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Any help would be appreciated.
However, one thing I am noticing which irks the history buff in me is the 2 turn recruitment for every unit.
The AOR is great for creating realistic legions as Rome with Allied Cavalry and Auxillia but because of how long and expensive it is to maintain a basic army I find myself just creating Italic Spams and being unable to disband them. In pre-marian Rome these armies would have been disbanded following the campaign's conclusion.
Additionally, Rome tended to have standardized armies where no matter whether you were in Spain or Syria the Roman make-up was the same.
I would suggest 0 turn recruitment for legions in Rome, Arretium, Capua, and Tarentum. Would end this vexing issue and make Rome more aggressive under AI control.
I'm not a big achievement hunter but that would be interesting if they could.
As much as I appreciate RTR: Imperium Surrectum's scale and complexity it is hog that plays slow, runs slow and for many turns very much tedious and un-fun.
The combat mechanics from RS and the gloriously modeled units is about the only thing that saves this mod for me, that and custom battles.
https://drive.google.com/file/d/1TwZw8gsbgTO6wnDZh8LyPmWMJOZv1Ntu/view?usp=sharing
I don't know if this is a mod-specific or more general issue
I had a similar bug, a while ago. I just had to change locations and couldn't fight the battle where I wanted to fight it. It worked and I was able to move on. Of course not as an strategic location as before but sometimes you gotta do what you gotta do.
This is V0.6.5 there's so maybe it will be considered "finished" at v1.0 🤔
Yes I know it's not accurate as to how Rome total war does phalanxs as Macedonian phalanxes
I picked "short" victory in the faction selection screen and alls good, started the campaign and they're visible when clicking on Faction Icon in bottom left but after a few sessions they no longer show up 🤔