Arma 3
Crows Zeus Additions
Skrub Aug 19, 2021 @ 10:09pm
Airdrop
For some reason its not putting anything into the crates for the players
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Showing 1-7 of 7 comments
Crowdedlight  [developer] Aug 22, 2021 @ 5:55am 
It does not take zeus players into account nor AI. I assume you had regular players that wasn't zeus while testing it?

It only puts in items classified as ammunition. And it does require at least one player to have it in their inventory. If the players are completely out or only have the mag in their current gun, it doesn't count it.

I could change so it will also save the current equipped magazine loaded in the weapon.

Did it throw any errors or odd behaviour besides it not spawning anything?
WindWalker  [developer] Aug 22, 2021 @ 10:52am 
Originally posted by Crowdedlight:
I found an error in the resupply module that sneaked in and wasn't cought in the final test. I just updated the mod with the fixes and this should hopefully fix both the errors of the resupply showing the default IDAP supplies and being completely empty when there was players on the server.
Update the mod, and it works now.
Last edited by WindWalker; Aug 22, 2021 @ 10:53am
Skrub Sep 8, 2021 @ 6:43pm 
Originally posted by Crowdedlight:
It does not take zeus players into account nor AI. I assume you had regular players that wasn't zeus while testing it?

It only puts in items classified as ammunition. And it does require at least one player to have it in their inventory. If the players are completely out or only have the mag in their current gun, it doesn't count it.

I could change so it will also save the current equipped magazine loaded in the weapon.

Did it throw any errors or odd behaviour besides it not spawning anything?


It does work now seems like you found the error although I would suggest having it check the current mags of the weapons in case there on there last mag and have nothing to reload with. I used this in a op and because most people where out of ammo it didn't bother checking the mag in there gun and have them no ammo at all... My other suggestion would be adding support for ace medical to this to drop medical supplies. Be really useful for medics. Appreciate the work.
Crowdedlight  [developer] Sep 9, 2021 @ 7:27am 
That is a good point. I'll add so it checks weapons too. I could try and make it check for ACE medical supplies if ACE is loaded. However I am not sure I can detect ACE medical by "category" so might have to hardcode what to look for. I'll put it on the list
Crowdedlight  [developer] Sep 12, 2021 @ 7:27am 
Added in the latest release that was just released.
Skrub Sep 18, 2021 @ 3:49pm 
Originally posted by Crowdedlight:
Added in the latest release that was just released.
Going to test it out in the operation this weekend and let you know how it works. Thanks for the add's really nice to have medical. I see you put in a option to have different vehicles selected but so far i only see blackfoot. Is there a way to make that work sort of like the enhanced zues reinforcement modual? Where you can pick any faction and then pick there plane or heli and that can drop the supplies? Maybe that is what you are already doing :D but just giving whatever feed back i can this mod is very useful.
Crowdedlight  [developer] Sep 19, 2021 @ 3:03am 
Originally posted by Skrub:
Originally posted by Crowdedlight:
Added in the latest release that was just released.
I see you put in a option to have different vehicles selected but so far i only see blackfoot. Is there a way to make that work sort of like the enhanced zues reinforcement modual? Where you can pick any faction and then pick there plane or heli and that can drop the supplies? Maybe that is what you are already doing :D but just giving whatever feed back i can this mod is very useful.

Right now it only includes the Huey from SOG, which is only available when SOG is loaded. Was a particular request I received. I will put it on the list for future to either add more options or see if I can automatically make loaded helicopters available.
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