Hearts of Iron IV

Hearts of Iron IV

Star Wars: Palpatine's Gamble
Feedback and Suggestions Based on my Friend and I's CIS Gungan Co-op Playthorugh
First off, this is a really amazing mod! Yes there are bugs, yes its not yet super refined, but all of the core elements are there. You can easily overlook its few flaws and have a great time playing it. We did a CIS Gungan play through conquered naboo and are now are one of the main fighting planets in the CIS. Overall, good scenario. I'm really excited to see this mod grow. I've compiled a list alongside the friend I co-oped with of what we thought could be improved in terms of bugs balancing and features. we did our best not to repeat what has been said in other posts, but we did restate a few important points.


Bug Fixes and Balancing


-Slow down ship movement speed
As of now the space fleets can move almost instantaneously across the entire map, meaning that strategic placement inst really as important as having a huge ass navy. maybe slowing down the time it takes to move through hyperspace lanes.

-Improve clarity on how Bounty Hunter system works
This may have just been us, but we couldn't figure out how to properly hire bounty hunters from the screen. It looks like a really cool feature, but as of now neither of us could figure out how to get it to work so maybe just improving that interface and debugging it would help.

-Special interface windows popping up in co-op on other players screen.
While we were playing co-op, if one of us opened any of the custom interfaces, I.E. the galactic market or the IBC interface, it would open on the other players screen as well. This included flipping through pages and closing it. This wasn't a huge deal we just had to pause the game if we were trying to do different tasks, but it would be a very significant quality of life improvement.

-Add a port on the rishi moon
we noticed that the Rishi Moon orbiting Komino has no ports, so it is therefore very easy to invade as long as you send a larger force. This may have just been a bug or an oversight, but a small detail that you may want to fix.

-Add shipping time for market purchases
In terms of balancing maybe just adjust the time it takes to ship orders from the galactic market. Instant shipments felt a bit overpowered when we used them.

-Be able to use money for more functions
maybe for buying factories or improving stability, I've seen this suggested before, just thought it was worth reiterating.


Content Ideas

*These are much more opinion based then the bugs, we just had some cool ideas of where the mod could go, not necessarily where we think it absolutely needs to go. Feel free to take or leave any of these suggestions.

-Korriban focus tree
maybe draw from lore and legends to make a return of the sith focus tree for Korriban. Although this may be hard to do, perhaps have a special tree open up to any planet that conquers Korriban that either allows them to seal off the old sith ruins or revive the sith order

-Have specialised Droid Foundry/Clone Facility Buildings
have clones and droids be produced in specialised buildings. This will add some strategic depth to the scenario. In the Clone Wars show and Lore many of the big battles happened over planets where the other faction produced their troops. It would give certain battles a lot more weight and help add a degree of depth to the war that isn't even present in the base game for HOI4.

-Adding a choice aside from Clones for the republic/Droids for the CIS
one of the things we liked about the generic tree was the choice between Droid armies or conventional armies. If the republic had this choice as well, it could add more depth to the strategy and pre-war planning. Maybe even add this choice for the CIS. It would just give games more flavor once players have played a lot on the canonical focus choices mode.

-Adding more scripted events based on player choices
just in general, the mod lacked events that could have given the world more depth. This is just an alpha so we get why it didn't have a lot after the war started, but having more news popups would just make things a little bit more engaging. Maybe writing them in the style of the old Clone Wars Show verbal recaps would be cool.

-Being able to build dockyards/Ports on any tile.
It makes sense that you would be able to do this since spaceports should work anywhere on the planet. Moving some of the starting ones into major cities could add more strategic depth to invasions. The ground combat was cool, but it is really easy to get encircled while defending ports since they are all at the rim of the planets. May be hard to do programming wise, idk, but if it did work it would be a huge improvement.

-Different pre-war options for the CIS
Have more options for the CIS that effect how the Clone War is fought. Maybe have some different branches where the CIS decides to reject Douku and the Sith Leadership and are instead led by one of the other factions such as the Banking Clan or Techno Union. Have this effect certain bonuses like it does in the generic tree. Once again, just more options for replays and multiplayer

-Plagueis doesn't die focus tree
Darth Plagueis died during the Naboo crisis, the night before Palpatine was elected supreme chancellor. Make a tree where Plagueis is not killed and helps/impacts the proliferation of the clone-war. Good meme potential. (sub suggestion: Rename sideous's hideout to Sith hideout and have Plagueis as the leader until he dies or have him remain if he lives.)

-Potentially have Jedi as their own nation
you could have the Jedi be their own nation focused on low quantity very high quality armies. Giving them their own territory on Corresant and a custom focus tree would make this much easier. It would also make Order 66 much more involved and dynamic.


That's all from us for now, once again great job on the mod and we are really excited to see whats to come for this project.