DayZ
CookerExtendedMod
Taryn Oct 4, 2022 @ 4:47pm
Conflict: Expansion Navigation and Expansion Market/Trader
The Dev team of our server found a conflict in the mod that causes players who inspect an item with middle mouse to get a blurred screen effect when they open their expansion map or talk to the trader. We have a fix for this, but it can't be implemented without mod author permission due to not being able to repack or modify the mod.

To the mod owner: If you want the fix, please add me on steam or contact me on discord: Taryn#1638
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Showing 1-2 of 2 comments
Taryn Jan 6, 2023 @ 9:34pm 
modded class InspectMenuNew extends UIScriptedMenu
{
override void SetItem(EntityAI item)
{
if (item)
{
InspectMenuNew.UpdateItemInfo(layoutRoot, item);

if (!m_item_widget)
{
Widget preview_frame = layoutRoot.FindAnyWidget("ItemFrameWidget");
if (preview_frame)
{
m_item_widget = ItemPreviewWidget.Cast( preview_frame );
}
}

m_item_widget.SetItem(item);
m_item_widget.SetView( item.GetViewIndex() );
m_item_widget.SetModelPosition(Vector(0,0,1));
PPERequesterBank.GetRequester(PPERequester_InventoryBlur).Start();
}
}
}

Put this in your mod please. it's breaking expansion navigation.
[}{@P40K]KemperKrasno  [developer] Jan 16, 2023 @ 3:29pm 
Originally posted by Taryn:
modded class InspectMenuNew extends UIScriptedMenu
{
override void SetItem(EntityAI item)
{
if (item)
{
InspectMenuNew.UpdateItemInfo(layoutRoot, item);

if (!m_item_widget)
{
Widget preview_frame = layoutRoot.FindAnyWidget("ItemFrameWidget");
if (preview_frame)
{
m_item_widget = ItemPreviewWidget.Cast( preview_frame );
}
}

m_item_widget.SetItem(item);
m_item_widget.SetView( item.GetViewIndex() );
m_item_widget.SetModelPosition(Vector(0,0,1));
PPERequesterBank.GetRequester(PPERequester_InventoryBlur).Start();
}
}
}

Put this in your mod please. it's breaking expansion navigation.

Accepted, but i need more info about place where i need to put it.
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