Black Mesa

Black Mesa

Black Mesa: Blue Shift
3D Master Jan 5 @ 11:05am
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Focal Point being horrifyingly bad
So, Focal Point is horrifying; I don't understand how good the first chapters can be that this is such an awful mess. Another poster calling it terrible, annoying and irritating has only got the half of it. Let me go through this chapter as much as I can remember it, because it is so bad, my brain is actively trying to forget it; and there's so much of it, than on annoyance represses the next one.

So, it starts out good; it's Xen with some neat additional puzzle things; the sticky bombs are fun to use. Then it goes down hill when you reach the main base in the chapter (there was probably bad stuff before this, but this is where a severely annoying "puzzle" finally broke whatever immersion I still had left), what is thing? The way to get into the base. I did everything in the nice little area before, except for the last step. I looked around the area like 10 minutes before I finally gave up and went to a walkthrough. How to do it? Get on a fleshy launching pad, one you've already used, then watch it launch you 10 times faster than any pad as launched you before and 5 times further through the remains of broken glass window. It's laughable enough that if that pad actually launched you that far that fast it would have launched you, it would have launched your corpse where every bone facing the pad would have broken if not fully shattered on impact, and if you weren't dead then, when you go head first through glass you die then; but it's just plain bad game design. If pads have only ever launched you at a certain speed and a distance in not just BM:BS but also every Half-Life and Half-Life adjacent game out there; it's very bad to suddenly make this pad launch you much further and faster.

So, the main base... hey look, a silhouette of a Grunt, it walks off to the left. You reach the tiny corridor, and... it's gone... there's closed doors; it literally couldn't go anywhere; not without leaving a grunt-sized hole. It didn't teleport, there was no teleportation sound, nor anything resembling a tell-tale green bolt that accompanies teleportation. Even if was teleported, why would Nihilanth do that; it was in a tiny corridor; where Barney has no cover, and it's too small to use explosives - he would blow himself up; teleporting the Grunt out of there would be a stupid move. So the Grunt just, vanished into thin air appaerntely. Throughout this base, this happens two or three more times, each time the grunt just vanishes not leaving a trace and there being no path for it to go; and no sign or sound of teleportation. What the hell man? My immersion is throughly destroyed.

So the base... why the hell is it so big? I remember the base I go through a Gordon in Black Mesa, it is tiny by comparison. The size of this base makes no sense. Espially with the fact that the visual storytelling versus the lore of the main game, the claims of Roseberg, and the story on the board contradict themselves. Half-Life and thus Black Mesa has the humans be surprised by Nihilanth and his forces, showing the only encountered the animals of Xen before the resonance cascade; which also means, that the humans must only have a small footprint on Xen, which is what Black Mesa showed. Now there is a massive base that's been here for more than a decade? Of course, both Rosenberg and the text on the same board's that tell us they've been here for more than a decade, tell us the place was abandoned. So why are there so many headcrab zombies, both alive and dead in the place, and lots of dead corprse on top of it. That's not a base that was abandoned, that's based that got overrrun. If the place was abandoned, then you wouldn't find any corpses and headcrab zombies, even if someone died, they would have brought their body home for a funeral.

Well, at least this is the end right? We found the base, the focal point has to be around here; final good battle, let's go.... oh, no, it keeps on going; starting with an annoying platforming section, that's with rail section on a tiny platform where you have to doge bursts of instant death energy bolts, while at the same time fighting a bunch of bullsquids that are teleporting in. The platforming section on the rails of the train is neat... if it weren't for the fact that you have to avoid more timed discharges and this puts urgency in your step... and then randomly offer you only one way to go without falling to your death that requis you to slow all the way down and crouch. A lovely rock outcropping covers most of the rail you have to get on, and jumping always means you die.

So in the next part we get more platforming, a lovely platform forms after a Manta destroys a section of floating Island. The obvious place to jump would be on the Island, the small crystal portruding on the left has never been used as traversable terrain, right? Wrong, you can't make the rock of the island and you fall to your death. What about the crystal outcropping you ask? Well, just a bit more to the left than where you should go and you fall to your death. You go a little bit more to the right and you will come against the rock face and you fall to your Death. If you try to run and pull up your legs to avoid the rock face you sail over the crystal and fall to your death. You have to effectively make a pixel perfect jump. Oh, you have to make this jumb several times, because you circle back and come across this jump. Oh, by the way, that you have to do this jump while under fire? Yes, the second time a bunch of grunts are around firing at you... with their homing insect launchers, so not even something you can easily avoid.

This whole section is filled with this kind of crap; difficult to judge distance jumps, the same under fire, or covered by floating cloads that are harmful, knock you back to your death, and explode, having to shoot explody plants under water in a cave running out of air and putting an electric eal type of fish that attacks you in the way; nothing actually difficult that requires skill, once you know what you're up against it's pretty easy. No, it's nonsesne designed to kill you on a first encounter no matter how good you are, if you don't have fore knowledge.

So, now we reach a facility - in between the main base the focal point thing you're going for.

How!?

What; did the humans not notice them? Did they just randomly go aournd them without ever laying eyes on them? Did the aliens built it afterward; what for? This base is already abandoned! Anyway more Grunts to kill; and Vortigaunts - Vortigants running away from you behind a shield you need to get through. Vortigaunts not attacking you... but Vortigants that keep the shield up. Why? Either they should be attacking us, or they should lower the shield for us. When Gordon didn't kill the free Vortigaunts the Vortigaunts helped where they could, so why aren't these doing the same for Barney? Does Barney have such bad luck he gets the dumbest, braindead buffons of the Vortigaunt species? Anyway, you take down the shield, and nothing.... That's what's behind the shield; no more Vortigaunts; just cave. Hell, it's not even a cave, it's an indent; there's a hole that leads down into an actual cave, where theres is water and a new biome, a new area, but that's it. So what's the shield for!? Why do your best to keep up when you're not outright being mind controlled...

Also, the Vortigaunts that were behind the sheld are also nowerhe down in the cave and beyond, and again no telltale signs of teleportation, so more vanishing aliens I guess.

So we reach a place where we need to put more explody green bals into green power outlests to destroy them... but the game devs decide to now put one up a narrow ramp with Xen growth protrusiosn that Barney can easily get stuck behind like it's an invisible wall, grand design.

Anyway, after more platforming crappola, we finally reach the focal point. By this point, i was thinkg, "Thank got, this is finally over; turning this thing on, a final battle, and we can get out of here." It wasn't over. Some green energy streams "jam" an emitter. I walked around that site for 5 minutes figuring out what to do. After all, after this insanely long, tedious and annoying chapter, you could possible think of dragging out this any longer, right? It was then that I finally realized the green streamers weren't a pretty artwork, but the thing that was jamming the emitter; I know noticed the shield was down; walked toward it, and there was only one thought screaming through my brain: "I'M STILL NOT DONE!?"

Anyway, so I go up the growth to the crane, move it about a bit; fight another horde of controllers, and notice that we're doing ANOTHER round of ridiculous platforming; make the crane move THEN jump on the now moving platform... holy crap, as if hadn't enough of this! Hey look, there's a platform down there that I hadn't seen yet. Oh, thank god, perhaps I don't have to do this jump right now after all; maybe I only have to do a more sane jump on the way back... nope, just an item... the platform on which it says falls away and I fall to my death...

WHY in BLAZING HELLS would you put an instant death trap item AT THIS POINT IN THE GAME AFTER WHO KNOWS HOW MANY BULLCRAP PLATFROMING AND RESULTING DEATHS!

At this point I'm actively hating the developers; like holy hell man.

So, load back in the game, go try the crappy jump; fall to my death. That was it, I was done, I turned the game off, and went to watch walkthrough to see what was left, and what was left... a GIANT ALIEN FACILITY! Just two steps away from focal point; what did the humans not bother to take the two steps and find it? Or again, did the aliens build it after the humans. If so, WHY!? We come to a possible (really stupid) answer when we get to its top of this facility; stay with me for now.

So here we go agother, another tedious platforming section including more places where you have stand still and wait for the right moment or you are dead, as if we hadn't had enough of this stuff already to make us want to throw up. Anyway, we go into facility... only for ANOTHER platforming section where we have jump up energy platforms with times beyind a weak shield we can just grab out of it.

As if the previous green ball in a green power outlet isn't bad enough, now we get it again, while grunts come out of cages and at us and I believe some conrollers as well, and oh, yeah, the power outlets are too far away, we now have to throw the green balls against green energy screens with nothing to draw your attention to them, after which the balls nearly explode, but don't and then last longer after you pick them up off of the floor... even though there is nothing to indicate anywhere that such a mechanic exists.

So we finally reacht the top; and lo and behold a giant energy ball, green. Why is this here, remember? The only other Nihilant orces that had such a ball of energy, perhaps even black hole, was Nihilanth's fortress itself. None of the other buildings have it. Which implies that this whole facility and its power ball, was built specifically to prevent the use of the focal point. WHY!? When we want to activate the focal point, we got it almost all the way to active status; a few moments more and we have been out of there; the controllers and grunts only got their in the nick of time. So this giant facility seems to have been builto to stop the use of the focal point, and it's not even a guarantee it will work; and all you have to do to prevent its use is just destroy it! Why is Nihilanth waisting all that man power and resource on such pointless facility?

But it doesn't stop there. You have to blow up the ball, with a cannon that is pointed straight at it. And given the narrow and high up place we are. that's pretty much all we can fire at with it. Maybe a little to the left right and up is barely an option, but only after what you are going to fire upong has already passed the energy ball, giving it/them an open shot at firing on the ball; who builds a cannon that exists seemingly to only destroy your own power source?

You go do it, takes three shots, after every shot a wave of enemies comes in... including mantas. The Hell!? Since when are they part of Nihilanths forces!? Anyway, they attack you and the cannon and you can shoot them down wiht the RPG launcher. Their attacks do not destroy the cannon; even though earlier in the chapter there was another such canon and it DID get destroyed by a Manta's bombardment. Maybe somebody on developer team said, "You know after all that tediousness, if we let the cannon get destroyd and make them start this section over, our players are either going to kill themselves, or hunt us down and kill us," and those words managed to cut that part.

So we're finally done, right!? We're at the portal now finally; nice and blue... all we have to do is jump in? OF COURSE NOT; after this chapter has already lasted way longer than it should; even more controllers show up; and then, finally this crapshow is over.

This chapter feels like it is longer than the previous champters combined; it has bad plathroming, and what it tries to do with lore is crap. Level design is bad; outright contradictory. For this chapter to have a chance at being good, it neads to be about half the length, Barney can't be facing Nihilanth forces, the main base needs to be a LOT smaller, and it can't be contradicting what came before.
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Showing 1-15 of 78 comments
Bonk Man Jan 5 @ 5:13pm 
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Your complaint about the board is minimal considering it's basically complete headcanon that goes against actual established lore. For instance, it claims that HEVs were invented in the 70s when most HL1-era content confirm Gina INVENTED the HEV and its following models and she's 25. The teleportation experiments also don't really make much sense because the original Blue Shift implies successful teleportation to Xen is actually decently recent and the Lambda Complex is quite new.

Other annoyances I had with the lore are the fact that there are perfectly-preserved people in the base (they should all be skeletons with how hostile Xen is, unless they've survived until very recently when Barney comes around), the fact that the chapter length is so long that it simply does not fit into the very tight timespan Blue Shift is designed around, and the fact that he's just a guy who's able to take out more dangerous foes than Gordon with the HEV or the entirety of the survey team for no reason.
3D Master Jan 6 @ 2:37am 
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Originally posted by Bonk Man:
Your complaint about the board is minimal considering it's basically complete headcanon that goes against actual established lore.

Agreed, I should have critized all of that too; that's tanother he problem with this chapter. It's so bad, and so long that even trying to go over everything that was bad about it; you forget to cover stuff because you thought already did; consider how much you need to write and already did write.

I also forgot to talk about the fact that if this really was this long; how are the folks on Earth not already dead; they would either either be overrun by the aliens, by the HECU folks, or dead by heavy ordinance airstrikes after the HECU have bugged out and cut their losses.

Then there's the giant red explosion you see in the distance somewhere at the beginning of the chapter; what the heck is it? That was nuclear level destruction. Part of me was/is thinking that was supposed to be Gordon destroying Nihilanth; if it is, this chapter gets even worse; both lore wise, time wise; and events wise. If it is, there shouldn't be any teleporting aliens anymore; Nihilanth does the remote teleporting to random no receiving point teleports. So what the heck is that explosion?
jpfitz Jan 6 @ 2:59am 
That's why Valve knows how to make video games and others don't. As soon as Hecu Collective came up with their ideas, they made a total mess, with a story that is neither fun nor interesting nor makes any sense.
And it certainly cost them a lot of effort too. That's why many studios fail.

I also think one of the main problems with Focal Point was that the testers really did a terrible job of not reporting what problems had been created.
Last edited by jpfitz; Jan 6 @ 3:07am
I also forgot to talk about the fact that if this really was this long; how are the folks on Earth not already dead; they would either either be overrun by the aliens, by the HECU folks, or dead by heavy ordinance airstrikes after the HECU have bugged out and cut their losses.

Then there's the giant red explosion you see in the distance somewhere at the beginning of the chapter; what the heck is it? That was nuclear level destruction. Part of me was/is thinking that was supposed to be Gordon destroying Nihilanth; if it is, this chapter gets even worse; both lore wise, time wise; and events wise. If it is, there shouldn't be any teleporting aliens anymore; Nihilanth does the remote teleporting to random no receiving point teleports. So what the heck is that explosion?

I heavily doubt that was Gordon beating the Nihilanth, simply because even with all the time Barney spends in Xen he'd be out at the latest by Residue Processing. Still, the concept of Barney staying in the facility until Day 2 is utterly horrifying because of how much it morphs the events of the Cascade, not just because we miss the end Gordon cameo. Not that this mod is beyond morphing events, as making Otis a main character when he's the guard on the other side of the facility in OpFor is very much a ridiculous idea.

This is the issue that this mod team has run into. Black Mesa expanded on things, but kept them within the logical universe of Half-Life. Few things in the base game conflict with the timeline. Meanwhile, this Blue Shift is a very clear departure into fanfiction-y territory, almost to Azure Sheep levels (which, seeing how this team also made the AS remake, makes sense).
DaRMaR Jan 6 @ 5:42am 
I understand your qualms, but I feel like "horrifyingly bad" is an exaggeration...If I had to rate "Focal point" I'd give it a 3 out of 5 where the other chapters are almost all 5 or 4+ out of 5

...If we are sharing, In my humble opinion what focal point needs is a drastic trim down. There's too many unnecessary puzzles and platforming which will totally kill the flow of the game when all chapters are complete since after Xen, Barney comes back to Black Mesa and fights some more marines before eventually escaping (Gordon ends with Xen). What the original Blue Shift did good with Xen is - keep it short and lore friendly. A couple of dead scientists nobody will miss and some ancient equipment for the teleporter, that's it, no massive human base...But in the new version it's like "Barney all you had to do was aim the field" and what he did was go after a hive of Xenians destroying a portal or core which nobody really asked for :D ...even Rosenberg himself says to let the Lambda team fight the aliens, all they wanted was to get out of dodge.

So to keep my post as short as possible, to the team I recommend cutting Focal Point down...keep the sticky bomb puzzles (they are fun as heck), keep the first cannon fight (but maybe go easy on the Xenian tech) and keep the Manta ride, it was fun aswell...everything else needs to go except the field aiming base where I'd keep the controller and grunt fights and then do a dash (while being pursued by the Xenians) back to the teleport point.

All in all I still love Black Mesa Blue Shift and to the team I say "Thank you", don't get discouraged...sometimes you throw sh*t at a wall and it simply doesn't want stick...that doesn't mean one should stop, ain't nobody gonna clean that wall might as well continue throwing stuff :)
Darcy Jan 6 @ 7:37am 
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Holy moly talk about dramatic. Focal Point was not dramatically bad it was quite fun. The visuals were fantastic, the pacing made you feel like an explorer and there were plenty of nooks and crannies for you to stick your head in and find little trinkets to reward such behaviour.

I think its main crime which you aren't admitting is your main point of contention is that it deviated too far from the original Blue Shift and to that I say that there is good news! This is a different dev team telling the story THEY want to do and are RECREATING Blue Shift, not remastering and copy/pasting it.

Focal Point was fantastic and I am absolutely thrilled to see the next chapter and the wonderful passion and energy this team will put into it.
In that case, there ought to be a version of Blue Shift for Black Mesa that actually adheres to the lore. However, I somehow doubt it'll ever be made because people care little for the lore and only come for the shock and awe.
JoeM91 Jan 10 @ 2:23pm 
These complaints don't make sense, and show a lack of your grasp of Half-Life universe lore and what's written in the Xen base in this game.
Bonk Man Jan 10 @ 3:04pm 
Originally posted by JoeM91:
These complaints don't make sense, and show a lack of your grasp of Half-Life universe lore and what's written in the Xen base in this game.
His complaints are pretty correct. The sample team isn't a great presence on Xen even in Black Mesa, much like in base Half-Life where they hadn't been in contact with the Nihilanth's army. The size of Base Alpha is pretty absurd for what it is, and the timeline does not make sense (even if we were to discount the fact that HEVs were built by Gina, who's 25 by when HL1 happens meaning they'd be quite recent, Keller's talk to Rosenberg about his labs in the railyards clearly imply that Black Mesa teleportation is recent and not a fact that has existed for decades. In fact, most of the timeline board is objectively incompatible with base HL1 lore, let alone Gearbox lore). And, of course, this trip simply cannot happen both because Barney would not be strong enough to survive it and because the length of the chapter far exceeds that of even base HL1's On A Rail, which is the chapter that happens at the same time Focal Point's occurring, and of course that causes issues since Barney sees Gordon at the end of Apprehension, when the two HECU grunts take him to the crusher.
bijzaak Jan 11 @ 11:19am 
I don't care about the lore, but I agree that the platforming is bad in some places. I died from falling down maybe 50 times. (Not making a jump, wrongly understanding where to go, getting knocked off by a houndeye, the ledge collision being wrong, etc.) Platforming should be easy and reliable; challenge is not the point.

Trying to figure out where to go while being shot at by lasers isn't great. It isn't difficult to dodge the lasers, but it makes it so you can't focus on looking around. It just takes longer.

The respawning health orbs should just heal fully because otherwise you're just going to camp them anyway.

The level was still enjoyable though.
Ramox Jan 11 @ 4:44pm 
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Admittedly Focal point was a little long and started to feel like a slog, and the puzzles were a bit glitchy sometimes, but overall it wouldn't say it was horrifyingly bad.

Keep in mind, this is a remake of the lesser expansion to Half life,
Blue Shift originally didn't do to well due to lack or new content (weapons and enemies) unlike Opposing force and its biggest complaint was it was too short, this is why I think the Mod devs made focal point longer.

So I think you should cut the devs some slack, it goes without saying that this is a free mod that the devs made in their free time, so you should not be expecting a masterpiece, considering the original Blue shift is far from perfect, this remake is 10 times better.

I didn't get nearly as frustrated as you seem to have gotten from playing through this mod, and I played it on hard mode.

As for the lore, I found it to be interesting, I enjoyed the characters like Murdoch, Otis and Ronnie and the Characters felt more realistic, the Zen sequence was fine and it makes sense that the Vortigaunts don't help Barney as much, because in Half life 2 its Freeman they remember as the legend and they never seem to mention Barney, so it makes sense that they don't assist Barney, considering Barney is a strange alien going around blowing stuff up and killing everything, whereas in Black Mesa when you play as Gordon he is saving villages from Grunts ect, so it makes sense that the Vorti's help Gordon.

Overall, you clearly didn't enjoy the mod as much as me which is fair enough, but I think its important to give the mod devs the benefit of the doubt and be a little bit more respectful with your criticism.
Bonk Man Jan 11 @ 5:18pm 
Originally posted by Ramox:
Admittedly Focal point was a little long and started to feel like a slog, and the puzzles were a bit glitchy sometimes, but overall it wouldn't say it was horrifyingly bad.

Keep in mind, this is a remake of the lesser expansion to Half life,
Blue Shift originally didn't do to well due to lack or new content (weapons and enemies) unlike Opposing force and its biggest complaint was it was too short, this is why I think the Mod devs made focal point longer.

So I think you should cut the devs some slack, it goes without saying that this is a free mod that the devs made in their free time, so you should not be expecting a masterpiece, considering the original Blue shift is far from perfect, this remake is 10 times better.

I didn't get nearly as frustrated as you seem to have gotten from playing through this mod, and I played it on hard mode.

As for the lore, I found it to be interesting, I enjoyed the characters like Murdoch, Otis and Ronnie and the Characters felt more realistic, the Zen sequence was fine and it makes sense that the Vortigaunts don't help Barney as much, because in Half life 2 its Freeman they remember as the legend and they never seem to mention Barney, so it makes sense that they don't assist Barney, considering Barney is a strange alien going around blowing stuff up and killing everything, whereas in Black Mesa when you play as Gordon he is saving villages from Grunts ect, so it makes sense that the Vorti's help Gordon.

Overall, you clearly didn't enjoy the mod as much as me which is fair enough, but I think its important to give the mod devs the benefit of the doubt and be a little bit more respectful with your criticism.
I find calling Blue Shift a "lesser expansion" insulting. Ignoring the fact Blue Shift was never meant to be an expansion, it was a sidestory from the cancelled Dreamcast port brought to Steam, Blue Shift's reputation was not earnt through issues of its own but rather comparisons to Opposing Force. Blue Shift is actually the best designed game out of the four official HL1 games, however it lives in the shadow of a game which is horribly paced and has massive difficulty spikes but remans blindly adored by fans because of gimmicky additions to the arsenal and enemy variety that doesn't really add as much uniqueness as people claim.

If the claim is that the dev team is clearly biased against the original Blue Shift, wanting it to be an adventure on the level of Opposing Force, then I find them sadly inadequate to actually remake it. It is a senile task to try and reinvent a game you don't even like. The issues that have appeared by remaking Blue Shift to try and make it this grand amazing adventure are simply indisputable and make it impossible to fit into the actual canon without heavily ignoring a lot of the base lore, which makes this the equivalent of an AU attempting to pass itself off as a "better" remake of Blue Shift, which I dislike. I believe the criticism is completely justified, it being a mod or the general view Blue Shfit has garnered does not excuse it.

Also, I must disagree with your lore points. The characters are very much far more caricaturesque, with specific idiosyncracies to the new characters that make them stereotypical (Murdoch is the badass guard who's main act is kicking doors, Otis is Paul Blart and lacks the OpFor twist of his accuracy with the Deagle, Ronnie is a jackass, lady scientist is a lady and Rosenberg and his staff remain generally uncharacterised beyond "scientists"). The original Blue Shift worked well because while we got more context to the other characters from other games (Rosenberg from Decay and Walter from his fandom reputation and OpFor), Barney himself barely knew them and it was a much more realistic case of working alongside people far above him in order to escape the facility, without becoming buddy-buddies with each other. As for the Vortigaunts, it was obvious that Freeman would always be priority number one, but what Barney manages in Xen is simply extremely unrealistic and the main issue, the timeline difference which makes the chapter last simply way too long, remains unresolved.
AdrianDogmeat Jan 12 @ 7:26am 
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Worst review I've laid my eyes on
Multiple paragraphs of pure unintelligible word salad just hating on every single detail, no constructive criticism just pure hatred
"It's not realistic enough" consider the following: It's a video game not a nature documentary.
lefiath Jan 12 @ 11:32am 
Somebody got really upset here...

I will say, this chapter annoyed me on some parts, and it really should be cut down to like half of it's size, because there is too much needless repetition. Lots of places lack clear structure and do not lead the player where they should go next - you won't get stuck or lost, but it's needlessly confusing and annoying. Some puzzles absolutely could use more intuitive approach and guide the user - I personally got stuck at the one, where you're expected to pick up your satchel charge and place it where it needs to be - silly me just didn't even consider this (you never have to do this anywhere else in the mod) could be an option.

None of the puzzles are difficult, but with some (this happened to me regularly), you get stuck a bit, trying to search for the puzzle pieces, even if the solution is rather obvious. Those need to be improved - even that one with the pad OP is raging about - they seemingly didn't even realize there was a piece of rock in the way before - and I have to admit, I took me a while to just blindly try jumping on it again, because I simply forgot that was a piece of the puzzle too.

Overall, it's pretty rough and unpolished, but there is a promise and a lot of entertaining moments to be had. I won't even touch any "lore", sending one man army Calhoun to deal with what seems the entire Xen race is silly enough that I don't think there is any reason to discuss it, I don't mind, I can suspend my disbelief on that.
Last edited by lefiath; Jan 12 @ 11:34am
3D Master Jan 13 @ 3:30am 
Originally posted by Ramox:
Admittedly Focal point was a little long and started to feel like a slog, and the puzzles were a bit glitchy sometimes, but overall it wouldn't say it was horrifyingly bad.

Keep in mind, this is a remake of the lesser expansion to Half life,
Blue Shift originally didn't do to well due to lack or new content (weapons and enemies) unlike Opposing force and its biggest complaint was it was too short, this is why I think the Mod devs made focal point longer.

Not quite true; the issue isn't its lenght, it's that they asked full price for it. If it had been sold at a lower price, or if it had actually been the free bonus you got on Dreamcast version of the game to entice people in buy the game again as it was originally intended nobody would have had an issue with the length. It's the combination of length and price that was the issue.

So I think you should cut the devs some slack, it goes without saying that this is a free mod that the devs made in their free time, so you should not be expecting a masterpiece, considering the original Blue shift is far from perfect, this remake is 10 times better.

There is a big difference between expanding the campaign, versus expanding it in this extreme a way. The first four chapters were also expanded, and they were great. Focal Point though, is crap.

And I very much disagree with not criticizing what they made just because it is free. How will they ever learn from their mistakes if nobody points out their mistakes? It will prevent them from a. improving this chapter (for other chapters have been changed and updated sicne their initial release, and b. like Crowbar they may want to graduate to a different paid project (or Valve will offer them the opportunity to make BM:BS a paid product like with BM, who knows) how are they going to do well in that if they never learned from their mistakes?

I didn't get nearly as frustrated as you seem to have gotten from playing through this mod, and I played it on hard mode.

I didn't get frustrated from playing this mod; I got frustarted from playing Focal Point specifically; the first four chapters were great.

it makes sense that the Vortigaunts don't help Barney as much, because in Half life 2 its Freeman they remember as the legend and they never seem to mention Barney, so it makes sense that they don't assist Barney, considering Barney is a strange alien going around blowing stuff up and killing everything, whereas in Black Mesa when you play as Gordon he is saving villages from Grunts ect, so it makes sense that the Vorti's help Gordon.

Uh, no; Barney doesn't go around blowing Vortigaunts stuff op; he was blowing Nihilanth's stuff up; and I didn't kill any of the Vortigaunts that didn't shoot at me; I imagine the real Barney wouldn't go around slaughtering the non-hostile Vortigaunts either; he after all faces less Vortigaunts than Gordon; if anyone is to go "shoot first, ask questions later" with unchackled Vortigaunts it's him, not Barney.

Overall, you clearly didn't enjoy the mod as much as me which is fair enough, but I think its important to give the mod devs the benefit of the doubt and be a little bit more respectful with your criticism.

No, criciticism should be leveled; I've created things myself and criticism is what allowed me to make it better. Criticism should not be held back.
Last edited by 3D Master; Jan 13 @ 3:53am
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