Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
Tom.beeby Nov 16, 2021 @ 2:03pm
Performance issues
I've been playing vanilla on my laptop fine no problems, but I.S. does make my game crash every half hour. but more importantly doing battles, even if theres only 400 people total the game skips alot, as though i had 4000 people in fast forward on vanilla
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Showing 16-30 of 51 comments
AlemP Apr 3, 2022 @ 11:36am 
Love the content, could you kindly fix the Parni not being able to build watch towers please?
Alexhandr Apr 3, 2022 @ 7:16pm 
Originally posted by Athropos:
Originally posted by Irish:
120fps at 4k vanilla. This mod? 30fps. Something is wrong.

They added a billion shaders and filters which butchered the performance, negating any optimizations Feral Interractive did to the original engine.

No offense to the above dev but I run a 1080ti (stronger still than a 2070s) at max settings in 1440p and the game chugs to 35fps in pre battle deployment phase. Worse performance than Warhammer 3. You should probably benchmark your stuff properly and stop misleading people.

Just chill out on the postprocessing effects, you're killing your own mod.

I have a 8700k at 5ghz on all cores, it's not my CPU. You just overloaded this mod with bloat. You're making it for yourselves, then you'll play it yourselves. It's a shame because there's a good gameplay foundation there.

You are definitely right. I have a 6800 XT and a Ryzen 5800X, all of these ridiculous shaders and filters don't make the game look any better and they make your PC chug. The aesthetic isn't more realistic either, it's simply uglier and darker. "Realism" apparently means "dark."
Apple  [developer] Apr 4, 2022 @ 12:21pm 
Originally posted by Alexhandr:
Originally posted by Athropos:

They added a billion shaders and filters which butchered the performance, negating any optimizations Feral Interractive did to the original engine.

No offense to the above dev but I run a 1080ti (stronger still than a 2070s) at max settings in 1440p and the game chugs to 35fps in pre battle deployment phase. Worse performance than Warhammer 3. You should probably benchmark your stuff properly and stop misleading people.

Just chill out on the postprocessing effects, you're killing your own mod.

I have a 8700k at 5ghz on all cores, it's not my CPU. You just overloaded this mod with bloat. You're making it for yourselves, then you'll play it yourselves. It's a shame because there's a good gameplay foundation there.

You are definitely right. I have a 6800 XT and a Ryzen 5800X, all of these ridiculous shaders and filters don't make the game look any better and they make your PC chug. The aesthetic isn't more realistic either, it's simply uglier and darker. "Realism" apparently means "dark."
if you don't like it mod it. ;)
Apple  [developer] Apr 4, 2022 @ 12:21pm 
Originally posted by alialempour9:
Love the content, could you kindly fix the Parni not being able to build watch towers please?
Report it on our discord.
Gaylad Apr 10, 2022 @ 9:47am 
Originally posted by Apple:
Originally posted by Alexhandr:

You are definitely right. I have a 6800 XT and a Ryzen 5800X, all of these ridiculous shaders and filters don't make the game look any better and they make your PC chug. The aesthetic isn't more realistic either, it's simply uglier and darker. "Realism" apparently means "dark."
if you don't like it mod it. ;)

What a ridiculous thing to say. It's obvious that many, many people find that this mod makes the game look hideous now, myself included. I don't know how you could call this fuzzy, blackened mess an improvement- it looks worse than vanilla. Athropos is 100% right, and your attitude towards people like this is pathetic and closed-minded. If you keep going this way, this promising mod will turn into garbage overnight- if it hasn't already.

TLDR; Slapping 100 Post-Processing effects on a game and calling it an "improvement" doesn't work.
Crazy_Serb Jun 2, 2022 @ 4:35am 
SSD is must
stephent167 Nov 27, 2022 @ 7:32am 
i still have the terrible grainy and colorless map whenever i load the game. what is the proper graphics options to make it look normal?
Aster Dec 11, 2022 @ 8:31am 
I'm also looking for a solution to the dark, shady, blurry campaign map. When I started the first game I thought my area was under fog of war because of a bug. I think my case is pretty extreme for some reason...

Above it is said "the fix for the dark game is Campaign Map Post-effects is set to high try 20% to 30%", but where is this setting? I don't see it in the menu.

I noticed changing the 3 brightness, gamma, campaign vibrancy settings makes a big difference but I can't find a good ratio. What do you guys have for those?
stephent167 Dec 11, 2022 @ 12:35pm 
Originally posted by Aster:
I'm also looking for a solution to the dark, shady, blurry campaign map. When I started the first game I thought my area was under fog of war because of a bug. I think my case is pretty extreme for some reason...

Above it is said "the fix for the dark game is Campaign Map Post-effects is set to high try 20% to 30%", but where is this setting? I don't see it in the menu.

I noticed changing the 3 brightness, gamma, campaign vibrancy settings makes a big difference but I can't find a good ratio. What do you guys have for those?


where is "campaign map post-effects"
Aster Dec 11, 2022 @ 1:02pm 
Originally posted by Mc Nuggets:
the fix for the dark game is Campaign Map Post-effects is set to high try 20 % to 30%

Here. I don't get what and where this setting is.
Oorestis Jan 26, 2023 @ 1:54pm 
Originally posted by Wizard:
Originally posted by Apple:
if you don't like it mod it. ;)

What a ridiculous thing to say. It's obvious that many, many people find that this mod makes the game look hideous now, myself included. I don't know how you could call this fuzzy, blackened mess an improvement- it looks worse than vanilla. Athropos is 100% right, and your attitude towards people like this is pathetic and closed-minded. If you keep going this way, this promising mod will turn into garbage overnight- if it hasn't already.

TLDR; Slapping 100 Post-Processing effects on a game and calling it an "improvement" doesn't work.
You were right to talk to him this way. Describing this as a "performance issue" is just trying to be nice to people who are obviously abusing their position of being the devs by behaving to strangers in an inexcusable manner. The introduction of the new map compared to the previous IS version is PRECISELY as you described it if one is being honest. It is a pathetic graphics mess which has been causing me eye pains and giving me headaches preventing me from playing for prolonged periods of time. and with the thousands of new settlements added it makes enjoying this game even more difficult.
Last edited by Oorestis; Jan 26, 2023 @ 1:55pm
jorellaf  [developer] Jan 31, 2023 @ 7:38am 
Originally posted by Alexhandr:
Originally posted by Alexhandr:
I have a 8700k at 5ghz on all cores, it's not my CPU. You just overloaded this mod with bloat. You're making it for yourselves, then you'll play it yourselves. It's a shame because there's a good gameplay foundation there.

You are definitely right. I have a 6800 XT and a Ryzen 5800X, all of these ridiculous shaders and filters don't make the game look any better and they make your PC chug. The aesthetic isn't more realistic either, it's simply uglier and darker. "Realism" apparently means "dark."

I don't know exactly what your settings are. It would be useful if you could post them here to see if there are any specific recommendations. A basic recommendation we make is having the sky setting to low, because we added moving clouds to the sky and that causes some lag on less powerful computers.
Turning off Anti-Aliasing also seems to help. I have a pretty middle-of-the-line computer and with all settings on Ultra, except MSAA 4x, Anisotropic 16x, Unit Scale High, Water High, Sky Low, DOF and AA Off, I get 15-30 FPS on a battle with 8 fullstacks (about twice the recommended max battle size).

If this is the campaign map you are having issues on, then the issue there is the new Feral summary labels below settlements, which seem to cause lag regardless of CPU power. This seems to be because what Feral did (which was pushing the engine to its limits already) to display these causes a large amount of calculations that the engine is not optimised for.
Disable it by pressing N. The map should be smooth like butter again.

Hopefully that helps your issue. To address your other points, the only 'bloat' that could cause performance issues here (to my knowledge at least) is the new moving clouds and new tree models, which do not have LODs yet, but this is being worked on right this second, and was not done earlier because we are not a huge team nor are we being paid to develop this, we have to make due with what little free time we have. The LUTs (not shaders, we can't add shaders) are simply preference from our artists, and have zero impact on performance. You might think they are too dark, and that's fair, but it's not fair to suggest that somehow there is some important performance cost from those.
Last edited by jorellaf; Jan 31, 2023 @ 8:08am
jorellaf  [developer] Jan 31, 2023 @ 7:57am 
Originally posted by Wizard:
Originally posted by Apple:
if you don't like it mod it. ;)

What a ridiculous thing to say. It's obvious that many, many people find that this mod makes the game look hideous now, myself included. I don't know how you could call this fuzzy, blackened mess an improvement- it looks worse than vanilla. Athropos is 100% right, and your attitude towards people like this is pathetic and closed-minded. If you keep going this way, this promising mod will turn into garbage overnight- if it hasn't already.

TLDR; Slapping 100 Post-Processing effects on a game and calling it an "improvement" doesn't work.

It's not at all a ridiculous thing to say. You are free to publish your own submod that changes the LUTs, skies, and textures as much as you want.
What else do you want us to say? 'No this is how we want you to play the mod, and we will take down any submod that changes the LUTs?'.
I don't see how you managed to misunderstand that so completely.


You will quickly find that pleasing everyone with the colour scheme of the mod is impossible, and there will always be people who disagree with it, and to them we leave the door open to mod them themselves.
Hell, we are still in the process of tweaking our settings at this very moment too, so it's not like we don't try to improve things. The little attitude doesn't really accomplish anything beyond being time-wasting.
Last edited by jorellaf; Jan 31, 2023 @ 8:06am
jorellaf  [developer] Jan 31, 2023 @ 8:05am 
Originally posted by Aster:
I'm also looking for a solution to the dark, shady, blurry campaign map. When I started the first game I thought my area was under fog of war because of a bug. I think my case is pretty extreme for some reason...

Above it is said "the fix for the dark game is Campaign Map Post-effects is set to high try 20% to 30%", but where is this setting? I don't see it in the menu.

I noticed changing the 3 brightness, gamma, campaign vibrancy settings makes a big difference but I can't find a good ratio. What do you guys have for those?

The fog is sort of a compromise between full-black undiscovered and the regular FOW, since we can't have full-black undiscovered FOW along with regular FOW because it causes graphical glitches.
We will look into what we can do though.

Originally posted by Aster:
Originally posted by Mc Nuggets:
the fix for the dark game is Campaign Map Post-effects is set to high try 20 % to 30%

Here. I don't get what and where this setting is.

The Campaign Map Post-Effects setting is in your (Basic) Graphics Settings panel, middle right. It's a slider.
Vaeringjar Feb 9, 2023 @ 10:32am 
campaign is getting stuttery after some hours of playing. Game is using almost 7Gb of RAM XD
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