Tabletop Simulator

Tabletop Simulator

War Room
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Update: Jan 2, 2023 @ 6:09pm

Hotfix:

Player trays vanished because the model files disappeared from their original cloud hosting location. Files have been copied to the same cloud hosting as all the other game files, but old save files will not be updated automatically.

Update: Nov 27, 2021 @ 2:29pm

Bug fix:
- Chinese infantry will mobilize with new command stacks correctly now.

Update: Nov 27, 2021 @ 1:48pm

Bug fixes (hopefully):
- The script would always crash when China collapsed, but should proceed normally now.
- Active movement orders would often incorrectly appear slashed in the UI. This is an annoyingly persistent bug that is related to the timing of how TTS updates the UI; hopefully the current solution will fix it.

(These fixes have not been fully tested)

Update: Jul 7, 2021 @ 10:53am

Hotfix: Possibly due to a recent TTS update, the model for one of the command pieces (USSR 21st Army) failed to load due to a missing backslash in the URL. This is now fixed.

Update: Jul 2, 2021 @ 8:34am

Hotfix: Morale board now works correctly for North Africa scenario.

Update: Jun 28, 2021 @ 8:30pm

New feature: North Africa scenario is now playable!

Bug fixes:
- Rolling a black die in a convoy raid offers the correct set of resource buttons to choose from now.
- When a lone attacking unit is destroyed by a garrison roll, the hotspot correctly resolves in favor of the defender instead of freezing.
- Deploying new units (in phase 5) should be less buggy.
- Production stacks won't form unless all units are placed correctly; this prevents a situation where some stacks would form but then a misplaced unit couldn't be moved to a factory that had spare capacity.

Improvements:
- Added snap points for the battle and morale boards, so if they get accidentally unlocked and moved they can be dropped back into the correct position easily.
- Arrows, Industry/Bomb tokens, and Carrier fighters now use custom models to avoid weird TTS scaling issues that sometimes caused these components to get moved out of place when loading a save file.
- Tweaked the combat overview UI to show which hotspots are currently in progress and which have already been resolved.

Update: May 20, 2021 @ 5:45pm

Bug fixes:
- Eastern Front scenario no longer crashes when trying to move fleets between A-5 and A-6.
- Territory cards will now "squeeze" into the available rack space if you gain more territories than would normally fit, instead of stacking in a nonexistent rack and causing general bugginess.

Possible bug fixes?:
- Tweaked the scripting for the land air commands step, which should hopefully resolve some of the issues that occurred there.
- Improved the scripting for nation collapse; didn't encounter any bugs while testing but it only happens like once per game and is difficult to test thoroughly so no promises.

Update: Apr 7, 2021 @ 5:52pm

Bug fixes:
- The Indian Ocean territories were not properly configured for the Europe scenario, resulting in missing starting units for the UK player.
- Trade is now disabled in non-global scenarios (per the rulebook).

Update: Apr 4, 2021 @ 3:11pm

All scenarios are now enabled!

The non-global scenarios have not been thoroughly tested yet so there may be some hidden bugs, but in general everything should work just as well as in the global scenario.

Update: Mar 30, 2021 @ 8:24pm