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I thought it was compatible, what is the issue?
1) Battle positions needs a clearer trigger and it needs to have the ability to have more than one position saved. For reference rn I use Defensive Positions mod and it has four slots you can save positions to and you activate it direct from the pawn control UI.
2) It's a bit beyond the scope of the mod perhaps but there isn't a good all in one loadout integration for gearing up and going to a fight, then wind down and replace equipment. There's several mods that do some but no one does it all. Ideally I'd love at a click of a button send a group of pawns
1) Change their clothes and equipment to a role (eg your "builder" drops his hammer from Vanilla expanded strips off his clothes, changes into a suit of armour and grabs an assault rifle to fit the role "soldier".
2) Goes to a pre-planned defensive position.
3) Ideally then you can do the reverse and after the fight the pawn goes and changes back into civvies, drops the armour and guns back to the armor rack/shelf, picks up their tools and gets back to work.
Right now I'm playing with combinations of: Armor Racks, Gear & Go, Defensive Positions, Achtung!, WeaponsTab, Dubs Rimkit, Simple Sidearms, Better Pawn Control, Combat Extended.
All of which add parts of what of the picture but they don't integrate or else there's conflicts.
Worst case, we will have to include our own version - but it will come soon
In other words, an option that disables the "management" of the group.
Because I sometimes have a different outfit for hand-to-hand combatants and ranged combatants, there may be night owls in the group, or some with an addiction, or some with a rank that requires a certain level of food.
I think you see my point.
I'm sorry, I am just unsure how you're experiencing an issue exactly.. if you don't set the group policy, it shouldn't effect your pawn policies
Thanks for report
1. Make adjustable sizes of the icons of a group, the problem is that I have 6 groups and the sixth is situated below the others. and if it is below it stays over the drop down menu of colonists from the group above. and even if you put thinner sized icons it still refuses to put everything in the row.
2. An mod settings menu.
3. maybe too much to ask, but it would be FKNG great to make compatibility with Numbers for better sorting pawns. a button "create group" at the top and "add to group" in the row with a pawn, similar to assign area, but with drop down menu.
4. the last and the most important thing. You are awesome, and I really need you to stay that way and keep up your work.