Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
5,286 Comments
noahhancockd Dec 18 @ 7:44pm 
I would like to disagree with the people complaining about the large map. Perhaps less settlements would make sense in certain spots to free space for field battles, but i absolutely love the huge map with the detailed geography. It really adds to the educational side and overall immersion and planning of campaigns.
noahhancockd Dec 18 @ 7:42pm 
The devs deserve endless praise for this mod. A recent campaign as Bactria has taught me so much geography and history of central asia, persia, arabia, and india. Playing as a greek or italian faction you manage maritime routes, regional alliances. Playing as Bactria you are dealing with mountain passes, rivers, vast deserts. I wonder if it is possible to make the battlefields even bigger? It would make things take longer but i think the movement to contact and skirmish portions of battle are done really well in this mod, more space would be even better and emphasize endurance which in my opinion is like 90% of violence and military life in general.
Raven Dec 17 @ 7:49pm 
I'm sure the devs are busy, but like, can anyone else speak to that? Crashing consistently when returning the to menu from custom battles?
bigcluck Dec 17 @ 7:14pm 
Is there a stable prior version of this mod that does not crash after 400 turns?
Sir Kirby Dec 14 @ 9:17pm 
where can I get acess to the music some is from 0 ad but where are the others from
gabor.luka Dec 12 @ 9:31am 
Does anyone know a fix, my game crashes when it hit year 200BC ?
Apple  [author] Dec 11 @ 12:53pm 
@Zef it's far from abandoned. We are working on a massive update.
check our discord for plenty of dev diaries wing what's cooking. :)
Zef Dec 11 @ 12:49pm 
I hope this get's an update in 2026, at this point it almost feels like it's abandoned.
Raven Dec 9 @ 7:45am 
Need a bit of help, I think. Is it.. normal to crash at the completion of every custom battle? I've tried several now, and everything works fine, but at the very end (when you hit continue) it always CTD.
Moosecake Dec 6 @ 1:30pm 
will this every get a 12 tpy submod that works or will it have 12tpy added? i lowkey feel like my generals die before even reaching 3 stars even tho they keep fighting dozens of battles
Chuckles49 Dec 4 @ 5:50am 
@CryptoTotalWar turn your graphics settings to realistic.
It's a TRAP!!! Dec 1 @ 12:46pm 
I love this mode the only thing I want is the exact same mode with half or at least 2/3 of the cities if you begin as macedon or rome not to speak giants like egypt and carthage your game really begins to feel as a chore
石狮子PeterA Nov 30 @ 9:42pm 
希腊式矛兵在行军时候非常漂亮,不像是罗马2之中持矛和持盾动作全是错的。但是只要进入交战,他们乱了,不但不会试图保持阵型,还会像水撒在地上一样散开。
Bars🎄 Nov 30 @ 12:37pm 
Forofont , Не поддерживает. Только инглиш.
Forofont Nov 28 @ 2:31am 
Подскажите пожалуйста этот мод поддерживает Русский язык ?
Can you say please is this mode work in Russian language ?
Pickle Nov 26 @ 10:15am 
Every couple months we re turn to this thread ( 1 of 2 threads i ever subbed to) incase I missed the big update.

Every couple months we say the same thing, Thank you @Apple, you and your team are very appreciated for all your hard work. Take all the time in the world, we will still be here when everything is shining bright.
Morgoth Nov 26 @ 5:34am 
There are still no catapults in this mod?
Nuke LP ツAlliiGerツ ™ Nov 19 @ 4:06am 
This unit upkeep are costly (Babaren), (100 / 150 unkeep reduce ) for more Game Fun . this mod is good , Best Modfikation for Rome 1 Remastered .
Iceni Total War Nov 13 @ 11:48pm 
@Badie, you may have to look through your list of FM/Generals for "growth/fertility" Traits and then move them around. Alternatively if you don't mind disabling Steam Achievement you can use Console ~ and just add population to whatever city you want. There's also the option ( works less well if you have the Remastered options enabled ) of disbanding entire stacks of troops in a settlement or Enslaving settlements, again works less well if you have Remastered options enabled .
Badie Nov 12 @ 11:19pm 
cant grow my carthage cities beyond large cities. no building chain that promotes growth beyond that to large cities like other cultures can.
Apple  [author] Nov 7 @ 12:09pm 
@HarleQuinKO all info is on our discord.
HarleQuinKO Nov 7 @ 3:41am 
@Apple
Is there a possibility to become a beta tester for this mod?
Apple  [author] Nov 7 @ 1:03am 
@emanuelep90 quite sure it was removed in the last update.
emanuelep90 Nov 6 @ 2:38pm 
@Apple I saw an "Extreme mode" in some content creators on youtube, that should make AI more aggressive. How can be activated?
Apple  [author] Nov 6 @ 6:56am 
@emanuelep90 RTW AI... the best you can do is to reload the save as often as you can. Aka for absolute best AI, every turn (loading into a battle also counts). Also play on Hard Campaign difficulty.
emanuelep90 Nov 6 @ 6:06am 
First of all, thank you for this beautiful mod and outstanding map!
I noticed that AI is very passive: even if I'm playing in Very Hard difficulty, as Syracuse I could easily conquer all Sicily with almost no reaction from Carthage, even if there is a big armee in the island, that almost did nothing and let my armee conquer all of the cities. The same is now happening in South Italy with Romans. How is it possible? Same in my Spartan game, I could easily conquer the Peloponnes and all the Antigon's cities in the region, with almost no reaction
Hamster110 Nov 3 @ 12:35pm 
Amazing Mod, thank you guys so much !
Apple  [author] Nov 2 @ 5:40am 
@crazykerrie Head to our discord for help.
crazykerrie Nov 1 @ 2:35pm 
game crashes always when i launch it
can someone help me
Apple  [author] Oct 31 @ 12:22pm 
@Kraslan def not this year. Can't say more than that as it all depends on who has free time do key work. We are doing loads of changes each week but it takes hours and hours to create each thing. Just a new building line takes 50-100+ hours alone, and units takes up a heck of a lot of time as well. The best way to get the release faster is to join in and help develop it.
Kraslan Oct 31 @ 8:46am 
@Apple Do you guys have a rough estimate of when this update will be out?
Apple  [author] Oct 30 @ 1:02pm 
@HarleQuinKO Yes, we are hard working on the Roman update which will have many other changes and fixes. It won't be out this year. For more info follow our discord. :)
HarleQuinKO Oct 30 @ 3:45am 
Are there any updates planned for this modification?
Zero Oct 29 @ 5:27pm 
This mod is insane, one day I will give it a go but its really overwhelming, I admire everything put into it and look forward to seeing what it can become
Apple  [author] Oct 29 @ 12:22pm 
Yeah we can't mod auto resolves. However it's good to know that CAMPAIGN difficulty is a major part in it. If you have it on hard then the AI will get auto resolve bonuses and on VH even more so.
FSgt. A. Switz [3rd MAR] Oct 28 @ 10:58am 
Broseidon_94, the auto-battle mechanic is non-moddable. In fact, all Total War games from Shogun 1->Rome 2 had the same issue with them being ridiculously inaccurate. I took a break from TW and did not pick it up again until Three Kingdoms and I almost fainted when I saw they FINALLY fixed it lmao!
Broseidon_94 Oct 27 @ 1:56pm 
I do really like this mod and love the ambition and scale that the developers have done in bringing the ancient world to life with Imperium Surrectum. My biggest gripe with the mod, however, is how ridiculous the autoresolve can be for settlements with just two or three units in the settlement. Somehow, even with poverty units or two skirmishers in a settlement, the ai is somehow able to rack up casualties in the thousands of a crack army of elite army of phalangites, peltasts and hetairoi. I really don't want to have to fight an annoying ,grinding siege to the death against a small garrison every single turn
Iceni Total War Oct 24 @ 7:00am 
@Buddy Games either Console or disbanding multiple stacks of cheap troops there or searching through your Generals that have any good growth traits and moving them in to the settlement you want to grow.
Buddy Games Oct 24 @ 4:31am 
yes, ik. But even Rome cant become Huge city. But i guess ill use the console thx
Iceni Total War Oct 23 @ 7:06pm 
@Buddy Games did you check the 3rd FAQ 👆 ? You'll need a different starting settlement to reach Huge City level to trigger the Reforms. If you can't grow a settlement you can always use the console ~ to add population, use of console will disable Steam achievement though .
Buddy Games Oct 23 @ 10:14am 
Hello, Im playing as the Romans but i cant make Rome into a huge city by any means. Im at turn 150 and i still dont have the reformed units. What can i do?
Apple  [author] Oct 19 @ 2:10pm 
@{BE} ;) All I can say is next year. We got loads of things to do still.
{BE} ;) Oct 19 @ 10:41am 
Apple, i want to try this, but migth wait for the update( 900 vs 300 turns ) any idea of aprox date of the next update ? :)
thx !
Apple  [author] Oct 19 @ 8:15am 
@Melvi A lof of those issues have likely been fixed already in our dev version and will come in the next major update next year. :)
Apple  [author] Oct 19 @ 8:14am 
@Dayne you can mod it. Red Z has videos showing how.
Melvi Oct 19 @ 1:53am 
In regards of reforms: 3rd and 4th ones fired when requisites were met and new units appeared. Working on 1st and 2nd. It is turn 110 and Memphis just started building the councilors chamber.
Melvi Oct 19 @ 1:49am 
Some stuff i fount while playing Ptolemaic campaign. ( i am loving it)
- City of Mendes in Delta Nilou lacks road visuals, you can construct them, but you dont see them in map, i dont know if you get the effects of movement speed, trade , etc.
- City of Premnis, down south Nilou river, close to Kush area has a basic farming level of 1% while all other cities in the area have 3% or more. It really struggles to grow.
-While trying to construct ports in ptolemaic cities the icon you see is the one from wester greek culture. Once you click on it to add it to the queue it turns to normal easter greek culture ones. It happens with tier 1 and 2 at least.
Dayne Oct 17 @ 3:29pm 
Is there any way I can play Media Atropatene?
Apple  [author] Oct 14 @ 1:09pm 
@GeneralPoniatowski91 not yet no.
Apple  [author] Oct 14 @ 1:09pm 
@harepsol Yes the next major version will not have save corruptions at 300 ish turns. Atm our dev build lets you play for around 900 turns.