Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
5,183 Comments
Godlike Aug 25 @ 2:01am 
@Leo Major I love mods to TW series with Big Maps, for example Map In Empire or Napoleon was to small for me. I love Imortal Camapaigne in Warhammer series 😜
Leo Major Aug 24 @ 4:08pm 
The amount of cities it soo much. It's too overwhelming. Like for example if you pick a faction with a huge chunk of the map..... you load up the game to have to manage 20-30 cities right away and it's like you already conquered the game yet you own half of Anatolia.

I don't know. I came here wanting more but this is like biting off more then you can chew. It's too much for my stomach. Lmao
Godlike Aug 22 @ 11:46pm 
It's a shame, but I keep my fingers crossed that the next big update will come out as soon as possible. I'm just starting my adventure with this mod and I recently played the original Rom Total War 20 years ago on SPQR mods probably in version 6.0 and Rome Total Realism. And what does the mod refinement look like at this stage in terms of AI on the campaign map? Is it difficult? AI is aggressive and conquers a lot, recruits a large army?
Apple  [author] Aug 22 @ 8:54am 
The next major update is not likely to come out this year. It all depends on how many people help out making the mod though. The more help we get, the faster it goes. :)
Frenchy Time (Fr) Aug 22 @ 2:38am 
hello, i love your work !
when is the next main update targeted to release :) ?

i am waiting for it to start a new campaign !
Sayori Aug 19 @ 3:33pm 
hi are the Legions added back yet :steamsad:
MustafaTchang Aug 19 @ 10:49am 
Hello Lusitanio,
I heard the merchand have been removed on purpose. It was laggy so you removed them.
How to reactivate them, do you know how to process (i precise, thats only for my own enjoyment).
EDB way doesnt work.
Lusitanio  [author] Aug 19 @ 7:57am 
Thanks guys!
The new settlement count for the next update is yet to be fully decided, but shouldn't be more than 1300 settlements.
FSgt. A. Switz [3rd MAR] Aug 18 @ 3:21am 
Discord updates look great! Hats off to the entire team past and present for all their amazing and hard work!
[*UNITY*]_ james Aug 13 @ 8:14pm 
What's the new settlement count with the next update?
Iceni Total War Aug 13 @ 5:56pm 
@All-inder check out the 1st FAQ 👆 easy fix.
All-inder Aug 13 @ 2:35pm 
i have no unit icons, looks like the whole army is made out of peasants.
Funkeneh Aug 13 @ 1:51pm 
The map is very big. Is there any change you guys would consider doing an RTRIS Lite Edition? All the amazing game play additions but with the map from Version 0.5.0?
Eagles Aug 13 @ 8:59am 
Id prefer a smaller map, but this mod is great anyway
matthewbudd Aug 12 @ 8:01am 
Not sure how to get my cities to grow to the 25000 pop, over 300 turn game as Sparta.
largest cities top out at 16000 due to squalor.
eoinwalsh8 Aug 12 @ 7:43am 
I can't seem to trigger the Marian reforms. Rome, Syracuse and Capua are Huge citys with Imperial palace's. what should I do to fix it? Running the latest ver of mod.
jcoff316 Aug 3 @ 4:44pm 
Love this mod!
Payador Perseguido Aug 3 @ 2:29pm 
*Seeing Anakin's comment*
Low attention span, this one has. *Yoda voice*
Immortal Aug 3 @ 10:57am 
Great mod guys please keep going.
EAndy Aug 3 @ 9:47am 
Hello! I have a strange bug with this mod, I want to play some custom battles but a lot of units are missing within factions, I got 10 units to choose for Rome... the greeks has all their roster but some them are missing. Sorry for my english I hope you understand
Apple  [author] Aug 2 @ 9:13am 
@Peter Cenacchi they are disabled
Peter Cenacchi Aug 1 @ 2:44pm 
siege machines? what date do they become available
Anakin Jul 31 @ 6:43pm 
Battles take too long. Feels like I'm watching a slideshow of still images when it comes to actual combat. The map is too big. At times it feels like pop growth is too slow as well.
thomasmdaywalt Jul 31 @ 6:13pm 
anything new?
Apple  [author] Jul 31 @ 7:02am 
@Kalindraal We are making the mod WE devs want to play. We are making everything as performent as we can while not compromising on our goals. Remember this mod will be played years from now so we are not targeting yesterdays hardware, rather medium hardware today. It already runs very well as long as your got new gear.
Bob Lavari Jul 31 @ 6:43am 
I respect the want to make this mod for "modern hardware" as I have seen devs here say so often when responding to comments saying it doesn't run well, ect. I have a computer it can run very well on, but I also have a few others I like to use if for no other reason than I don't want to fire up the huge tank. I won't get into specs, they're fine. However, this mod does not run well at all on anything other than the big rig.

Turning the textures on the units and such up to 11 as it were, on a game like this...is like putting a v10 into a ford pinto, why do it? It's a remastered game, not a remake. It bit ridiculous if you ask me. Plenty of other mods offer a ton of cool features, factions and even their own flair on graphics without needing a significant amount of horsepower.

If absolutely nothing else, the number of settlements is absolutely unnecessary and just overwhelming. That all being said, this is in no way me dumping on the devs, what they've done is amazing, trust me lol.
Iceni Total War Jul 30 @ 9:06pm 
@Holzy Siege units were removed a few versions back. You could try looking on moddb for an older version of the mod with them in. 👆
Holzy Jul 30 @ 2:37am 
How do you get ranged siege units?
rickjamesthe3rd Jul 30 @ 12:46am 
i figured out how to fix it to anybody wanting to know. I had the game running on multiple cpu cores and for some reason idk why it just don't work with this game. so i changed it in task manager to where i run the game on only one core and now no crashes since.
rickjamesthe3rd Jul 28 @ 6:18pm 
i got a wired connection and get almost 200 gb download. i tried this on an old pc of mine and it seems to work perfectly for some weird reason. i could load into saves and everything. i guess this game just is not for high quality pc.
jcoff316 Jul 28 @ 4:02pm 
@rickjamesthe3rd I’m no expert but if your your system is failing to synchronize it sounds like it might be an issue with internet connection. You could maybe try addressing that by getting some card board, stretching some foil over it and putting your modem on it.
rickjamesthe3rd Jul 27 @ 2:58pm 
idk why but i can play a campaign for 1 day real time and come back the next day real time and try to load into the same save and it will insta crash. ive tried everything. idk what to do. also everytime i try to launch the game it tries to sycronize to steam cloud and allways fails. any help would be appreciated.
Cereal Jul 24 @ 8:39am 
working great so far. awesome to play as leonidas gives me william wallace vibes from kingdoms lol. thank you guys for all the hard work
antoniobarbarian Jul 21 @ 9:22am 
@The World did you activate the mod in the launcher? And are you running base Rome or BI?
No Mercy Jul 19 @ 11:06am 
I DOWNLOADED THE MOD BUT NOTHING CHANGED IN THE GAME THIS IS FOR THE GAME ROME TOTAL WAR REMASTERED ?
Black Axe Jul 19 @ 5:14am 
bu mod muhteşem bir şey! dahası da geliştirilmeli....
bell Jul 17 @ 9:02am 
if anyone has that kinda mod experience please do reply
Iceni Total War Jul 16 @ 7:31pm 
@kjkern Don't think i've ever seen that problem mentioned here before. Have you never been able to launch the mod ? current or previous versions. Try 1st verifying Rome Remastered , 2nd try Unsubscribing and then re-subscribing to the mod. The mod is very big make sure you have enough drive space. Or try asking on their Discord 👆
kjkern Jul 16 @ 6:11pm 
Whenever I try to start the mod I am unable to get past the initial loading screen. I will wait for 10-15 minutes without starting and I will have to force close the game. Is this known problem? I apologize if it is.
bell Jul 16 @ 12:55pm 
longshot but could I commission a faction submod from someone? just some fictional faction
GEGEJAMES Jul 15 @ 3:24pm 
@ Apple ...ah ok.... I hadn't seen things that way
Apple  [author] Jul 15 @ 11:53am 
Each soldier has their own experience in RR. The chevrons you see are just the average. If you lose experienced soldiers and retrain them, you may very well lose chevrons as you replace your experienced soldiers with recruits.
GEGEJAMES Jul 15 @ 8:45am 
@Apple, hello... a player reminded me of a problem often encountered and I don't know if you have already been told about it... as you are working on the new MOD perhaps you could talk to your team about it....The subject is the impossibility in the more or less long term of keeping the military experience acquired for our armies which are (often) downgraded during upgrades after a fight (and this even in a city of the same level under construction as their city of origin) it often happened to me to go from 03 yellow stripes to 03 brown stripes and it is no longer the same thing in combat.
GEGEJAMES Jul 15 @ 8:25am 
@jcoff316 ??? 1st problem never encountered and yet (believe me) I have played some with this mod..when I retrain the troops they always found the same number before combat...on the other hand it's true... sometimes... it's painful to have an army of veterans with three yellow stripes and to find them retrograde with three brown stripes (for example) even if they are "repaired" in another city with the same buildings... it changes everything in combat.
GEGEJAMES Jul 15 @ 8:12am 
@American Super Soldier there were calls (several months ago) to be part of the team that is (currently) working on the release of the new MOD at the end of the year you seem to know about computers it may not be too late
jcoff316 Jul 15 @ 8:11am 
A glitch I’ve noticed is whenever I retrain troops depleted in battle, they’ll revert back to the depleted number they were at before I retrained them in another battle. It sucks because their experience is nullified by lesser numbers
American Super Soldier Jul 14 @ 11:53am 
the displacement map is just too strong/low res too. I assume y'all know how to use QGIS since you somehow obtained such a high res projection in the first place. please either use a higher res displacement map, make it less strong, or ditch it altogether. note how vanilla and the original RTW use meshes for the campaign geometry.
American Super Soldier Jul 14 @ 11:46am 
again, something needs to be done about the campaign map textures, right now they are an eye sore to look at. the normal/bump maps are too harsh, and the sun angle ought to be changed. maybe I will figure out if I can replace them with the vanilla textures instead. kinda ruins the detailed settlements.
GEGEJAMES Jul 13 @ 12:14pm 
@]Blood Knight as far as I'm concerned I've never been able to go beyond 400 turns... moment (where) you start to manage your money, your armies and have fun in big battles... (believe me it's my favorite mod I've lost hours and hours of play with unrecoverable crashes)... so I'm impatiently waiting for their new end of year release... but I'm not starting a new game THE LEADER of this incredible team has stated that the majority of crashes will be resolved by having found the right balance between the number of factions, the enormous map, the interactions and the possibility "FINALLY" to conquer a large part of the world... so I'm waiting...
Shwe Easy Jul 13 @ 11:12am 
@blood knight i mean, the game will eventually crash after every round but it can take anywhere from 100 to a thoussand turns. so u can enjoy a campaign for a pretty long time until then