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Other annoyances I had with the lore are the fact that there are perfectly-preserved people in the base (they should all be skeletons with how hostile Xen is, unless they've survived until very recently when Barney comes around), the fact that the chapter length is so long that it simply does not fit into the very tight timespan Blue Shift is designed around, and the fact that he's just a guy who's able to take out more dangerous foes than Gordon with the HEV or the entirety of the survey team for no reason.
Agreed, I should have critized all of that too; that's tanother he problem with this chapter. It's so bad, and so long that even trying to go over everything that was bad about it; you forget to cover stuff because you thought already did; consider how much you need to write and already did write.
I also forgot to talk about the fact that if this really was this long; how are the folks on Earth not already dead; they would either either be overrun by the aliens, by the HECU folks, or dead by heavy ordinance airstrikes after the HECU have bugged out and cut their losses.
Then there's the giant red explosion you see in the distance somewhere at the beginning of the chapter; what the heck is it? That was nuclear level destruction. Part of me was/is thinking that was supposed to be Gordon destroying Nihilanth; if it is, this chapter gets even worse; both lore wise, time wise; and events wise. If it is, there shouldn't be any teleporting aliens anymore; Nihilanth does the remote teleporting to random no receiving point teleports. So what the heck is that explosion?
And it certainly cost them a lot of effort too. That's why many studios fail.
I also think one of the main problems with Focal Point was that the testers really did a terrible job of not reporting what problems had been created.
I heavily doubt that was Gordon beating the Nihilanth, simply because even with all the time Barney spends in Xen he'd be out at the latest by Residue Processing. Still, the concept of Barney staying in the facility until Day 2 is utterly horrifying because of how much it morphs the events of the Cascade, not just because we miss the end Gordon cameo. Not that this mod is beyond morphing events, as making Otis a main character when he's the guard on the other side of the facility in OpFor is very much a ridiculous idea.
This is the issue that this mod team has run into. Black Mesa expanded on things, but kept them within the logical universe of Half-Life. Few things in the base game conflict with the timeline. Meanwhile, this Blue Shift is a very clear departure into fanfiction-y territory, almost to Azure Sheep levels (which, seeing how this team also made the AS remake, makes sense).
...If we are sharing, In my humble opinion what focal point needs is a drastic trim down. There's too many unnecessary puzzles and platforming which will totally kill the flow of the game when all chapters are complete since after Xen, Barney comes back to Black Mesa and fights some more marines before eventually escaping (Gordon ends with Xen). What the original Blue Shift did good with Xen is - keep it short and lore friendly. A couple of dead scientists nobody will miss and some ancient equipment for the teleporter, that's it, no massive human base...But in the new version it's like "Barney all you had to do was aim the field" and what he did was go after a hive of Xenians destroying a portal or core which nobody really asked for :D ...even Rosenberg himself says to let the Lambda team fight the aliens, all they wanted was to get out of dodge.
So to keep my post as short as possible, to the team I recommend cutting Focal Point down...keep the sticky bomb puzzles (they are fun as heck), keep the first cannon fight (but maybe go easy on the Xenian tech) and keep the Manta ride, it was fun aswell...everything else needs to go except the field aiming base where I'd keep the controller and grunt fights and then do a dash (while being pursued by the Xenians) back to the teleport point.
All in all I still love Black Mesa Blue Shift and to the team I say "Thank you", don't get discouraged...sometimes you throw sh*t at a wall and it simply doesn't want stick...that doesn't mean one should stop, ain't nobody gonna clean that wall might as well continue throwing stuff :)
I think its main crime which you aren't admitting is your main point of contention is that it deviated too far from the original Blue Shift and to that I say that there is good news! This is a different dev team telling the story THEY want to do and are RECREATING Blue Shift, not remastering and copy/pasting it.
Focal Point was fantastic and I am absolutely thrilled to see the next chapter and the wonderful passion and energy this team will put into it.
Trying to figure out where to go while being shot at by lasers isn't great. It isn't difficult to dodge the lasers, but it makes it so you can't focus on looking around. It just takes longer.
The respawning health orbs should just heal fully because otherwise you're just going to camp them anyway.
The level was still enjoyable though.
Keep in mind, this is a remake of the lesser expansion to Half life,
Blue Shift originally didn't do to well due to lack or new content (weapons and enemies) unlike Opposing force and its biggest complaint was it was too short, this is why I think the Mod devs made focal point longer.
So I think you should cut the devs some slack, it goes without saying that this is a free mod that the devs made in their free time, so you should not be expecting a masterpiece, considering the original Blue shift is far from perfect, this remake is 10 times better.
I didn't get nearly as frustrated as you seem to have gotten from playing through this mod, and I played it on hard mode.
As for the lore, I found it to be interesting, I enjoyed the characters like Murdoch, Otis and Ronnie and the Characters felt more realistic, the Zen sequence was fine and it makes sense that the Vortigaunts don't help Barney as much, because in Half life 2 its Freeman they remember as the legend and they never seem to mention Barney, so it makes sense that they don't assist Barney, considering Barney is a strange alien going around blowing stuff up and killing everything, whereas in Black Mesa when you play as Gordon he is saving villages from Grunts ect, so it makes sense that the Vorti's help Gordon.
Overall, you clearly didn't enjoy the mod as much as me which is fair enough, but I think its important to give the mod devs the benefit of the doubt and be a little bit more respectful with your criticism.
If the claim is that the dev team is clearly biased against the original Blue Shift, wanting it to be an adventure on the level of Opposing Force, then I find them sadly inadequate to actually remake it. It is a senile task to try and reinvent a game you don't even like. The issues that have appeared by remaking Blue Shift to try and make it this grand amazing adventure are simply indisputable and make it impossible to fit into the actual canon without heavily ignoring a lot of the base lore, which makes this the equivalent of an AU attempting to pass itself off as a "better" remake of Blue Shift, which I dislike. I believe the criticism is completely justified, it being a mod or the general view Blue Shfit has garnered does not excuse it.
Also, I must disagree with your lore points. The characters are very much far more caricaturesque, with specific idiosyncracies to the new characters that make them stereotypical (Murdoch is the badass guard who's main act is kicking doors, Otis is Paul Blart and lacks the OpFor twist of his accuracy with the Deagle, Ronnie is a jackass, lady scientist is a lady and Rosenberg and his staff remain generally uncharacterised beyond "scientists"). The original Blue Shift worked well because while we got more context to the other characters from other games (Rosenberg from Decay and Walter from his fandom reputation and OpFor), Barney himself barely knew them and it was a much more realistic case of working alongside people far above him in order to escape the facility, without becoming buddy-buddies with each other. As for the Vortigaunts, it was obvious that Freeman would always be priority number one, but what Barney manages in Xen is simply extremely unrealistic and the main issue, the timeline difference which makes the chapter last simply way too long, remains unresolved.
Multiple paragraphs of pure unintelligible word salad just hating on every single detail, no constructive criticism just pure hatred
"It's not realistic enough" consider the following: It's a video game not a nature documentary.
I will say, this chapter annoyed me on some parts, and it really should be cut down to like half of it's size, because there is too much needless repetition. Lots of places lack clear structure and do not lead the player where they should go next - you won't get stuck or lost, but it's needlessly confusing and annoying. Some puzzles absolutely could use more intuitive approach and guide the user - I personally got stuck at the one, where you're expected to pick up your satchel charge and place it where it needs to be - silly me just didn't even consider this (you never have to do this anywhere else in the mod) could be an option.
None of the puzzles are difficult, but with some (this happened to me regularly), you get stuck a bit, trying to search for the puzzle pieces, even if the solution is rather obvious. Those need to be improved - even that one with the pad OP is raging about - they seemingly didn't even realize there was a piece of rock in the way before - and I have to admit, I took me a while to just blindly try jumping on it again, because I simply forgot that was a piece of the puzzle too.
Overall, it's pretty rough and unpolished, but there is a promise and a lot of entertaining moments to be had. I won't even touch any "lore", sending one man army Calhoun to deal with what seems the entire Xen race is silly enough that I don't think there is any reason to discuss it, I don't mind, I can suspend my disbelief on that.
Not quite true; the issue isn't its lenght, it's that they asked full price for it. If it had been sold at a lower price, or if it had actually been the free bonus you got on Dreamcast version of the game to entice people in buy the game again as it was originally intended nobody would have had an issue with the length. It's the combination of length and price that was the issue.
There is a big difference between expanding the campaign, versus expanding it in this extreme a way. The first four chapters were also expanded, and they were great. Focal Point though, is crap.
And I very much disagree with not criticizing what they made just because it is free. How will they ever learn from their mistakes if nobody points out their mistakes? It will prevent them from a. improving this chapter (for other chapters have been changed and updated sicne their initial release, and b. like Crowbar they may want to graduate to a different paid project (or Valve will offer them the opportunity to make BM:BS a paid product like with BM, who knows) how are they going to do well in that if they never learned from their mistakes?
I didn't get frustrated from playing this mod; I got frustarted from playing Focal Point specifically; the first four chapters were great.
Uh, no; Barney doesn't go around blowing Vortigaunts stuff op; he was blowing Nihilanth's stuff up; and I didn't kill any of the Vortigaunts that didn't shoot at me; I imagine the real Barney wouldn't go around slaughtering the non-hostile Vortigaunts either; he after all faces less Vortigaunts than Gordon; if anyone is to go "shoot first, ask questions later" with unchackled Vortigaunts it's him, not Barney.
No, criciticism should be leveled; I've created things myself and criticism is what allowed me to make it better. Criticism should not be held back.