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Love the mod so far!
- Uranium (in boulder form)
- Titanium (underground deposit)
- Niter (in boulder form)
I'm guessing the boulders MIGHT be intentional, as rare low-yield deposits, but I dont think the Ti deposit is. Has anyone else spotted behaviour like this? Could be a bug, or just some conflict with all the other mods I have installed (eg DNSK which also introduces its own ores) :P.
A titanium and Lithium deposit also spawned together, but idk if that was just fluke or another bug since ores arent supposed to spawn together with this mod I believe.
One other thing, I spotted a few Carbon boulders too, are these supposed to exist? The ores refine properly and I can make stuff from the carbon, but I only see carbon referred to in the guide in the context of refining from crude oil so idk.
Anyway great mod! Loving how things start to look like proper industry once you get going... Now the only thing to do is work out how to fit it all onto my rover using only small grid metal wheels, no rubber on mars after all ;)
DNSK does cause some slightly weird behaviour, the Carbon ore it adds actually matches up with my Carbon ingots. I do have a separate compatibility patch in the works that should let the two mods work together a little more seamlessly
I suggest when somebody grind down a lithium battery they will get "Discharged lithium Power Cells" and they have to put it back in the assembler to recharge them
If someone wants to exploit like that, that's their choice
The concrete blocks are kinda supposed to be not great as armor, since they're a relatively low-tier block, made from what would otherwise be a literal waste product. Can buff them up somewhat if the general feeling is that they're too weak, however
- Increased Missile damage to 20,000 (from the frankly useless 500 of vanilla)
- Increased Missile explosion radius to 6 (from 4)
I've been doing some testing and with these new missiles after some NPC drone with single missile launcher obliterated my bace, and i must say these new missiles are just too OP.
Yes vanilla missiles was pretty useless leaving only dents to light armor and scratches heavy armor, but 40x damage buff is just too much. Now these missiles almost one shot LG heavy armor. Also just throwing this here too, these overhaul missiles don't require uranium or platinum what vanilla missiles need, making overhaul missiles little cheaper to make.
My thoughts about balancing these is to tone back down missile damage to somewhere more reasonable, 2500-5000 dmg? Explosion radius is fine, missiles are meant to be good splash damage.
However I feel like gravity generator components are much too heavy. For starters they take about 300kgs of materials to craft but weigh a hefty 800kg.
This results in massive weight differences, for example a tier 1 large grid welder is 700kg but a tier 3 is 5700kg. I dont see how the welder upgrade is ever going to be so much better that I want to give up 5000kg of cargo lift capacity per welder. (this gets worse when you consider tier 2 is somewhere inbetween in performance but only weighs 1600kg)
If the weight of the component was let's say, halved to 400kg down from 800kg, the welder would end up being 3700kg, still very heavy, but not unreasonable for an end game tool.
Also while I am talking about ship welders and grinders, they all seem to have the same range and build/grind speeds.
I dont know if you'd technically consider this to be a feature suggestion but I'm also having serious issues with the electron banks, but not from a gameplay standpoint, my poor GTX1060 just really doesn't like rendering them. Would it be possible to get a lower poly version, some more aggressive LOD, or my favourite solution, have the block be low poly but encased in vanilla tinted glass to obscure the graphics drop?