Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
 This topic has been pinned, so it's probably important
MajorXAce  [developer] Nov 29, 2020 @ 2:59am
Bug Reporting
Before you Report Anything
Keen and Steam have a known bug with mods that results in mod corruption. This is not an issue with the mod itself, but an issue with the files on your hard drive. Follow these steps to resolve this issue:
  1. Navigate to C:\Program Files (x86)\Steam\steamapps\workshop (or wherever your steam install is located).

  2. In that folder, locate and delete appworkshop_244850.acf (244850 is the ID number for SE)
    • Note: Only the first two steps are required to hash check your downloaded mods, you can try to resolve just using these two steps and relaunching.
  3. Navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\244850 (or wherever your steam install is located).

  4. Select/Highlight all numbered folders inside the 244850 folder and delete them.

  5. Navigate to C:\Users\YourUserId\AppData\Roaming\SpaceEngineers\Storage (or wherever your steam install is located).

  6. Select/Highlight all folders + files and delete them.



Crashes
If your game crashed with my mod, first make a test world with just it and then try and see if it crashes. If it still does go ahead a post the log on pastebin.com and link it here. I also need the steps to produce the issue on my end aswell.

Everything Else
Try to describe the issue the best you can and post any pictures or videos if you have them. Also provide me with steps to produce the issue.

Known Bugs
  • MAC damage bug when using Shoot On/Off in control panel or leaving the control seat before animation completes.
  • On/Off Animations have sync issues in MP
  • On/Off Animations can break if toggled too quickly.
  • Deckgun can get stuck in wrong position if turned off at inopportune times
  • MAC shots aren't always visible for non-shooters
  • Missiles can't be manually guided in manual mode.
  • Archers' DPS displays incorrectly
  • Breakwater has a bug effecting cycling ammo in survival, waiting on a WC fix otherwise need to do a destructive reversion of them.
Last edited by MajorXAce; Jul 29, 2021 @ 7:06pm
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Showing 1-15 of 115 comments
Masterofgaming22 Nov 29, 2020 @ 3:35am 
Not sure if my version of the mod has updated from steam yet as it usually takes awhile for steam to push it through but something new for the static bug,

it seems like it will affect the vanilla gattling gun and UNSC weapons (or any weapon that utilizes vanilla gattling gun sound effects, ie Ravenbolt's Compact Gattling Guns), but the trigger is, fire either the gattling gun or any UNSC weapon, and the other will be static. The vanilla gattling sound will affect all UNSC weapons, but UNSC weapons will only affect the gattling sound.
https://www.youtube.com/watch?v=bG-1-i2yxlA
Last edited by Masterofgaming22; Nov 29, 2020 @ 3:41am
MajorXAce  [developer] Nov 29, 2020 @ 3:51am 
Now that is very strange, the setting I disabled does not have anything to do with what you're experiencing. Though it does seem you atleast found the trigger so I'm going to attempt to reproduce it the same way.

With that said my guns don't use the vanilla firing audio, so I honestly don't know why they're related. Hopefully thats a clue for me to fix it.

Video was very helpful by the way.
Last edited by MajorXAce; Nov 29, 2020 @ 3:53am
MajorXAce  [developer] Nov 29, 2020 @ 4:19am 
Okay I was finally able to reproduce it, though it seems I can only do it if I don't use https://steamcommunity.com/sharedfiles/filedetails/?id=1931509062

I don't know exactly what's causing it but I do have an idea now, though If I'm right I'm going to have to change all my models to fix it. So I'm going to try my idea with one model to see if it does fix it or not.
Last edited by MajorXAce; Nov 29, 2020 @ 4:20am
MajorXAce  [developer] Nov 29, 2020 @ 4:21am 
For the time being, try that mod if you haven't already and see if it still happens with it enabled.
Masterofgaming22 Nov 29, 2020 @ 4:43am 
The mod fixes the 'vanilla' Gattling Turret, but the ravenbolt compact gatling will still cause issues. I thought maybe it had to do with weaponcore, so I tried the 'vanilla' OKI turret, but it didn't cause any issues. Using the gattling turrets from the small ship mega pack (concept or regular) would cause the static to happen again, and vice versa. PDC turret doesn't cause any issues either. I'm not sure of any other mods that I'd be able to test that'd seem likely to cause issues, was mainly doing ones I knew had a 'gattling' type of turret.

That being said, I'm willing to part with those if it means having this wonderful mod without the TV static every time a drone decides to come near my base
Last edited by Masterofgaming22; Nov 29, 2020 @ 4:48am
MajorXAce  [developer] Nov 29, 2020 @ 4:49am 
Ideally you should be able use all of them if you want to, I'm honestly stumped right now though. I'm trying to find the common part in the guns with the issue and the idea I had didn't work so I'm looking through the files closely to hopefully find the issue.
MajorXAce  [developer] Nov 29, 2020 @ 6:10am 
I found a solution, I don't know why but there appears to be something wrong with the .wav files. They sound fine but once the trigger happens all of them break. However after converting them to xwm, the issue disappears regardless of what mods are running.

So I'll convert all of the audio to xwm from now on, and you should be good to use any mod. Thanks for the help troubleshooting.

As a bonus it does reduce the file size.
Last edited by MajorXAce; Nov 29, 2020 @ 6:11am
Masterofgaming22 Nov 29, 2020 @ 12:11pm 
Originally posted by MajorXAcE:
I found a solution, I don't know why but there appears to be something wrong with the .wav files. They sound fine but once the trigger happens all of them break. However after converting them to xwm, the issue disappears regardless of what mods are running.

So I'll convert all of the audio to xwm from now on, and you should be good to use any mod. Thanks for the help troubleshooting.

As a bonus it does reduce the file size.
Glad I could help
HATE Recon Nov 30, 2020 @ 6:47pm 
For some reason the charge on the MAC Cannons, specifically the Mark IX,starts in the negative when ammo is added. Also, if the cannon is loaded when the world is saved, and then the world is loaded, the ammo disappears. It functioned fine initially so I'm not sure what broke it, though I did add a jump drive to the ship. I will test with the drive turned off and see if I have the same issue.
MajorXAce  [developer] Nov 30, 2020 @ 10:05pm 
That's strange, are you sure the ammo is gone and not loaded into the gun. The info panel will say if the gun is loaded or not.

Let me know how the jump drive testing goes, I'll get in game and do some testing in a bit.
CloverXVI Jan 29, 2021 @ 12:41pm 
I can't get the missile pods to fire unless i toggle shoot in the control panel. Can I get some help?
MajorXAce  [developer] Jan 29, 2021 @ 1:12pm 
Thats not a bug it's just how weaponcore works, most of the options are in the toolbar. Put the pods in a group, add the group to your toolbar and use the option Toggle Click to Fire. If enabled that group will fire while LMB is pressed. You should check out the weaponcore guide in the description for more options and instructions.
CloverXVI Jan 29, 2021 @ 3:35pm 
Originally posted by MajorXAcE:
Thats not a bug it's just how weaponcore works, most of the options are in the toolbar. Put the pods in a group, add the group to your toolbar and use the option Toggle Click to Fire. If enabled that group will fire while LMB is pressed. You should check out the weaponcore guide in the description for more options and instructions.
Thanks for the clarification. Great mod by the way!
Headslammer Mar 22, 2021 @ 9:53am 
I dont think the Shiva Missiles are working properly, they seem to do little to no damage
MajorXAce  [developer] Mar 22, 2021 @ 10:56pm 
I haven't looked at the damage values for the version in a bit but I haven't changed anything. They should behave the same. Is this on single player or multiplayer?
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