Slay the Spire

Slay the Spire

Library of Ruina
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Call of Fleet  [geliştirici] 23 Şub 2021 @ 2:31
Bug Report
Please report bug or issue there.

If game crashes, please select the "debug" between the "start" at the mts screen before start.
Then once game crashes, send me the log in mts.
Find the first "at" in log, only need this part.
Like:
core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at ...
at ...
En son Call of Fleet tarafından düzenlendi; 25 Şub 2021 @ 19:02
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340 yorumdan 46 ile 60 arası gösteriliyor
在三层boss点前的一个精英怪拿齐了四本魔法少女,但是在下两个?点并没有触发虚无弄臣镇压战。随后进入篝火
在结束了三层boss房间与安吉拉对话选择挑战后,虚无弄臣镇压战会覆盖原本的挑战(保留当前boss战的特殊效果,比如泣子的不视和邵的火烧)
虚无弄臣镇压战后出现掉落物菜单,无法继续前进至心脏层。
Page drop on non-librarian characters seems to be bugged, crashes after a winning a fight with an illegal argument on PageReward line 141

java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:65) ~[desktop-1.0.jar:?]
at lor.reward.PageReward.randomReward(PageReward.java:141) ~[LOR.jar:?]
at lor.reward.PageReward.<init>(PageReward.java:42) ~[LOR.jar:?]
at lor.relic.PageOfLibrarian.onVictory(PageOfLibrarian.java:308) ~[LOR.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)

random can return negative numbers, use Math.random()*'range', and add a check for negatives and null pointers! If there is a public repository i can commit a fix.
Call of Fleet  [geliştirici] 6 Mar 2021 @ 21:57 
İlk olarak Darkon tarafından gönderildi:
Page drop on non-librarian characters seems to be bugged, crashes after a winning a fight with an illegal argument on PageReward line 141

java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:65) ~[desktop-1.0.jar:?]
at lor.reward.PageReward.randomReward(PageReward.java:141) ~[LOR.jar:?]
at lor.reward.PageReward.<init>(PageReward.java:42) ~[LOR.jar:?]
at lor.relic.PageOfLibrarian.onVictory(PageOfLibrarian.java:308) ~[LOR.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)

random can return negative numbers, use Math.random()*'range', and add a check for negatives and null pointers! If there is a public repository i can commit a fix.
Fixed.
Page shouldn't drop on non-librarian characters.
Doesn't crash, but purchasing a key page while having the courier does not restock.
Call of Fleet  [geliştirici] 7 Mar 2021 @ 1:02 
İlk olarak Crash tarafından gönderildi:
Doesn't crash, but purchasing a key page while having the courier does not restock.
It's normal.
同时加载了脑叶mod,触发邀请信隐藏房间事件后选择进入房间时崩溃

12:25:42.842 ERROR core.CardCrawlGame> Exception caught
java.util.ConcurrentModificationException: null
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_144]
at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:69) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Call of Fleet  [geliştirici] 7 Mar 2021 @ 5:22 
İlk olarak Pokelypse tarafından gönderildi:
同时加载了脑叶mod,触发邀请信隐藏房间事件后选择进入房间时崩溃

12:25:42.842 ERROR core.CardCrawlGame> Exception caught
java.util.ConcurrentModificationException: null
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_144]
at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:69) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
还开了别的mod吧, 这个看不出是什么问题
İlk olarak Call of Fleet tarafından gönderildi:
İlk olarak Pokelypse tarafından gönderildi:
同时加载了脑叶mod,触发邀请信隐藏房间事件后选择进入房间时崩溃

12:25:42.842 ERROR core.CardCrawlGame> Exception caught
java.util.ConcurrentModificationException: null
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_144]
at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:69) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
还开了别的mod吧, 这个看不出是什么问题

好的,确实开了其他mod,不过这个bug开了几十局只出现过一次,没有可复现性。后面如果摸到条件能稳定复现了我再看看是不是应该在这反馈
Sanguine Desire deals damage and bleed ![AT]! times. i do not know what i means by ![AT]!.
im not sure exactly how this happend, but i went into a shop and there was only 2 pages to buy there instead of 3. If you are wondering, this was near the start of the run so i have not ♥♥♥♥♥♥ anywhere near all of the pages yet
Call of Fleet  [geliştirici] 7 Mar 2021 @ 21:28 
İlk olarak C-Vale tarafından gönderildi:
Sanguine Desire deals damage and bleed ![AT]! times. i do not know what i means by ![AT]!.
fixed
锁妈打死白夜后机制卡没出来 当场暴毙
İlk olarak 白给大队大队长 tarafından gönderildi:
锁妈打死白夜后机制卡没出来 当场暴毙
补充一下 又打一次没触发bug 第一次触发bug的时候有复活药水还有复活遗物 第二次没有复活的其他基本一样(没拿卡)
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340 yorumdan 46 ile 60 arası gösteriliyor
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