Hearts of Iron IV

Hearts of Iron IV

Star Wars: Palpatine's Gamble
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Update: Jan 23, 2024 @ 7:35pm

UPDATE 0.31 (01/23/2024 10:35PM EST)
-Updated to HOI IV version 1.13.6 (Current HOI Build)
-Continuous, random crashing due to AI actions patched
-Mandalorian and deathwatch equipment fixed
-Umbaran equipment fixed
-Jedi generals not appearing bug fixed
-Clone commanders from special units tab not appearing bug fixed
-ARC-170 fighters can now carry out the scout and maritime patrol mission sets
-Doctrines not appearing bug fixed
-Interface error fixes

Update: Jan 23, 2024 @ 7:12pm

Update: Jun 14, 2023 @ 4:50pm

UPDATE 0.3 (06/14/2023 06:50PM EST)
Former saves will not be compatible
- Updated to 1.11.13 Barbarossa
- Officer Corps functionality added
- Railway/Supply depot supply system integrated
- Starting railroads and supply depots placed
- You can now build Air bases, railway, landing zones, anti-air, and radar stations on friendly countries territory
- All armor and piercing values adjusted to vanilla-friendly numbers
- La resistance intel agencies no longer blocked from use by the player
- Tanks and flash speeders added to neutral market
- Corporations can now see daily corp. factory cost and monthly sales income in production screen
- Corporate factory cost reduced from 350k/day to 250k/day
- If a corporations credit count dips below zero, all of it's corporate assets and subsidiaries will be seized. Galactic
production for all corporations will skip a beat.
- Corporation AI will emphasize producing commonly bought equipment
- Money tooltip will display market income monthly, and all time.
- Naval and air combat generally reworked. Should be much more user friendly
- AI is generally more aggressive during the war
- Bounty hunters' contracts can be ended at will. However, they can no longer serve as aces
- Galactic senate interfaced fixed. Scrollbars work, member count correct.
- Massive penalties for not paying off loans, IBC will recall debt and ban members if necessary. Republic can bail faction members out of economic trouble
- Battle of Geonosis can now begin on different parts of Geonosis and will be led with a strong orbital bombardment (Selected by Republic player or AI)
- Republic players will now start the game in significant debt to the IBC
- Republic tax debuff removed
- Corruption cost to the republic slightly reduced
- Coruscant population decreased
- Military spending is now based on number of battalions and ships, instead of number of divisions. In effect, a large division will cost more to upkeep than a small division.
- Starting Galactic interest rate lowered from 1.5% to 0.5%
- IBC AI will raise galactic interest rates
- IBC cost to increase interest rate will now be 250pp (was 100pp)
- AI taught how to efficiently remove debt
- Several aircraft given air recon mission capabilities
- Various focus tree bug fixes
- Localization and interface fixes
- Naboo receives heavy economic penalties until the Trade Federation blockade is resolved by the Republic
- Canonical clone units (501st, 212th, etc.) division templates can now be edited after purchase from Kamino
- Historical Techno Union AI focuses
- Techno Union will get core of saleucami if purchased
- Techno Union starts with a state on Mustafar
- Techno Union focuses shortened
- On map/Unit tooltip icons fixed for aircraft and land units
- Ship units consolidated to allow fleet composition editor to work
- LAAT (Gunship and transport variants) will now consume fuel
- Hyperdrive added to Y-wing to extend range to multiple systems
- All generic starfighters are now carrier capable
- Added research slots to most countries
- Added starting army experience to every country
- New map textures for Kuat, Coruscant, Alderaan, Anaxes, Fresia, Kashyyyk, and Onderon
- Many quality of life updates including tooltips.
- Fixed Bug: Technology information box text hidden
- Fixed Bug: Republic senate button disappearing
- Fixed Bug: Sullust can't change economy laws

Update: Oct 18, 2021 @ 1:25am

PATCH 0.24 (10/18/2021 3:25 CST)
- Random crash in single player fixed!
- Techno Union will no longer be forced into civil war.
- Military upkeep cost reduced for large nations.
- AI economics improvements
- CIS Senate
- New Republic Senate bills
- Artillery added to neutral market
- Lots of minor bug fixes

Update: Sep 12, 2021 @ 12:27pm

PATCH 0.23 (09/12/2021 2:27PM CST)
-Bug fixed, reverted to current build, full patch notes coming

Update: Aug 20, 2021 @ 4:09pm

Bug Fixing

Update: Aug 20, 2021 @ 9:00am

Bug Testing

Update: Aug 15, 2021 @ 5:19pm

PATCH 0.22 (08/15/2021 8:19PM EST)
-Republic special units page focus fixed (Order Of Battle)
-Western Coruscant named properly.
-Republic sanctions on the Techno Union will expire after 120 days.
-BARC speeder unit speed fixed.
-CIS Ruusan focus builds up Central Ruusan instead of Ithor.
-Poltec Village Canonical AI will go neutral.
-Bounty Hunter daily contract prices will be listed in the bounty screen tooltips.
-Boost in building slots on most state categories.
-Droideka production fix for Techno Union and Trade Federation.

Update: Aug 15, 2021 @ 10:27am

Hotfix 0.21 (08/15/2021 1:27PM EST) - Naval Combat
-Trade Federation tree fix
-Commerce Guild generic tree restored

Update: Aug 15, 2021 @ 9:43am

UPDATE 0.2 (08/15/2021 12:43PM EST) - Naval Combat
**Former saves will not be compatible**
-Updated to HOI IV “Collie” 1.10.8
-Man The Guns Modules have returned!
-All ships have been redesigned.
-Navy speeds have been reduced.
-AI will be more aggressive with their navies.
-Ships will see and locate each other more easily.
-Naval transfer speeds reduced by half.
-Carrier stack penalty increased to 15.
-New cleaner interface for bookmark selection.
-Ruusan cruiser production cost limitations bumped from 2000 to 2450.
-New Techno Union focus tree.
-Poltec Village owns and controls southern Skako.
-Mustafar is now an independent nation, a puppet of the Techno Union.
-Corporate factories removed from southern Skako and Mustafar.
-Corporations now have both political, and stock screens. Selector at the top of the political tab.
-All corporations will start with more money.
-New militia 3D model.
-Market clone production boosted.
-Trade Federation remove Ruusan focus added.
-Trade Federation starts with 25 shares of Colicoid
-Trade Federation economic balance. Tax boost, and military spending cut.
-Umbaran Millicreep droid production fix.
-Fleeing to Pammant event will no longer show up at the beginning of a CIS game.
-CMG focus tree nerf.
-CIS, IBC, Kuat, and Trade Federation starting convoy reduction
-General AI spending cuts to avoid bankruptcy.
-AI corporations will purchase stocks.
-Droideka max organization reduction.
-Droidekas no longer special forces.
-Droideka speed reduction from 15 to 8
-Tech tree UI fonts changed from Aurebesh to English.
-Several new loading screens.
-New menu music.
-New menu screen.
-B2 battle droids get a little piercing.
-Supply increases on various planets.
-Convoy starting numbers increase for most nations.
-CIS aligned infantry (battle droids, and other CIS market items) use more supply.
-Pay all loans button fixed.
-BARC speeder units no longer use clone troopers.
-Market will start with less support equipment.
-Market infantry equipment costs hiked.
-Grievous cost reduced by half to 10M credits per piece.
-Crab droid unit fixed.
-Added terrain traits for custom terrains.
-Various focus GFX.
-Republic Senate bills GFX.
-Custom political screens for corporations.
-New economic laws.
-Updated CMG focus tree.
-New Jedi temple and Kamino cloning facility models