Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
In your mod - I'm not sure if it's yours, there are not enough playfields, pulls and other things
When I started to create my pack of mods, based on their base of this mod, it turned out that
1. There are not many playfields of planets and lues, but they are assigned to randomization and had to be replaced.
2. Now I touched on buildings and ships, and it turned out that 30 percent of the ships and buildings assigned to the playfields, and their groups, do not exist.
3. Where was this mod originally taken from?
4. It's pretty hard for me to fix all the bugs of a mod without knowing its original source.
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Showing 1-5 of 5 comments
ravien_ff  [developer] Oct 5, 2022 @ 9:12am 
Originally posted by LUCSATARION:
When I started to create my pack of mods, based on their base of this mod, it turned out that
1. There are not many playfields of planets and lues, but they are assigned to randomization and had to be replaced.
2. Now I touched on buildings and ships, and it turned out that 30 percent of the ships and buildings assigned to the playfields, and their groups, do not exist.
3. Where was this mod originally taken from?
4. It's pretty hard for me to fix all the bugs of a mod without knowing its original source.

I have no idea what you're talking about.
I make Project Eden, and there are no missing playfields or POIs.
LUCSATARION Oct 5, 2022 @ 2:36pm 
Playfields\EdenSpaceK_Orbit
# Patrol Vessels
- Name: [OPVWarlordRG] ---- ????????? not found
Faction: Warlord
CountMinMax: [1, 3]
Probability: 0.45
CanNotBeControlledByMasterAI: False
FixedMaxSpeed: [60, 70]
Mission: SpacePatrol
OPV_WarlordPhoenix
# Patrol Vessels
- Name: [OPVWST] ----- ???????????
Faction: Wastelanders
CountMinMax: [2, 3]
Probability: 0.5
OPV_WSTCargoFreighter, OPV_WSTCutter, OPV_WSTFuelFreighter, OPV_WSTO2Freighter, OPV_WSTStolenFreighter

Where are the objects you specified ?, you specified the objects, not the group. Maybe of course I'm stupid, but I can't find these objects either in fashion or in the vanilla game.
ravien_ff  [developer] Oct 5, 2022 @ 6:19pm 
Originally posted by LUCSATARION:
Playfields\EdenSpaceK_Orbit
# Patrol Vessels
- Name: [OPVWarlordRG] ---- ????????? not found
Faction: Warlord
CountMinMax: [1, 3]
Probability: 0.45
CanNotBeControlledByMasterAI: False
FixedMaxSpeed: [60, 70]
Mission: SpacePatrol
OPV_WarlordPhoenix
# Patrol Vessels
- Name: [OPVWST] ----- ???????????
Faction: Wastelanders
CountMinMax: [2, 3]
Probability: 0.5
OPV_WSTCargoFreighter, OPV_WSTCutter, OPV_WSTFuelFreighter, OPV_WSTO2Freighter, OPV_WSTStolenFreighter

Where are the objects you specified ?, you specified the objects, not the group. Maybe of course I'm stupid, but I can't find these objects either in fashion or in the vanilla game.

I have no idea what you're talking about.
There are no missing patrol vessel groups in the scenario. They are all set up as they should be.
LUCSATARION Oct 5, 2022 @ 6:42pm 
Many objects are missing, and since you wrote that groups of ships are missing, it turns out that many registered objects do not exist, why then register them? Who wrote this code?
Here, not only ships, I cited this as an example, given with space objects, it is also present
Last edited by LUCSATARION; Oct 5, 2022 @ 6:44pm
ravien_ff  [developer] Oct 5, 2022 @ 9:08pm 
Originally posted by LUCSATARION:
Many objects are missing, and since you wrote that groups of ships are missing, it turns out that many registered objects do not exist, why then register them? Who wrote this code?
Here, not only ships, I cited this as an example, given with space objects, it is also present
There is nothing missing.
If you're customizing the scenario then I can't really assist with that. I don't have time to walk you through the mechanics of how poi and patrol vessels spawn.
The RG groups are part of Reforged Eden, not project Eden, I'm not sure where you got that from. They have nothing to do with this scenario. And the wastelander patrol vessels are vanilla and do spawn just fine.

There is nothing missing. I have gone over the spawning mechanics for space playfields multiple times and they work just fine except for a couple of game bugs which I don't think are relevant to your post.

I'm still not sure what you're talking about.
Last edited by ravien_ff; Oct 5, 2022 @ 9:09pm
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