Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
5,149 Comments
The World Jul 19 @ 11:06am 
I DOWNLOADED THE MOD BUT NOTHING CHANGED IN THE GAME THIS IS FOR THE GAME ROME TOTAL WAR REMASTERED ?
Black Axe Jul 19 @ 5:14am 
bu mod muhteşem bir şey! dahası da geliştirilmeli....
fosi Jul 17 @ 9:02am 
if anyone has that kinda mod experience please do reply
Iceni Total War Jul 16 @ 7:31pm 
@kjkern Don't think i've ever seen that problem mentioned here before. Have you never been able to launch the mod ? current or previous versions. Try 1st verifying Rome Remastered , 2nd try Unsubscribing and then re-subscribing to the mod. The mod is very big make sure you have enough drive space. Or try asking on their Discord 👆
kjkern Jul 16 @ 6:11pm 
Whenever I try to start the mod I am unable to get past the initial loading screen. I will wait for 10-15 minutes without starting and I will have to force close the game. Is this known problem? I apologize if it is.
fosi Jul 16 @ 12:55pm 
longshot but could I commission a faction submod from someone? just some fictional faction
GEGEJAMES Jul 15 @ 3:24pm 
@ Apple ...ah ok.... I hadn't seen things that way
Apple  [author] Jul 15 @ 11:53am 
Each soldier has their own experience in RR. The chevrons you see are just the average. If you lose experienced soldiers and retrain them, you may very well lose chevrons as you replace your experienced soldiers with recruits.
GEGEJAMES Jul 15 @ 8:45am 
@Apple, hello... a player reminded me of a problem often encountered and I don't know if you have already been told about it... as you are working on the new MOD perhaps you could talk to your team about it....The subject is the impossibility in the more or less long term of keeping the military experience acquired for our armies which are (often) downgraded during upgrades after a fight (and this even in a city of the same level under construction as their city of origin) it often happened to me to go from 03 yellow stripes to 03 brown stripes and it is no longer the same thing in combat.
GEGEJAMES Jul 15 @ 8:25am 
@jcoff316 ??? 1st problem never encountered and yet (believe me) I have played some with this mod..when I retrain the troops they always found the same number before combat...on the other hand it's true... sometimes... it's painful to have an army of veterans with three yellow stripes and to find them retrograde with three brown stripes (for example) even if they are "repaired" in another city with the same buildings... it changes everything in combat.
GEGEJAMES Jul 15 @ 8:12am 
@American Super Soldier there were calls (several months ago) to be part of the team that is (currently) working on the release of the new MOD at the end of the year you seem to know about computers it may not be too late
jcoff316 Jul 15 @ 8:11am 
A glitch I’ve noticed is whenever I retrain troops depleted in battle, they’ll revert back to the depleted number they were at before I retrained them in another battle. It sucks because their experience is nullified by lesser numbers
American Super Soldier Jul 14 @ 11:53am 
the displacement map is just too strong/low res too. I assume y'all know how to use QGIS since you somehow obtained such a high res projection in the first place. please either use a higher res displacement map, make it less strong, or ditch it altogether. note how vanilla and the original RTW use meshes for the campaign geometry.
American Super Soldier Jul 14 @ 11:46am 
again, something needs to be done about the campaign map textures, right now they are an eye sore to look at. the normal/bump maps are too harsh, and the sun angle ought to be changed. maybe I will figure out if I can replace them with the vanilla textures instead. kinda ruins the detailed settlements.
GEGEJAMES Jul 13 @ 12:14pm 
@]Blood Knight as far as I'm concerned I've never been able to go beyond 400 turns... moment (where) you start to manage your money, your armies and have fun in big battles... (believe me it's my favorite mod I've lost hours and hours of play with unrecoverable crashes)... so I'm impatiently waiting for their new end of year release... but I'm not starting a new game THE LEADER of this incredible team has stated that the majority of crashes will be resolved by having found the right balance between the number of factions, the enormous map, the interactions and the possibility "FINALLY" to conquer a large part of the world... so I'm waiting...
Shwe Easy Jul 13 @ 11:12am 
@blood knight i mean, the game will eventually crash after every round but it can take anywhere from 100 to a thoussand turns. so u can enjoy a campaign for a pretty long time until then
GEGEJAMES Jul 11 @ 4:52pm 
EH OH PLAYERS!!! READ THE COMMENTS FROM THE CREATIVE TEAM!!!! A NEW MOD WILL BE RELEASED BUT NOT BEFORE THE END OF THE YEAR OR SEVERAL MONTHS!!! YES IT'S A LONG TIME!!!!!.... BUT THE MAIN PROBLEMS ENCOUNTERED WILL APPARENTLY BE FIXED AFTER A HUGE WORK OF BALANCING FOR CRASHES AND COMPLETE RAMASTERIZATION OF THIS INCREDIBLE MOD
Badie Jul 10 @ 8:39am 
UPDATE
GANK Jul 5 @ 1:57pm 
So you can’t play a full game now? It will crash in the middle of the game? Until an update?
Blood Knight Jul 3 @ 7:06am 
Does it make sense to start a new long-term campaign, or is it better to wait for an update?
Pickelhaube Jul 2 @ 10:39pm 
And idk why the troops are hella beefy
Pickelhaube Jul 2 @ 10:38pm 
This mod seems to be in conflict with every other utility mods
[*UNITY*]_ james Jul 2 @ 2:11pm 
Whats the expected new settlement count with the next update?
PLANS14 Jul 1 @ 10:24pm 
mod keeps crashing on campaigns and custom battle.
gotsiliman Jun 29 @ 5:28pm 
I love this mod but the loadingtimes are insane
gotsiliman Jun 29 @ 5:27pm 
I came back after almost a year to start a new campaign...here is my experience

-stare into loading screen for 5-10 min tp launch the game than another 5-10 to launch the campaign
-play 2 turns then game freezes, between that and then reloading the campaign another 20 mins( freezing is propably a rome problem )
-play a battle , another 20 mins of loading screens and 5 mins of actual battle
- game sort of freezes during end turn but unfreezes later on
-autoresolve a battle where i outnumber the enemy more than 5 to 1.lose 2/3 of my army.
reload the game 5 - 10 min. of loding screens then playing the battle another 20 mins of loading before and after
-get attacked on the end turn another 15 min. of staring to a wallpaper
-game freezes up again on end turn but unfreezes again.
- attack an enemy general with my faction leader 1 hoplite and 1 javelin.Crushing defeat on autorelve
- play tha battle myself another 20 mins of loading ,

its been 3 hours and I am only at turn 5
Torguan Jun 29 @ 2:52pm 
@Apple please continue your work, Your mod is the best thing that happened to Total war series :). Will there be a new update this year?
GEGEJAMES Jun 29 @ 11:59am 
@dmitry.chernukhin Unless I'm mistaken, go to GRAPHICS settings and ON UNIT COLOUR SHEME set it to REALISTIC
dmitry.chernukhin Jun 29 @ 10:49am 
What about units cards? Why almost all untits is villagers??
Spartcus Jun 28 @ 8:29am 
I just wonder at which turn går det down the game? Since it's now not loading up. Unfortunately
Curly Blow King Jun 27 @ 10:56am 
this still work? Only just reinstalled game havent played in years
Apple  [author] Jun 27 @ 10:56am 
@zef it's very much not dead but an update is far away as it's going to change a lot of things AND bring all the Remastered Romans, italians etc.
Zef Jun 27 @ 10:06am 
Are we ever getting an update or this mod dead?
Sh33vA_503 Jun 26 @ 5:44pm 
Has anyone been able to recruit artillery units? It says "Siege works required" but I'm not seeing that as an option to build anywhere.
Dragonnerd75 Jun 25 @ 11:06am 
Currently my campaign is only 2 turns per year, does anyone know how to change this? I don't have any other mods enabled
Dragonnerd75 Jun 25 @ 11:04am 
@raptor265 Small factions like Sparta are playable
TacticalPotato Jun 24 @ 2:13pm 
my game says the mod manifest is invalid
raptor265 Jun 21 @ 3:31pm 
Is it possible to make a 1 city start for campaign? Having 40 something cities as Rome or other factions is overwhelming at the start.
Der Griecher Jun 20 @ 9:18am 
is there is a chance that china of the time period could be later down the road added ?
santana Jun 20 @ 7:02am 
is there any ETA on the next update? would love to play this w latest updates as an alternative to EB2 on mtw2 but the campaign map size is kind of ridiculous; seleucid empire has like 20 cities in mesopotamia alone which feels redundant. i still like the larger amount of cities but it feels like a chore to play as the seleucids and not in the good way
Iceni Total War Jun 17 @ 6:27pm 
@Jon Did you place it at the top of the mod manager ? Are you using any other mods ? Have you tried contacting the creator of the 12 TPY mod ? It's usually upto them to make it compatible with the base mod.
Jon Jun 17 @ 12:15pm 
Hello anyone? I am using the (12 Turns Per Year RIS submod w/ reduced upkeep) but it's not working unfortunately.
Jon Jun 14 @ 10:45am 
Hello friends, is there a 12 Turns per year submod for this out there?
Mr. Epic Jun 13 @ 4:40am 
when we can see new update. work in progress or that all,finish??? 12 sep we will get one year without the update...:steamfacepalm:
PerX` Live General Jun 9 @ 11:03am 
The map is excessive where the majority is just rebel settlements. Great concept but should be tone down by half (especially the non faction areas). Also allies and vassals are pointless on this mod they act as neutrals and cant be used to help in wars and backstab you constantly. I did one game through and was declared war against by only 5 factions (they were all allies).
Badie Jun 9 @ 5:30am 
after turn 130 getting constant crashes, anyway to fix this?
Shireknight Jun 9 @ 3:13am 
Playing as the Britons the music is of course amazing but I'm about 15 hours in now and I've not even conquered half of England yet but the music is becoming repetitive. I remember The Romans had some incredible tracks, is there a way to unlock the entire soundtrack so I get a mix of music rather than just the faction specific ones please?
Iceni Total War Jun 9 @ 12:15am 
@Badie Yes several versions back, they used up too many resources 🤣. Try checking their Moddb 👆 for a version with them in.
Badie Jun 8 @ 6:57pm 
Did they get rid of merchants? I dont see them anywhere
Coffeetime Jun 7 @ 8:50am 
@ferdinandzxz , Game is just fine. Best of the top 5 mods.
-Coffee