Hearts of Iron IV

Hearts of Iron IV

Star Wars: Palpatine's Gamble
Bug Report & Impressions
so, first it's amazing and im'not here to criticise of course, I want to give a feedback.

Impressions

- About Navy, apart from future balances, i noticed that AI hardly prioritize navies, as Republic I could easily move and win the war after some first naval battles against the Tecno Union, then not a ship (until I invaded the CIS coreworld which released the navy in the dock and then stop)... so the point is that I bought a huge flett and even scattered around it could take such casualties, imagening Star Wars I think about space battles, world blockades etc etc

- about carriers, I couldn't be able to give airwings on carriers mission, when selected specified mission (ie air sup.) it wont let me select nor a planet nor a planetary space... thinking about using airwings for invasion support without the need to conquer enough province to build an airport (since they are still few on planets).
maybe it's me who forgot some game mechanics, then I understand the whole thing is wip

- about divisions, I thought about a division limiter as a lot of people says, but not for supplie problems (I find myself undersupplied in the same way as the enemy so we where even) but because of clone's special divisions (501st,skuba etc): they cost, have quit limited numbers and require additional equipments so it's a bit pointless use a forest division in a forest world when there there're also other 2-3 full stack of regural wich fully equiped do they job anyway, I mean, you can breakthrough a stalemate (maybe) with specialized unit but they are to few to make a substantial difference... I'm shoting thoughts, maybe it will become better in the future without great changes.

- credits and bankrupt: the sistem it's not that bad when you know it, problems begins when you controll lots of AI states which are built with lots of mills and few civis, forcing you to a factory conversion crusade (could I delete them? I didn't thought about it :') ) anyway it's ok... the Bank Treasury is a mess, I mean it's hard to get right, it happened that CIS TEC and FED where taking loans by loans, then when i stumbled in deficit (as sayd above) the treasury hadn't any money to borrow me so i was doomed with eternal deficit (it might have been before your update 04.06.21 because today i saw that treasury replenish a bit, and still being completely dryed out right after by TEC e FED lol). balancing this economy ♥♥♥♥ i could not, so cannot be your fault either.

bug report, errors (things maybe still wip or something, you know, just take what you need
from it)

-- the clone wars opens with two war tabs (cause the civil wars I guess, and it also appens in the base game so I don't know if i'm clear enough)
-- looking at the country panel in game of Concordia you see "pre vizla, next election in 1952"
-- the name Ahsoka is spelled Ashoka in Mandalore focus tree and related event
-- Jedi military advisors stays in charge after order 66 (yeah i get the transition to empire is still wip :D)
-- there's a bug that cause my game to suddenly crash when i quit a play trying to return to the main menu, (so after a endgame panel yes)
-- there's a mistake in the CIS war tree, under "Friends in High Places" the focus "tecno union think tank" is in the wrong position as it requires the focus underneat "droid factories" which requires the first of the line above that "TEC think tank", they work correctly, they're just in the wrong position on the tree
Found these that may help you or save time...

still underlining that i'm not complaining just suggesting and throwing ideas, hope it's readable cause i'm not english and my steam "think" my language so i cannot see where i may make mistakes.
your work is wonderfull and precious, there so much potential in this that your career will be watched with great interest, cheers.