RimWorld

RimWorld

[LTO] Colony Groups
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BICKLEY  [developer] Jan 1, 2021 @ 1:34pm
Suggestions
Have a suggestion you think would make Colony Groups even better?
Let us know below:
Last edited by BICKLEY; Jan 1, 2021 @ 1:34pm
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Showing 1-15 of 35 comments
Lord Aizen Jan 1, 2021 @ 10:01pm 
Hey, great mod! My only complaint is that the battle position button is hidden in the menu unlike defensive positions which is on the ui when you click a pawn/a group of pawns. It would be nice if it was either on the right click of the group or done the same as defensive positions.
BICKLEY  [developer] Jan 1, 2021 @ 10:47pm 
I'll add this to the list and look into it - can definitely see a use
ChazyPlays Jan 2, 2021 @ 2:47pm 
could you make it compatible with rimwar?
BICKLEY  [developer] Jan 2, 2021 @ 2:53pm 
ChazyPlays -

I thought it was compatible, what is the issue?
Nevore Jan 2, 2021 @ 3:35pm 
First off, love the look and feel of the mod, kudos for the work. Couple of things.

1) Battle positions needs a clearer trigger and it needs to have the ability to have more than one position saved. For reference rn I use Defensive Positions mod and it has four slots you can save positions to and you activate it direct from the pawn control UI.

2) It's a bit beyond the scope of the mod perhaps but there isn't a good all in one loadout integration for gearing up and going to a fight, then wind down and replace equipment. There's several mods that do some but no one does it all. Ideally I'd love at a click of a button send a group of pawns

1) Change their clothes and equipment to a role (eg your "builder" drops his hammer from Vanilla expanded strips off his clothes, changes into a suit of armour and grabs an assault rifle to fit the role "soldier".
2) Goes to a pre-planned defensive position.
3) Ideally then you can do the reverse and after the fight the pawn goes and changes back into civvies, drops the armour and guns back to the armor rack/shelf, picks up their tools and gets back to work.

Right now I'm playing with combinations of: Armor Racks, Gear & Go, Defensive Positions, Achtung!, WeaponsTab, Dubs Rimkit, Simple Sidearms, Better Pawn Control, Combat Extended.

All of which add parts of what of the picture but they don't integrate or else there's conflicts.

Yonto Jan 2, 2021 @ 4:15pm 
Can support for the Pawn Badge mod be added for a future version?
BICKLEY  [developer] Jan 2, 2021 @ 4:36pm 
Yeah Pawn Badge is on priority for compatibility fixes - should have it integrated within days.

Worst case, we will have to include our own version - but it will come soon
ChazyPlays Jan 2, 2021 @ 7:25pm 
Originally posted by BICKLEY:
I'll add this to the list and look into it - can definitely see a use
Well this is a epic pog moment now :undyne:
Darkmayke Jan 3, 2021 @ 7:29am 
Can you add the possibility of not managing the outfits, drugs, zone, food restriction and the planning work for the whole group?
In other words, an option that disables the "management" of the group.

Because I sometimes have a different outfit for hand-to-hand combatants and ranged combatants, there may be night owls in the group, or some with an addiction, or some with a rank that requires a certain level of food.

I think you see my point. :steamthumbsup:
Last edited by Darkmayke; Jan 3, 2021 @ 7:33am
BICKLEY  [developer] Jan 3, 2021 @ 7:40am 
Darkmayke - I'm curious, can you not still adjust their settings per pawn?
Darkmayke Jan 3, 2021 @ 7:47am 
I can, but as soon as there is a change, I have to redo everything.
BICKLEY  [developer] Jan 3, 2021 @ 7:58am 
Darkmayke - as in when there is a change to the manage menu settings?

I'm sorry, I am just unsure how you're experiencing an issue exactly.. if you don't set the group policy, it shouldn't effect your pawn policies
Darkmayke Jan 3, 2021 @ 8:00am 
Ah! in fact as soon as I create a group, it applies all the group policies to all the members of the group. I thought it was a feature of the mod and not a bug.
BICKLEY  [developer] Jan 3, 2021 @ 8:10am 
Oh, okay well that shouldn't Happen on creating a group - supposed to only apply once a police is selected. Will adjust

Thanks for report
Herb Jan 3, 2021 @ 9:40am 
Hey here are some thoughts.
1. Make adjustable sizes of the icons of a group, the problem is that I have 6 groups and the sixth is situated below the others. and if it is below it stays over the drop down menu of colonists from the group above. and even if you put thinner sized icons it still refuses to put everything in the row.
2. An mod settings menu.
3. maybe too much to ask, but it would be FKNG great to make compatibility with Numbers for better sorting pawns. a button "create group" at the top and "add to group" in the row with a pawn, similar to assign area, but with drop down menu.
4. the last and the most important thing. You are awesome, and I really need you to stay that way and keep up your work.
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