Tabletop Simulator

Tabletop Simulator

War Room
jotakami  [developer] Apr 4, 2021 @ 3:32pm
Bug reports
Post your bug reports here! Please include as much information as possible to help the developers figure out how to resolve the issue.

Bug reports with minimal documentation may be removed. Bug reports which appear to be user error (and not a bug) will be noted for possible usability changes but may also be removed.
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Showing 1-15 of 20 comments
jotakami  [developer] Apr 4, 2021 @ 3:35pm 
Copied from Discord server
Originally posted by shershot:
Description:
Morale board Spend/Done buttons were on medal in bottom of stack
==================
Severity:
minor-to-slightly-moderate (game seemed stuck but wasn't)
==================
Phase:
6 Morale
==================
Step:
Spend Medals
==================
Save file available?:
yes
==================
Notes:
Germany started Phase 6 with 2 medals and 1 CG (sandwiched between the medals). Germany spent the top medal, and then didn’t appear to have Spend/Done icons despite still having stress.

Other nations had buttons on top of medal/CG stacks.

The German CG seemed locked but wasn't... we just had to click pretty precisely on its edge. Once we moved it, we could see the medal underneath it had Spend/Done buttons (might be why the CG was difficult to grab), which worked fine.

Side note:
While troubleshooting, I reloaded a save and noticed the German INF had been sloppily stacked on the casualty board. Turned out one INF in the middle of the stack was locked. This did not appear to cause issues when pressing CASUALTY TO STRESS CONVERSION (got same stress casualty points whether or not it was locked).
jotakami  [developer] Apr 4, 2021 @ 3:37pm 
Copied from Discord server
Originally posted by shershot:
Description:
dived sub can't form in same region
==================
Severity:
minor
==================
Save file available?:
no
==================
Notes:
Mod seems to want subs to div in an adjacent sea region, not the same sea region.


Description:
dived sub malformed stack
==================
Severity:
minor
==================
Save file available?:
yes
==================
Notes:
While forming a dived sub, the stack glitched and didn't seem to form correctly. Tried a couple more times and that resulted in 2 more command tokens coming out attached to a dived sub token (so there were three malformed and locked stacks).

Could unlock them but didn't see a way to break the joints. We proceeded (with them re-locked for science), the dived sub commands disappeared when we hit Phase 5, we unlocked the command tokens, we formed the stack with the sub, and everything was fine.

Had another dived sub form correctly in a different battle in this game (same round too), so not sure what caused it.
Description:
Battle board stuck after battle
==================
Severity:
major, unable to play further
==================
Save file available?:
yes
==================
Notes:
In europe map following the script to resolve hotspots.
Naval battle Ger vs UK, all dice were trown and casualties taken, but de pieces didn't move to the morale board nor to the game board. pieces on the battle board are non interactable.
The script won't move forward, even when we manualy place the army's on the board.

This happened ones before, also on europe map soviet vs ger land batlle.

Apart from this little bug, it's an awesome mod, great work ;)

shershot  [developer] May 1, 2021 @ 2:25am 
Originally posted by Ralladis_Darksbane:
Description:
Battle board stuck after battle
==================
Severity:
major, unable to play further
==================
Save file available?:
yes
==================
Notes:
In europe map following the script to resolve hotspots.
Naval battle Ger vs UK, all dice were trown and casualties taken, but de pieces didn't move to the morale board nor to the game board. pieces on the battle board are non interactable.
The script won't move forward, even when we manualy place the army's on the board.

This happened ones before, also on europe map soviet vs ger land batlle.

Apart from this little bug, it's an awesome mod, great work ;)

We get past borked battles either by loading a recent save file (and rerolling the battle) or by unlocking pieces on the battle status board, manually finishing the battle and debrief steps, deleting the hotspot, saving, and loading the save file.

After loading, the mod checks for hotspots on the map to determine which battles are left.
shershot  [developer] May 1, 2021 @ 2:30am 
Copied from Discord:

==================
Description:
Moves mistakenly marked as invalid or show up with slashes
==================
Priority:
low
==================
Scenario:
Global
==================
Phase:
3 Movement
==================
Save file available?:
yes
==================
Notes:
Very common
==================




==================
Description:
- No text fields for entering unit quantities or CG resources
- Post-trade resource boxes blank
- Can't trade
==================
Priority:
high (game stopping)
==================
Scenario:
Global
==================
Phase:
7 Production
==================
Save file available?:
yes
==================
Notes:
- Affected all players
- Happened on Round 4 (no issues with this during previous rounds)
- Same behavior after loading an old save file and redoing Morale phase
==================




==================
Description:
Units didn't deploy
==================
Priority:
low
==================
Scenario:
War in the Pacific
==================
Phase:
5 Refit & Deploy
==================
Save file available?:
yes
==================
Notes:
Saved and reloaded but recently constructed units still didn't deploy:

- Players clicked ready
- Game advanced to next phase
- Units didn't have industry tokens
- Players manually created stacks

Game continued without issues (as far as we could tell).
==================




==================
Description:
Cards don’t sort. After fiddling, cards don’t use right-side card holders, or lower 3 slots on middle and left-side. Some cards end up under board. Income totals wrong.
==================
Priority:
high
==================
Scenario:
Global
==================
Phase:
1 Income (well all phases, but this is where we notice problems)
==================
Save file available?:
yes
==================
Notes:
We noticed income wasn’t correct. Checked and some nations had cards in wrong place. We fixed them, adjusted resource pegs, and played a round.

After next round of battles, cards got borked again. This time when we fixed Britain, it shifted all the cards up 3 slots and to the left (such that lower 3 slots of left-side and middle holders don’t get used, and all of right-side slots don’t get used). If we drag the cards to those positions manually, the automatic re-sorting shifts them back (up and to the left again). Some cards under board.
==================




==================
Description:
Allow for unplaced units to be added to existing production stack
==================
Priority:
medium
==================
Phase:
7 Production
==================
Notes:
If a player clicks Ready after having placed only some units in industries, there doesn't appear to be a way to add unplaced units to stacks that just formed.

If players click Ready again with the unplaced units in the same territory as units already placed, a second production stack is formed. Only one of the stacks gets deployed during Phase 5 (and there probably would be weirdness if they had been bombed or captured in Phase 4).

This can come up if a player attempts to place more units than a territory's construction limit when clicking Ready (an easy mistake, especially if industries have been bombed) while also having placed less units than the construction limit in a second territory (the player might then need to add the overflow from the first territory to the second territory). There are some other situations in which this might come up as well.
==================
Last edited by shershot; May 2, 2021 @ 6:26am
ArchonC. Jun 10, 2021 @ 1:24pm 
Description:
Stuck after unsuccesful invasion against garrison.
==================
Severity:
major, unable to play further
==================
Save file available?:
yes
==================
Notes:
China tried to invade thailand with 1 infantry, rolled double-yellow and the inf was removed.
Hotspot marker remained.
Now we cant get past the resolve hotspots phase, J7 Thailand battle is still "active".
Deleting the hotspot marker doesnt help.
jotakami  [developer] Jun 24, 2021 @ 12:39am 
Originally posted by ArchonC.:
Description:
Stuck after unsuccesful invasion against garrison.
==================
Severity:
major, unable to play further
==================
Save file available?:
yes
==================
Notes:
China tried to invade thailand with 1 infantry, rolled double-yellow and the inf was removed.
Hotspot marker remained.
Now we cant get past the resolve hotspots phase, J7 Thailand battle is still "active".
Deleting the hotspot marker doesnt help.

Did you delete the hotspot, then save and load? That used to fix stuff like this. If not just DM me the save file on Discord and I'll take a look.

[update] Just fixed this bug in the script, it will be in the next update.
Last edited by jotakami; Jun 24, 2021 @ 10:30am
MarrowHawk Jun 24, 2021 @ 7:54pm 
Description:
Step 7 Production will not proceed to allow writing production orders.
==================
Severity:
Major - Unable to proceed
==================
Save file available?:
yes
==================
Notes:
During the combat step, was unable to resolve a convoy raid (2 carrier fighters). Resolved the raid manually. Subsequently, the morale step did not complete properly (believe the game state was still using the nations unraided resource totals for the morale penalty). Reloading the save at that point moved the turn to step 7, but the text fields to enter production did not appear.
Codename47 Jul 26, 2021 @ 1:05pm 
Description:
Step 3 German stack in G9 does not get pinned by Russian Stack that moved first from R4.
==================
Severity:
Low
==================
Save file available?:
NA, easily reproduced
==================
Notes:
Last edited by Codename47; Jul 26, 2021 @ 1:06pm
Codename47 Jul 26, 2021 @ 1:10pm 
Description:
Step 5 Land air commands, air buttons dissappear after landing on stack. This makes it harder to see which units are suppose to land.
==================
Severity:
Low
==================
Save file available?:
NA, easily reproduced
==================
Notes:
malmessi Oct 6, 2021 @ 1:31am 
Sorry I'm a complete newbie to Steam, I know that BUG REPORTS is not the proper section but I was not able to leave a comment, just read other ons comments.
Is it War Room 1st edition and not the recent 2nd edition, right ?
Is it possible to see some more images of the gameplay ?
Thanks and sorry
Legitwaffles Sep 21, 2022 @ 9:31pm 
Description:

Phase 4 combat convoy raid from Japan glitched out and combat could not be ended. The game froze at phase 4 and the game needed to ended there.

==================
Severity:
Major, Couldn't play further

==================
Notes:
This was played in the "War in the Pacific" Scenario. The glitch occurred during round 4 phase 4. The incident took place when Japan executed a convoy raid against China in the sea tile P-0. China had owned a port on J-5 and was contesting J-4. Japan was only raiding with a single submarine.

When the glitch occurred in the script, we tried at first removing and deleting the Hotspot marker. This didn't work as the script stated that the battle was still on going. Then we rewinded to see if we could undo the move. Sadly, after redo-ing the whole phase, the marker was still glitch and the game halted at the point again.


Update: This is not fixed still but just more info. I ran it again solo and repeated the same problem that occurred the first time to see if it was a scripting error and I was correct. Not only is this error extreme bad for the game but it is also EASILY repeatable. I have a save file of the problem if you need to contact me.

Please fix this so the games aren't ruined mid-way or near the end of a session.
Last edited by Legitwaffles; Sep 22, 2022 @ 2:19am
TSPA Order66 Oct 27, 2022 @ 3:19pm 
Me and my buddies tried playing and everytime a sub leaves it says there is still an active hotspot we try reloading nut it never changes anything what do we do?
Woody021 May 13, 2024 @ 7:50am 
Have a bug were I get stuck in turn order. War in Europe scenario, I pick up the flashing token and place it in turn order track and it does not move to the next country to pick. Error 32 came up when I closed game not sure if its related, Stuck please help thanks!
DIREЩOLF Jul 17, 2024 @ 10:49pm 
I'm not sure why, but I keep getting import errors involving the file type and script errors when I attempt to launch the mod. Do you have any suggestions for how to get around this?
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