Black Mesa

Black Mesa

Black Mesa: Blue Shift
Focal point rant
I'm gonna start of with these words: Focal point is giving too much of mixed vibes.
The whole chapter is amazing! I love the research outposts, the puzzles and stuff, but there's a few things i really didn't enjoy. First one of them were those green energy balls puzzles. Yes, those were creative, yet at one part, it was so difficult to put if from point A to B, while not dropping it or missing the throw. The other thing - the end fights. I. Hate. Those.
Yes, it may be my skill issue, but oh my god. Not only the fact i had no ammo by the end of the first fight with no health, but the second fight is just.. there's not enough time. You have to get rid of those mind flayers in like 2,5 minutes? I dunno, haven't counted it. But one thing's sure. There's not enough time.
I really love this mod, i really do, but the unballanced difficulty in this chapter makes it not fun.
Yes, as i said, it may be my skill issue, but still, playing on normal and the difficulty being so annoying it could make you quit right at the end is.. not good.

That's all i wanted to write out. So.. thanks for reading!
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Originally posted by 54ko:
I'm gonna start of with these words: Focal point is giving too much of mixed vibes.
The whole chapter is amazing! I love the research outposts, the puzzles and stuff, but there's a few things i really didn't enjoy. First one of them were those green energy balls puzzles. Yes, those were creative, yet at one part, it was so difficult to put if from point A to B, while not dropping it or missing the throw. The other thing - the end fights. I. Hate. Those.
Yes, it may be my skill issue, but oh my god. Not only the fact i had no ammo by the end of the first fight with no health, but the second fight is just.. there's not enough time. You have to get rid of those mind flayers in like 2,5 minutes? I dunno, haven't counted it. But one thing's sure. There's not enough time.
I really love this mod, i really do, but the unballanced difficulty in this chapter makes it not fun.
Yes, as i said, it may be my skill issue, but still, playing on normal and the difficulty being so annoying it could make you quit right at the end is.. not good.

That's all i wanted to write out. So.. thanks for reading!
From what I've read and seen from the devs, they're working on a gameplay patch that should address most of the pressing points in Focal Point (puzzles, enemy count, balance... etc) that should drop sometime this year
My biggest complaints would be that the platforming was a little janky/buggy at points, and the enemy count of the last few fights felt cheap, not challenging.
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Showing 1-2 of 2 comments
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