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I arrive at the expo location and try to click on it, but can't click on anything.
I had to force quit the game and restart it because it would not accept any operations.
The first year of the game was uneventful, and today, in the second year of the game, it occurred.
at MoreFactionInteraction.More_Flavour.Buff_Emanator.Apply () [0x00078] in <f3786688aa0e4fdea467e844348d9368>:0
at MoreFactionInteraction.More_Flavour.WorldComponent_MFI_AnnualExpo.ApplyRandomBuff (System.Predicate`1[T] validator) [0x0002d] in <f3786688aa0e4fdea467e844348d9368>:0
at (wrapper dynamic-method) MoreFactionInteraction.EventRewardWorker_ScienceFaire.MoreFactionInteraction.EventRewardWorker_ScienceFaire.GenerateBuff_Patch0(MoreFactionInteraction.EventRewardWorker_ScienceFaire,RimWorld.TechLevel,Verse.Pawn,RimWorld.Planet.Caravan,System.Predicate`1<Verse.ThingDef>,RimWorld.ThingSetMakerDef)
at MoreFactionInteraction.EventRewardWorker_ScienceFaire.GenerateRewards (Verse.Pawn pawn, RimWorld.Planet.Caravan caravan, System.Predicate`1[T] globalValidator, RimWorld.ThingSetMakerDef thingSetMakerDef) [0x00017] in <f3786688aa0e4fdea467e844348d9368>:0
at MoreFactionInteraction.More_Flavour.AnnualExpoDialogue.DetermineOutcome (System.String& annualExpoDialogueOutcome) [0x000e2] in <f3786688aa0e4fdea467e844348d9368>:0
at MoreFactionInteraction.More_Flavour.AnnualExpoDialogue+<>c__DisplayClass6_0.<DialogueOptions>b__0 () [0x00000] in <f3786688aa0e4fdea467e844348d9368>:0
at Verse.DiaOption.Activate () [0x00038] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DiaOption.OptOnGUI (UnityEngine.Rect rect, System.Boolean active) [0x000ac] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.Dialog_NodeTree.DrawNode (UnityEngine.Rect rect) [0x0014e] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.Dialog_NodeTree.DoWindowContents (UnityEngine.Rect inRect) [0x0006e] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
https://i.imgur.com/EQbcybe.jpg