aug 25, 2023 @ 11:16am 
More likely less work for the GPU.
Blind Side Aug 25, 2023 @ 11:21am 
@Apple yes agreed! There was also more of a first person feel to the battle, viewed closed in, although obviously harder to see what was happening, it felt more realistic
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