Total War: ROME REMASTERED

Total War: ROME REMASTERED

2,818 ratings
RTR: Imperium Surrectum 0.6.7
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File Size
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47.151 GB
May 15, 2021 @ 3:12am
Sep 11 @ 2:11pm
32 Change Notes ( view )

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RTR: Imperium Surrectum 0.6.7

Description


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popular Discussions View All (134)
22
Oct 18 @ 7:38am
What is wrong with this mod?!
chubbyninja89 (TNB)
48
Aug 12 @ 4:02am
Crash to desktop issues.
FallenZulu
1
Nov 3 @ 3:32pm
Unit roster
A Weirdo
4,808 Comments
GEGEJAMES Nov 4 @ 9:16am 
Hello to the whole team...I read the comments and I wonder if I am not "the ugly duckling" because I can only tell you that for my part, with your latest version, ... I am on the fourth attempt to achieve the reform of MARIUS without success..
CRASH on CARSH hours and hours of lost play...as soon as I have conquered almost all of ITALY you can be sure that I will not go any further...tiring and disappointing because I love your MOD
[*UNITY*]_ james Nov 3 @ 11:51pm 
Amazing mod! Does the dev team currently have a rough idea of which region of the map is going to be focus of the next patch, as well as when we can expect that patch to come out?
PerX` Live General Nov 2 @ 1:00pm 
Excellent mod. You can tell the team spent a lot of time, effort and love into it!

It would be great if you could widen the sea to get out of the black sea, the byzantines can't travel out of it or any civs based on the black sea.

And a diplomacy overhaul would be great! Through my play through the only civs that actual declared war on me was my allies. There seems to be no honor or loyalty is diplomacy. You might as well just stay neutral because allies don't help you in war either.

And honestly your protectorates should be forced to join you in wars.
Marcus Antonius Nov 1 @ 4:04am 
I hope the devs will turn off attrition when besigeing city`s. Lost almost half my troops doing it. That is too extreme. Not very realistic. Just very anoying.
Thanks for the great mod! Please tell me, I can’t figure out religion. I am building Roman recruitmen level 3, next year it will be reset to level 1. I'm trying to quickly spread my own religion in neighboring provinces in order to train Roman units. And so on endlessly. The default religion is Celtic. What to do and what solutions are there?
Iceni Total War Oct 28 @ 6:34pm 
@MarcuAntonius 👍 I actually had to go watch a YT video on it as it's a bit different in RR compared to Rome 1 and Med 2.
Not sure if anyone has actually made a Retinue guide or not, try looking on the Community tab for RR.
Marcus Antonius Oct 28 @ 5:31pm 
Thanks Iceni Total War for your answer. Yes i know about the retinues, that i can move them between generals.
Bars ♌ Oct 28 @ 3:18pm 
Саха_Бэрт_Ытааччы, Пиши на Английском языке, они тебя не поймут!
Спасибо за отличный мод! Подскажите пожалуйста, не могу разобраться с религией. Строю Roman recruitmen 3 уровня, в следующем году она сбрасывается до 1 уровня. Пытаюсь ускоренно распространить собственную религию в соседних провинциях, чтобы тренировать римские юниты. И так бесконечно. По умолчанию стоит кельтская религия. Что делать и какие выходы есть?
Iceni Total War Oct 28 @ 12:32am 
@Marcus Antonius The priests of Ceres/Saturn will come from constructing/upgrading those temples or staying a long time in a settlement with them i think.
City planner from constructing many buildings especially city centre, walls, sanitation, Govt buildings.
Grain and agriculturalist will come from upgrading farms, grain import building removed in latest version though.
Last 2 not sure about.
You do know you can also move retinues from FM to FM right ?