Space Engineers

Space Engineers

Industrial Overhaul - v1.7.2
Clockwork168  [developer] Dec 31, 2020 @ 2:25pm
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Showing 1-15 of 64 comments
DNBANB Jan 1, 2021 @ 3:17pm 
Evening- I'm having a bit of a challenge getting through the initial set up. For the start up phase, I can build the assembly bench but it looks like the components required to build power sources need the assembly bench to complete. For example, I need electromagnets to finish a windmill or girders to finish solar but I can't do that without a powered assembly bench. Am I missing something?
Clockwork168  [developer] Jan 1, 2021 @ 3:45pm 
Solar panels are meant to be a higher-tier power source, but fully disassembling your starting pod will net you just enough electromagnets for a wind turbine. However, it probably wouldn't hurt to be able to produce them in the survival kit just in case, so I've pushed a small update for that
Last edited by Clockwork168; Jan 1, 2021 @ 3:51pm
DNBANB Jan 1, 2021 @ 4:18pm 
Thank you!
DNBANB Jan 3, 2021 @ 11:33am 
I'm having a bit of a hard time finding oil sands. I found some on my first world but started a new world and cant locate any.Do they spawn in specific biomes?
Mr. Kek Jan 4, 2021 @ 7:46am 
Hello! my apologies, but it appears that both the smelter and refinery are not smelting items, which makes us hit a road block early in the survival world

This mod is highest on the mod load order, but we are unsure as to why its not working

There also are no other mods that alter terrain or anything

it still seems like it'd be a really fun mod! but nothing other than the survival kit could actually refine it!

send help!
Clockwork168  [developer] Jan 4, 2021 @ 6:02pm 
First off, double-check that you have enough power generation to run the equipment. Power requirements for most production blocks are now a fair bit higher than vanilla, and it seems to be tripping people up occasionally. If power is good, upload the world save to the workshop and i'll take a look
bunbun Jan 5, 2021 @ 3:18pm 
Any idea why a few items like plastic wont show up for Isy's inventory script?
danz409 Jan 5, 2021 @ 3:32pm 
Originally posted by Clockwork168:
Solar panels are meant to be a higher-tier power source, but fully disassembling your starting pod will net you just enough electromagnets for a wind turbine. However, it probably wouldn't hurt to be able to produce them in the survival kit just in case, so I've pushed a small update for that

if only trees can be punched you could add some sort of dynamo or basic thermo electric that would give ~10kw, maybe some sort of solar mirror. something to get started at the vary least. there just not being an option unless you salvage something is just... blarg..
Clockwork168  [developer] Jan 5, 2021 @ 6:57pm 
I really do wish I could find a way to have trees drop stuff :steamsad:

For now though, I've made all parts for turbines craftable in the survival kit, so you no longer have to break your pod down

Actually ran into that myself, Bunbun. Most likely because my plastic is technically an ingot type, so most inventory managers don't recognize it for auto-crafting unfortunately
bunbun Jan 6, 2021 @ 7:29am 
Originally posted by Clockwork168:
I really do wish I could find a way to have trees drop stuff :steamsad:

For now though, I've made all parts for turbines craftable in the survival kit, so you no longer have to break your pod down

Actually ran into that myself, Bunbun. Most likely because my plastic is technically an ingot type, so most inventory managers don't recognize it for auto-crafting unfortunately

Is rubber listed the same way, because that actually shows up on Isy's? And if its listed as an "ingot" would it not show up listed under ingots then? Because it not showing there either.

Is the an inventory script that you would recomend that will function with your new awesome mod? Or any other way to keep a certain stock of subcomponents?
Seyeght Jan 8, 2021 @ 3:26am 
The only mod I have installed is this one, and neither the Smelter or the Refinery will process Stone. Is the Survival Kit the only way to process Stone now?
BaalEvan Jan 8, 2021 @ 4:12am 
@Seyeght Smelter and Refinery works on my setup, but i needed battery on station because powerconsumption was higher than power output from 3 wind turbines
Solundor Jan 9, 2021 @ 9:48am 
I don't understand the wind turbines, no matter how many turbines I place down on the same level regardless of distance, the maximum output is 17kW even if I make scaffolding in the shape of a v
https://steamuserimages-a.akamaihd.net/ugc/1681498640432178682/AF294D4B2A43FC318B6738ECCA1E5EBB924ECD41/

edit: I just went 10 block up and 10 block across and it's still just capped out at 17kW
Last edited by Solundor; Jan 9, 2021 @ 10:13am
usurpine Jan 9, 2021 @ 5:27pm 
"Oil products are more complex; the Oil Sand must first be separated in a Bitumen Extractor, then run through an Oil Cracker to turn it into useful products, some of which must be further processed." I have one simple problem with that, the Oil cracker doesnt do anything then pulling the crude oil into it. But doesnt crack the oil I have lots of energy on the grid, it doesnt complain about no energy.
So what else is needed that it will crack oil ? I already build a gasoline tank, too.
Last edited by usurpine; Jan 9, 2021 @ 5:53pm
Wakanatus Jan 9, 2021 @ 6:42pm 
I've also noticed some little things that you might want to check out.

Atmospheric thrusters seem to be able to function without the rare components probably intended to be required. They only require steel plates at the moment, everything else like metal grids, titanium plates, etc., just go towards reinforcing the block. The Sci-Fi thrusters seem fine though.

I noticed that when I placed an autoloom, it could only craft plates, like a plate stamp. So I took a peek in the mod folder and noticed in 'Data\CubeBlocks_New\CubeBlocks_Production.sbc', under the definition for the AutoLoom, in BlueprintClasses the class was set to 'PlateStampComponents'. I set mine to 'AutoLoomComponents' and it resolves the issue. Not sure if this is a unique issue, since I haven't seen anybody else mention it. I deleted the mod folder and reinstalled it, just in case it was a weird download, but it persisted.

Great mod!
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