RimWorld

RimWorld

[RH2] Rimdeed® - Pawn Recruitment
Mr. Fluffles, fluffy me with some answers!
*INHALES*

Can jobseekers arrive with things like plague or asthma? If so, Do modded diseases also can arrive with them, because if so, then there's a big chance that there can be a outbreak happening.

What races are available for recruitment, because If its ALL races then there can be a problem with some mods. Don't know how PawnMorpher, Genetic Rim or Zombieland would work. Don't get me wrong, if I can recruit a mecha-thrumbo or a genetically engineered cat girl, then it would be cool, but OP.

Do modded traits work for them? If I had Vanilla Expanded Traits, Would someone come with the Clumsy trait? Or If I would use Individuality or (Less Likely) psychology, would they still have different stats, or are asexual, straight etc.

Do they all come from outlanders and higher tech level factions? Finding a tribal on a online recruitment site would be weird.

Is this more efficient than your "Recruitment Board" from Military Furniture? That would allow for 500 silver to get 1 colonist, armed and dangerous. Here, for 5000 silver you get from 3-5 jobseekers, not armored and not armed. Dangerous maybe, but not always.

Can I harvest their organs and butcher them with no mood consequences. They are recruited individuals, but if you recruited 5 people 1000 silver each, then you harvest their organs for a profit then were doing business!

They should technically stop/ slow down recruitment processes for you if your jobseekers started dying/ dissapearing.

Are you, Mr. Fluffles, Fluffy or Fluffier?

Also, While you mentioned that... about a human traficking website... is this some teaser
for something c:



It's all fun and games until Mr. Fluffles finds out the only way to get the best possible income from trades is genocide of all non-compliant allies.

Edit: I will also bet that I can turn jobseekers into profit with some simple medicine and a butcher table
Last edited by YepThatsMyName; Mar 1, 2021 @ 12:46pm
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Showing 1-12 of 12 comments
Chicken Plucker  [developer] Mar 1, 2021 @ 1:37pm 
*Can jobseekers arrive with things like plague or asthma?

Yes

*If so, can modded diseases also arrive with them?

Absolutely

*What races are available for recruitment

Humanlikes, not animals or anything like that. Just the ones that are of the humanoid nature. I don't know what effects Zombieland has on this mod, but I believe it won't affect it since this may be similar to how "Man in Black" events work and those guys never come infected with the zombie infection

*Do modded traits work for them?

Yes, Rimdeed doesn't affect the pawns, it's just a platform to hire pawns from

*Do they all come from outlanders and higher tech level factions?

They can come from any faction. This ensures compatibility with other faction mods, if I did rule out tribals, this will still cause tribal modded factions and medieval ones to show up

*Is this more efficient than your "Recruitment Board" from Military Furniture?

No, less efficient but more balanced because I am aiming to abandon those features for Red Horse²

*Can I harvest their organs and butcher them with no mood consequences. They are recruited individuals

They are recruited individuals, I don't advise you to harvest their organs for ethical reasons but Rimdeed legal disclaimer is protected from being held responsible for what happens to Jobseekers

*They should technically stop/ slow down recruitment processes for you if your jobseekers started dying/ dissapearing

Maybe, this is a good idea, thank you

*Are you, Mr. Fluffles, Fluffy or Fluffier?

No, Mr. Fluffles is very busy and is always on Customer Service help desk to feed his 2 young muffalo pups and wife, Mrs. Fluffles.
Last edited by Chicken Plucker; Mar 1, 2021 @ 1:38pm
StoryTaleBooks Mar 3, 2021 @ 9:11am 
Mr. Fluffles? Ugh, Karen here, your service is abismal. Let me speak with your CEO this time. Is this a joke? OMG I have a hair appointment to get to. My child used your service and how dare you assume that he is lying. Other children do but mine would never.

I'm using SOS2 and was wondering how I can make this work in space. Does a caravan show up with the recruits or is it like 'Wanderer Join?" I also built a camp on the planet and that didn't work either sp "Set Up Camp" might be messing with it to. Souns like a good mod idea but can't seem to get it working.
YepThatsMyName Mar 3, 2021 @ 9:42am 
@Knife Bipod

Shut up Karen! But yeah, It works like Transport Pod. The reason it aint working Is I think SOS2 disables Transport Pod in space. The only way I see it working, Is to recruit them at earth and then take them to the spaceship.
Chicken Plucker  [developer] Mar 3, 2021 @ 10:13am 
Originally posted by Knife Bipod:
Mr. Fluffles? Ugh, Karen here, your service is abismal. Let me speak with your CEO this time. Is this a joke? OMG I have a hair appointment to get to. My child used your service and how dare you assume that he is lying. Other children do but mine would never.

I'm using SOS2 and was wondering how I can make this work in space. Does a caravan show up with the recruits or is it like 'Wanderer Join?" I also built a camp on the planet and that didn't work either sp "Set Up Camp" might be messing with it to. Souns like a good mod idea but can't seem to get it working.

It's not a wanderer join event my friend, think Taranchuk did it so that it's an event of its own.

I can only suggest you do it in an actual colony, will update the incompatibility FAQ quickly with set up camp. I do apologise for these unforeseen issues, I don't see us doing patches honestly cause it can end up costing me some unpredictable money to hire Taranchuk for cross-mod patches for mods I don't know the coding of myself.

All I can suggest is give yourself a Mr. Fluffles approved 100% discount in the mod settings for all the times you've paid and missed deliveries once you set up a colony, then set the prices back to normal thereafter. Cheers
Last edited by Chicken Plucker; Mar 3, 2021 @ 10:33am
StoryTaleBooks Mar 3, 2021 @ 10:33am 
Well, with recruits this easy to come by then it's probably time to start a new game anyways. Thanks.
Supahslm May 26, 2021 @ 7:57am 
Hi Mr. Fluffles, any possibility of expansion into temporary work?

That is, sending / requesting pawns for (potentially long) periods of time. i.e borrowing someone with high plant during the summer before the winter.
Of course if anything happened to the pawn I'm sure we would be liable...
Chicken Plucker  [developer] Jun 6, 2021 @ 6:54am 
@Supahslm - Hello, sorry but it's not planned at the moment since the whole rimdeed business is for giving applicants and etc. The temporary work thing is more of a world quest event. Maybe in the future but no promises, also working on several other new mods
QuirkyHndl Jun 10, 2021 @ 9:08am 
Originally posted by YepThatsMyName:
@Knife Bipod

Shut up Karen! But yeah, It works like Transport Pod. The reason it aint working Is I think SOS2 disables Transport Pod in space. The only way I see it working, Is to recruit them at earth and then take them to the spaceship.

It may be a similar issue as the SRTS mod with the map tile being "inaccessible." Someone made a good how-to here (it's super easy): https://steamcommunity.com/workshop/filedetails/discussion/1845423808/3112529260635031431/
kmcl11 Sep 14, 2022 @ 12:24am 
Hi :) I was wondering if there could be a place where I could request specific skills, possibly for a higher cost? For instance, if i want a miner, i could pay to find 3 applications, and pay extra for each of them to have at least some mining skill - and then the applicants would each have differing levels of passion and skills?
Chicken Plucker  [developer] Oct 4, 2023 @ 2:20pm 
@kmcl11 - Hello, sadly a new feature is just out of RH2 team's reach. I am focusing on new mods or bug fixes at the moment.

Rimdeed is a bit of a gamble, that's part of what little balancing this mod has. Finding the applicant you want will cost you more- and really it makes the company Rimdeed more money that way. If you want a better overview of skills you can easily go to Trade-In rather than the packages.

Otherwise, it's RNG and you having to wait for the right pawn to generate in their website.

Again, if I had infinite time and commission budget for coders- I would love love to keep developing Rimdeed with more and more features but I unfortunately don't.
Last edited by Chicken Plucker; Oct 4, 2023 @ 2:20pm
Gek May 13, 2024 @ 2:04pm 
A witty description is good. But there needs to be a clear description of what the events of the scenario are

Remdeed: Applicants
Remdeed: Arrival
Remdeed: Complaint response

I can't understand what this means in the script settings.
Thank you :steamthumbsup:
Gek May 13, 2024 @ 2:06pm 
I didn't see any difference by turning it on/off in the script. Why these things? What is their scenario functionality?
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