RimWorld

RimWorld

Locks 2: Lock Them Out!
Evil Star Aug 5, 2021 @ 1:55am
Feature request - misc robots support
Hi, I really appreciate the time spent into this mod. Are there plans to add support for Misc robot races.

Looks like the only solution for now is to "hold open" the door. Adding race inclusions does not seem to work sadly.

Example adding every single haulbot race does not allow the haul bot to go through the door.
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Showing 1-12 of 12 comments
Tony93 Aug 5, 2021 @ 6:37pm 
If you put the apparel filtter without any clothes the robots can pass
fatsnowman123 Aug 11, 2021 @ 9:18pm 
@Tony93
Doing this also allows prisoners through. The race option needs to be fixed
Dutrascd Aug 29, 2021 @ 5:10pm 
up
WanderingPenguin Aug 30, 2021 @ 8:35am 
Posting this work around here, because it will eventually get burried in the comments section:

Regarding the compatibility issue with Misc Robots:

If you want to be able to specifically allow your robots you can do this as a temporary work around, but it requires the use of Dev Mode.

1. Activate Dev Mode.

2. Shift-click all of your robots, or if you have their base stations in one specific area just deactivate them all and then drag select over them.

3. Open the Debug Actions Menu, which is located at the top of the screen when dev mode is activated. I should be the fourth icon from the left that looks like a play button over a cogwheel.

4. In the filter box type in "Wear apparel (selected)". The action should be highlighted after you type this in or just look for it in the menu, under the Pawns section. Make sure you do this while all the robots are selected.

5. From the sub menu that opens (wear you can select a specific apparel), select something that is rather rare and that you're not going to have pawns walking around with. For my personal use I selected Archotech Erasers as I never use these, and I have never seen enemy raiders spawn in with them (this will slightly inflate colony wealth depending on how many robots you have, but for late game use this is negligible). After you select the desired apparel close the menu. You should be able to click any of the robots and it will now show the apparel in the robot's inventory.

6. Select a door, open the Access tab, and hit the + button in the top right corner (which is right below the close button), select the Apparel filter, this will add it to the door.

7. In the search box type the name of your apparel that you gave all the robots earlier, again for my purposes I chose Archotech Erasers so that is what I selected here as well. When it shows up in the box click it, that will add it to the filter list.

8. With the newly filtered door still selected, press the Copy button on the bottom action bar. This will copy the exact filter settings from the door in question (so if you have other filters on the doors that you want applied en mass make sure they are also on that particular door).

9. Select another door that you want to allow robots through, then use the Select similar tool (hotkey is set to R by default) and drag over any other doors you want them to access.

10. Press the Paste button on the bottom action bar. This will Paste the settings you copied earlier to all the doors.

If anyone knows how to easily create something like a dummy apparel that can only be spawned in, please share that info. I've never modded the game myself so I don't know how easy that would be to do.
F1tgal911 Sep 18, 2021 @ 6:00am 
The workaround won't work because the "misc robots" cannot wear any clothes.
Blinty Sep 23, 2021 @ 10:18am 
Pikaderp's idea worked - adding a piece of gear to the robots via dev mode, and then allowing that particular item allows the robot to open doors as they wish. I tried a different item of clothing and that caused the look of the robot to become a pink square, so do try and go for the Erasers (or something else that isn't worn!)
Shackleberry Nov 1, 2021 @ 4:32pm 
I've uploaded an accompanying mod to add a new robots rule which allows robots to go through doors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2643570026
Hemlock Dec 1, 2021 @ 3:50pm 
Originally posted by Shackleberry:
I've uploaded an accompanying mod to add a new robots rule which allows robots to go through doors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2643570026


Does this also cover the Autocleaner mod? (https://steamcommunity.com/sharedfiles/filedetails/?id=2051042827&searchtext=autocleaner)
Shackleberry Dec 1, 2021 @ 4:00pm 
Originally posted by Hemlock:
Originally posted by Shackleberry:
I've uploaded an accompanying mod to add a new robots rule which allows robots to go through doors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2643570026


Does this also cover the Autocleaner mod? (https://steamcommunity.com/sharedfiles/filedetails/?id=2051042827&searchtext=autocleaner)

Not at the moment but it probably wouldn't be difficult to add; I'll try and take a look at some point this week.
idl0r Dec 27, 2021 @ 9:16am 
Having the same issue. Just trying the mod from Shackleberry now
idl0r Dec 27, 2021 @ 9:24am 
Seems to work fine. Thanks!
Having it as default would be really handy though. Now I have to fix all my doors :/
Last edited by idl0r; Dec 27, 2021 @ 9:25am
Volg Apr 30, 2022 @ 6:48am 
Originally posted by Shackleberry:
I've uploaded an accompanying mod to add a new robots rule which allows robots to go through doors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2643570026

any chance you can fix the other issues people are complaining about like animal pens etc. as well?

And while you are digging in the code can you learn anything that may explain why this mod will not work with "mint"? i have seen other complain about this mod and one of the mint mods i do not use, but i have the exact same issue with another mint mod installed. the config button just does not show up when you click on a door. I assume the mint mods are doing something to the UI that prevents this button from showing.
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