Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
ramfede Aug 25, 2023 @ 11:09am
horse archers supremacy among other missile units
despite the title i do like the 80 strong units of horse archers and it feels right and balanced towards the dynamic with infantry.

but the other missile units, especially greek and western feel too small and inconsequential for their role..
first of all they are very weak stat wise, which could be ok were they not often the only missile choice of many factions barring occasional mercenaries.
but adding the fact most are only 80 soldiers strong make them almost useless as they need 3 to 4 units to pose a real threat to horse archers.

(also infantry skirmisher units cost almost as much as light infantry units while having an abysmal statline, do 5 javelins more really justify the cost?)
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Blind Side Aug 25, 2023 @ 11:37am 
In most total war games missile cavalry are difficult to defeat, and probably over powered?

The best way to defeat them is generally to out missile them. On an open battle field, ideally have an extra AI controlled army with mostly missile troops, (which default to skirmish mode), and some spearmen in case they charge these missile troops.
ramfede Aug 25, 2023 @ 3:07pm 
Originally posted by Blind Side:
In most total war games missile cavalry are difficult to defeat, and probably over powered?

The best way to defeat them is generally to out missile them. On an open battle field, ideally have an extra AI controlled army with mostly missile troops, (which default to skirmish mode), and some spearmen in case they charge these missile troops.


true the horse archers in vanilla are already pretty good and have a lower unit count, which is why in this mod not only they overpower most other units even 1:1 but the overall archer/slinger units cannot even counter them unless you bring another whole army of missiles plus spearmen.
the only true counter are probably the parthian archer/spearmen hybrid but even they suffer horrifically while still costing much more.

the solution i see would be to bring missile units to at least to a 100 man size, (maybe even 120 if they're crap peasant slingers).
also possibly slow down the horse archers a little so light cavalry can catch them because as it is they just melt during the chase.
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