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{
override void SetItem(EntityAI item)
{
if (item)
{
InspectMenuNew.UpdateItemInfo(layoutRoot, item);
if (!m_item_widget)
{
Widget preview_frame = layoutRoot.FindAnyWidget("ItemFrameWidget");
if (preview_frame)
{
m_item_widget = ItemPreviewWidget.Cast( preview_frame );
}
}
m_item_widget.SetItem(item);
m_item_widget.SetView( item.GetViewIndex() );
m_item_widget.SetModelPosition(Vector(0,0,1));
PPERequesterBank.GetRequester(PPERequester_InventoryBlur).Start();
}
}
}
Put this in your mod please. it's breaking expansion navigation.
Accepted, but i need more info about place where i need to put it.