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They seem to be all over the place. In one of my games nearly every major European dynasty (Welf, Makedon, among others) picked it exclusively.
It might be my mods (improved dynasty legacies?) break it but I reckon it's worth taking a look at.
The requirements for Maritime Trade are that either you previously unlocked it, OR the dynasty head holds at least one coastal province, and has a capital in various regions along the Indian Ocean (specifically East Africa, India, the Arabian peninsula, Persia, and Burma).
Anyhow, I just quickly loaded into the game to check, and it seems the perks are working as intended - they only show up for dynasties whose heads meet the above criteria, and when I loaded into European dynasties, the perk was not available for the taking. I can probably keep an eye on it when running my test games, though, just in case.
Unless the other mods explicitly modify my code (which I doubt), there shouldn't be compatibility issues with other mods as my perks are added in a file separate from vanilla, so anything that modifies vanilla perks should be fine. Do you think there might be a mod that randomly gives out dynasty perks for whatever reason? Another possibility is if for whatever reason another mod modifies what parts of the world map falls under the above regions (so for example it considers, say, the Duchies of Thrace and Duchy of Rome as part of the Persian region).
Only other thing I can think of is if those other dynasties own territory in the above region - so for example, say, the ERE owns a bit of Persia or something, or the Welfs won a Crusade and also got some extra land in north Arabia.
[04:44:00][gameconcepts.cpp:187]: Game concept 'indian_ocean_pirate' has an alias to itself, this is not allowed
[04:44:02][lexer.cpp:332]: File 'music/aachen_flavor_pack_music.txt' should be in utf8-bom encoding (will try to use it anyways)
[04:44:02][lexer.cpp:332]: File 'music/harran_flavor_pack.txt' should be in utf8-bom encoding (will try to use it anyways)
[04:44:02][lexer.cpp:332]: File 'music/tuyuhun_flavor_pack_music.txt' should be in utf8-bom encoding (will try to use it anyways)
[04:44:14][event_target_links.cpp:1832]: Failed to fetch a valid landed title 'b_socotra'
[04:44:14][event_target_links.cpp:1832]: Failed to fetch a valid landed title 'b_socotra'
[04:44:15][jomini_effect.cpp:311]: Variable 'RICE_siberia_courtier_skill_delay' is set but is never used
[04:44:15][jomini_effect.cpp:318]: Variable 'RICE_picked_oracle_of_amun_proper' is used but is never set
[04:44:15][jomini_effect.cpp:318]: Variable 'RICE_socotra_hosted_poetry_contest_no_prize' is used but is never set
[04:44:15][staticmodifier.cpp:148]: Modifier 'RICE_harran_historical_last_of_the_harranians' was not used by the script or code but exists in the database, this is a waste
[04:44:15][staticmodifier.cpp:148]: Modifier 'RICE_harran_historical_ibn_nabhan' was not used by the script or code but exists in the database, this is a waste
[04:44:15][pdx_data_factory.cpp:912]: Could not find data system function 'Kingdom'
[04:44:15][pdx_data_factory.cpp:697]: Failed converting statement for 'Kingdom'
Error: geographical_region trigger [ Wrong scope for trigger: landed title, expected province ]
Script location: file: file: events/RICE_red_sea_events.txt line: 1115; RICE_red_sea_event_trigger line: 39
[12:50:47][jomini_script_system.cpp:169]: Script system error!
Error: geographical_region trigger [ Wrong scope for trigger: landed title, expected province ]
Script location: file: file: events/RICE_red_sea_events.txt line: 1189; RICE_red_sea_coastal_event_trigger line: 20
RICE_red_sea_coastal_event_trigger = {
OR = {
any_held_county = {
is_coastal_county = yes
geographical_region = world_africa_west
}
any_held_county = {
is_coastal_county = yes
geographical_region = world_africa_east
}
}
}
Edit : No idea why i said Not really at the start of the post.
If More Holdings adds or modifies geographic regions I would assume it wouldn't cause issues, I was thinking if it for example removed or changed provinces on the map that might cause the issue. When I'm done with work today I can try testing it with More Holdings and seeing if I can reproduce the crashes, though, to be certain.
In the meanwhile, just to be safe, do you have your entire modlist that you were using when you get the CTDs?
I just tested only More Holdings and RICE in-game, and I could not reproduce any CTDs when triggering the events. I'm suspecting then it might be another one of your mods in conjunction with RICE. Are you using any other mods?
Alert when you can demand conversion|mod/ugc_2545408987.mod
Beautiful Females|mod/ugc_2228828005.mod
Better AI Education|mod/ugc_2303479637.mod
Divine Plunder - Raiding Tenet|mod/ugc_2450321381.mod
Doctor Fix - AI Will Now Hire Court Physicians|mod/ugc_2432176898.mod
Duplicate Icon Project|mod/ugc_2375119809.mod
Easier High Kingdom of the North Sea|mod/ugc_2438483464.mod
Fair Ladies|mod/ugc_2245415465.mod
Fair Lords|mod/ugc_2248667521.mod
Interaction Icon Project|mod/ugc_2378432770.mod
Invite Custom Character|mod/ugc_2552406061.mod
Knight Manager|mod/ugc_2293272317.mod
Less Intrusive "Child of my Dynasty" Notification|mod/ugc_2465586701.mod
Less Old Wives - AI Men Marry Younger Fertile Women|mod/ugc_2265131712.mod
LessCadetBranches|mod/ugc_2523146323.mod
Lulu's Events|mod/ugc_2259464577.mod
More Holding Graphics|mod/ugc_2262523658.mod
More Regional Innovations|mod/ugc_2252354244.mod
More Religion Tenets Slots|mod/ugc_2218249327.mod
More Traits - Commander|mod/ugc_2430763812.mod
No more special building religious requirements|mod/ugc_2432516187.mod
Notification when any courtier wants to leave|mod/ugc_2545408251.mod
Regional Immersion and Cultural Enrichment (RICE)|mod/ugc_2273832430.mod
Search for Noble & Debutante|mod/ugc_2548045112.mod
Units Graphics|mod/ugc_2432960150.mod
VIET Events - A Flavor and Immersion Event Mod|mod/ugc_2227658180.mod