Space Engineers

Space Engineers

Industrial Overhaul - v1.7.2
Falieson Jan 24, 2021 @ 9:04pm
v1.1 - missing Niter?
I loaded an existing game w/ the 1.1 update and tried to mine a Niter asteroid and then the game crashes with missing object error. Really enjoying this mod otherwise!

2021-01-24 21:01:23.568 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START
2021-01-24 21:01:23.568 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END
2021-01-24 21:01:23.579 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent
2021-01-24 21:01:42.261 - Thread: 1 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:42.262 - Thread: 1 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:42.263 - Thread: 11 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:42.263 - Thread: 11 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:45.251 - Thread: 1 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:45.251 - Thread: 1 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:45.251 - Thread: 11 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:45.251 - Thread: 11 -> Critical: Definition of "MyObjectBuilder_Ore/Niter" is missing.
2021-01-24 21:01:45.399 - Thread: 1 -> GC Memory: 3324.17 / 3324.17 MB
2021-01-24 21:01:52.930 - Thread: 1 -> GUI Stats: Update 80.5652096666664, Draw 1.77612394444445
2021-01-24 21:01:55.891 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.SessionComponents.MyIngameHelpHandDrill.MyCharacterDetectorComponent_OnInteractiveObjectChanged(IMyUseObject obj)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.Character.Components.MyCharacterDetectorComponent.InteractiveObjectChanged()
at Sandbox.Game.Entities.Character.Components.MyCharacterClosestDetectorComponent.DoDetection(Boolean useHead)
at Sandbox.Game.Entities.Character.Components.MyCharacterDetectorComponent.<>c.<UpdateAfterSimulation10>b__14_0(Object context)
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
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Showing 1-4 of 4 comments
Cannon Fodder Jan 24, 2021 @ 9:51pm 
I'm experiencing this issue as well- everything was working perfectly until I tried to hand-mine a boulder with niter in it :P
Dr. David Livesey Jan 25, 2021 @ 5:28am 
samsies
spitt123 Jan 25, 2021 @ 8:20am 
same here please fix love this mod
Cannon Fodder Jan 26, 2021 @ 10:04am 
Now fixed- thank you!
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Showing 1-4 of 4 comments
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