RimWorld

RimWorld

[RH2] Rimdeed® - Pawn Recruitment
616 Comments
cricketboy01 Apr 21 @ 10:11am 
I tried to contact these people about one of their 'applicants' using some void tech or bionics to overpower my turrets and make off with armfulls of survival meals and never return, but was sent a blurry selfie of a muffalo in a tuxedo and tophat. I never received a refund. However, they are good for when you need on-demand, fast food, since their ban system is easily bypassed with rimVPN, the sponsor of this comment. 5.129/10 company.
Legeden Apr 19 @ 12:43am 
Are the pawns created based on map factions or does it use all races available?
Might be helpful getting some xenotypes I can't find on the map.
koimono Apr 2 @ 2:24pm 
Hey curious what constitutes a temp ban from rimdeed is it just the death of recently recruited pawn or? And is there a time when it's OK or is that thing like permanent.
Also does the rimdeed spawn the pawn on the map where the comms was used or any colony controlled by the player?
Yeah for whatever reason on this playthrough my rimdeed works fine with the applicants, but the trade in menu has no ones for me to buy and no silver to trade with the company. Any fixes?
KingOfNothing Feb 5 @ 4:38am 
I think, I've got a bug where when you call one pawn, on the arrival you got another. With different race, traits and passions. Why that could happen?
Gabriel Jan 28 @ 4:12pm 
funny asf
Tookatee Jan 26 @ 1:58am 
I managed to deplete the silver of the Rimdeed merchant, does it ever restock?
superdominator Jan 10 @ 3:05am 
Nie działa - gra sama usuwa mi moda z powodu błędu...
drshahramanvariazar Nov 25, 2024 @ 10:47pm 
no freakin reason the pawns for jobseeking are insane lmao
SubaruLenz Nov 15, 2024 @ 3:20am 
I'm having an issue that the trade in pawn only has my pawns. Also, seems like the mod allow to trad corpse? I see it in the mod restrict tab.
MrJackieToxic Nov 14, 2024 @ 5:22pm 
It would be great to have an option to recruit a bulk of baseline humans with 0 skills but random passions.
aforgy18 Oct 29, 2024 @ 1:44pm 
@Duke Grant - Im having the same problem. Did you ever figure out what was wrong?
Quilava Oct 23, 2024 @ 11:10am 
I try the Complaint button, but it only said it will be investigate and that it? Anything gonna happen at all? So it more like a joke button to how irl supporter work? Or there is more that im missing? :cta_emo10:
Creux Sep 29, 2024 @ 6:35pm 
Perfect for a Corporate Origin Ideology.
Duke Grant Aug 24, 2024 @ 5:32pm 
Every time i ask for more pawns it keeps saying all applicants accepted but i don't get pawns
IForever Aug 24, 2024 @ 1:14am 
So I just started an "No Faction Planet vs Insects only" and found out you can't use Rimdeed at the Comms Console because it says "Cannot use: Nobody to call" if you click the Comms Console. As an orbital Trader arrives you can use Rimdeed as intented.

Is this an expected behavior?

Might be an idea for a possible feature "Recruit pawns from universe" or "Recruit pawns from planet".
crashfly Jul 28, 2024 @ 7:07pm 
@imnotliveyet - you have to have the silver available to a beacon. if your silver is stored separately, then traders and rimdeed will not think you have any silver.
burgary Jul 28, 2024 @ 1:59pm 
No matter how much silver I have, it says "not enough $"
salt_babe Jul 19, 2024 @ 2:21am 
The previous Trade-in issue seems to be happening again?
Trade-in have no pawn nor sliver, but this only happens occasionally
I know you're busy so take your time
I am big fan of your mod.
Artorias Jul 10, 2024 @ 4:59am 
@MurkyWater ... Use the trade beacon to create a stockpile, and put the silver in that stockpile area.
Bulwark Jul 6, 2024 @ 11:03pm 
I'm confused, when I go to the service packages it tells me basically i'm too broke, yet I have around 7 thousand silver, enough to at least buy the log package. So how do I do this yet I have the goods there? I tried putting the silver on my pawn's equipment who is answering the terminal and such, didn't work, put it in my usual shelving units, nothing.
Astra Jul 5, 2024 @ 8:35pm 
upon further observation, it appears to be fine half of the time? some alien pawns of the race i got a debuff from were not counted for the precept, while others were.
Astra Jul 5, 2024 @ 8:13pm 
the sold to slavery fix seems to not be compatible with har's alien slavery precept, by which i mean selling any alien pawns will count to the alien slave sold thought. i tried so far with 3 different race mods, one of them, for some reason, counted as a human so no mood debuff, but the others all gave it after being sold to rimdeed. i have limited my modlist to only this mod and the har races to test after i found out that it was happening on my main modlist, and i have gotten the same result.
ThatGuy Jun 17, 2024 @ 4:57am 
Any chance for a settings option to remove the ban if you get some hires killed?
泪滴花束東雪蓮 Jun 5, 2024 @ 2:45am 
I used the third option of $8000, but it has been many days since I received my resume from Pawn, even more than 15 days. Can you add a setting in the mod for how long it will take for me to receive pawn's resume and how long it will take for Pawn to arrive?
Beta VI Verburyc Jun 1, 2024 @ 3:26am 
there a way to not get the leader of the entire shatered empire?
PatoPixelado May 24, 2024 @ 6:29am 
https://gist.github.com/HugsLibRecordKeeper/df87f1aac6780079c8a05b516ee498a8

when i click trade-in employees i get red errors in end for log.
Aulie May 18, 2024 @ 4:49pm 
I can literally roleplay as a 5 star luxury hotel with the hospitality mod, put community builder and hire applicants like a job simulator. Can't wait to use this.
Gek May 17, 2024 @ 5:44am 
Thank you for your reply.
But you misunderstood me a little. I perfectly understood the functionality of the Mod and I really like it. Thank you!

My questions concerned the script settings. There, in the scenario settings, in the “disable incidents” tab, there are your 3 settings from the Mod.
There is no description of what these settings do. That's why I ask.
I even tested it in god mode.

The point is that I create my own scenarios where I disable any random population replenishment. I am only interested in those replenishments that are associated with recruitment, captivity, childbirth... But not when a capsule with some fool falls on your head or when a pawn simply arrives from the edge of the map in random mode.

We are talking about script settings of the Starting Scenario.
Chicken Plucker  [author] May 14, 2024 @ 4:22pm 
@Hellzcatz - Hello! I will give you a quick explanation here.

RimWorld gives room for different worlds, and my factions come from their own (in some cases, their allies & enemies share worlds). There are services that just exist and capitalize on conflict like Rimmu-Nation and Rimdeed which operate in their own ways and have their own origins elsewhere. The center of the story is obviously the player where all of these meet and you can choose sides, interact with whoever and play out scenarios.

The VOID mod has a secret feature where you can cause all factions in the map to turn peaceful (non-permanently hostile ones) and allow you, the player, to deal with bigger threats alongside these factions who have now ceased fighting each other, while in another scenario, you try and stop VOID from activating a planet killer weapon.

Ultimately I think the best story is the one that unfolds for you guys so you can enjoy the game
Chicken Plucker  [author] May 14, 2024 @ 4:03pm 
@Gek - Hi, I will explain it to you here, but I believe the first subheading in the description explained it well in simple terms.

"This mod allows you to hire pawns."

Rimdeed appears in the comms console as an option, you need an orbital trade beacon near a silver stockpile in order to use their service.

Applicants - These are pawns applying to you. They have what is called an "application" which is just them trying to sell themselves to you, it has a basic user interface showing some of their best skills, traits and their comments towards you.

Arrival - The applicant you accepted arriving to your colony

Complaint response - The complaint system is just a joke. It doesn't do anything, it is a parody of poor customer service that is unhelpful and passive aggressive to customers. If you do have issues to report with the mod, you may comment here, but the feature in-game is just a joke.
Hellzcatz May 14, 2024 @ 2:05am 
Awesome mod, thank you a lot! I was curious about your other modes, by the way. But it seems to be A LOT. Can you point me where to start to undertand your "universe"? Or give me a quick explanation here? Anyway, love this mod, wish you the best!
Gek May 13, 2024 @ 2:03pm 
A witty description is good. But there needs to be a clear description of what the events of the scenario are

Remdeed: Applicants
Remdeed: Arrival
Remdeed: Complaint response

I can't understand what this means in the script settings.
Thank you
Chicken Plucker  [author] May 12, 2024 @ 6:53am 
@此猪八两重得名朱重八 - Hello, you will have to find a separate translation mod in the workshop, the mod does not support the language on its own, but translations already exist out there

@Sir George - Hello, yes as crashfly stated this could be because your orbital trade beacons aren't placed by the silver stockpile.

@Mr. Two - Unfortunately its hard to get a hold of my coders for bug fixes, let alone new features. I have decided to keep the mod simple as-is with its most important stuff working because not only do I have to pay for their time, but I have to wait for them to sort me out because they're usually freelancing for other modders too.
此猪八两重得名朱重八 May 12, 2024 @ 6:34am 
你好 请问mod支持中文吗
crashfly May 10, 2024 @ 6:44pm 
@Sir George - same thing as the author said earlier - do you have a trade beacon that detects the silver in your stockpile?
Duke Grant May 10, 2024 @ 5:58pm 
I have enough silver to buy the package but it keeps saying that i have no money
(not complaining I just need help)
Mr. Two May 6, 2024 @ 7:26am 
It would be a nice feature if I could hire temp workers for specific jobs. Like if I need someone with high medical for just a few days.
dptowne1 Apr 25, 2024 @ 2:58pm 
@Chicken Plucker
Deleted my last comment because I just had to wait just another day for the Apps to show up. Guess I'm just impatient. Lol.
Chicken Plucker  [author] Apr 25, 2024 @ 2:36pm 
@dptowne1 - It's a bug we've been trying to replicate up to now. At the moment we can only assume its a mod conflict until there's a solid step by step guide to replicate it or some kind of error log. For the time being, you can change the price in mod settings and compensate yourself with a free re-purchase
dptowne1 Apr 23, 2024 @ 2:29am 
Oh! No I did not.
Chicken Plucker  [author] Apr 23, 2024 @ 1:17am 
@dptowne1 - Do you have a trade beacon that detects the silver in your stockpile?

@sel - Mod gets a review by the automated system when I type in the change log, the AI has to go through the mod's description and etc. so it gets hidden from public view till it's back on.
dptowne1 Apr 23, 2024 @ 1:07am 
Strange... I have the money to hire peeps but it says I do not have enough money to buy any of the packages. Is there a fix for this?
sel Apr 22, 2024 @ 2:34am 
what made the mod disappear from the workshop this time??
I wasnt aware there was any game breaking issues. I have seen a literal skeleton show up in an application, but an easy fix is to not accept them. Also I dont see creepjoiners being in the apps being an issue. Why would they not try to infiltrate rimdeed to further the dark archotech's goals? more of a feature than a bug kinda thing.
Chicken Plucker  [author] Apr 20, 2024 @ 2:58am 
Hi all, running tests. Me and Taran have found a few bugs regarding Anomaly's creepjoiner, it seems the anomaly entities are trying to infiltrate Rimdeed and give you "fake" pawns that may or may not do creepy funky stuff to your colony later when you find out they aren't what they described themselves to be in their application.

I'm yet to replicate the "Applicant doesn't turn up" bug, but the trade-in bug may be sorted today because it seems to be linked to the creepjoiner issue. See you guys then
Chicken Plucker  [author] Apr 20, 2024 @ 2:58am 
@PremierVader - Hello mate, its large file is thanks to its source files and github related stuff. It's really there in the event of anything happening to me so people can maintain the mod, I've decided to leave it for Steam and wherever I upload it just so its prolific enough in the event of other sites losing the mod as well. It's more of a long term plan many years down the future if RimWorld is still going

I get its a slight inconvenience with the larger (than usual) file size, but I end up spending less time making different versions of mods where I have to keep deleting the source as well. I do maintain a ton of mods and its a bit of a hassle if I had to make a second version for all of them (or any alternate version)
PremierVader Apr 19, 2024 @ 4:12pm 
Hello! It would also be great if you can look in to optimizing the mod to require less space. No issue either way.
Chicken Plucker  [author] Apr 19, 2024 @ 5:01am 
Hey all, been extremely busy with my other mods and irl so apologies I've not been on the ball replying to every query here. I'll do that when I find time sometime today or the weekend.

I have been made aware of the bug where the pawn never arrives. Unfortunately there is no error log for this, and there's no way to currently, consistently re-produce the bug (So it's not even easy to determine if and when its a mod conflict). I'll try to get it fixed ASAP, but please be advised I do have to maintain other mods which is why these things take time. As soon as I can consistently re-produce it, I'll hand it over to one of my coders and they'll fix it.

After that is sorted out, I'll see if I can also re-produce the trading bug consistently to see if its a mod conflict or not.

Thanks guys, see you in a bit
MrYuk Apr 14, 2024 @ 4:11pm 
I am having the no one for sale and Rimdeed has no money issue. I am curious if anyone else is having this. I was looking back and I had it before when there was an update. Can't remember if it was something in this mod or another one of my mods that was conflicting things and making the error.
goannawoman Apr 9, 2024 @ 2:08am 
I'm disappointed that you can't put out a request for an applicant with a certain skillset. Getting sent random applications is no different than getting random raiders that you can imprison.