Stellaris
Halo: Forerunner Ships & Portraits
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force728  [розробник] 25 листоп. 2020 о 11:23
Suggestions
Post suggestions that you would like to see in this mod.
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Показані коментарі 115 із 126
Ships firstly, More orgins like one where there at the hight of there power kinda like a fallen empire, Another orgin where your the remants. Also mega structors like the Ark, Halo rings, etc there own goverment type etc
I second what Mason said. Maybe a future idea could be a Fallen Empire that is The Flood or maybe a crisis. This mod could really grow into somthing great. its been on the first page for a month. Creating a patreon might be a good idea, definitely people interested in pitching money. myself included. thx again for your time man.
Автор останньої редакції: Old Druid; 28 листоп. 2020 о 15:38
Custom districts for Shield Worlds?
force728  [розробник] 2 груд. 2020 о 17:07 
Цитата допису Vorula:
Custom districts for Shield Worlds?

Already working on it.

@Old Druid & ☭ mason531 ☭: I can add new origins and a special government type. As for adding new megastructures, that was always something I wanted to expand on, so I'll see what I can do.
@force728 so I have a question do you plan on adding ships if not whats the obstacles your facing?
I'm not well versed in Halo's Forerunner lore beyond whats in the first three games, and Halo Wars, but after some more thinking,

1. Armies. As I understand it, Warrior Servants and Sentinels made up the bulk of the Forerunner military forces, so what about Warrior Servant and Promethean / Sentinel armies, more powerful than the default assault armies but more resource intensive? You could probably add on War Sphinxes, too.

2. Buildings - I don't have many ideas on how to get started here, but off the top of my head:
-A Forerunner Building that serves as a fortress, spawning dedicated defense armies similar to those I mentioned above. If you wanted to expand on this, perhaps the fortress could be upgraded into a line installation, providing a sizable amount of Forerunner defense armies as well as an FTL Inhibitor?

-A citadel, similar to one on the ark. Since it's a "supraluminal communications array," it could probably provide a number of bonuses and jobs, providing administrative capacity, a handful of defense armies, etc. Likewise, the presence of a citadel could unlock construction of barrier towers which would further reduce orbital bombardment damage (amount of barrier towers could be capped at a low number.)

- A library / cartographer, which could provide a handful of researcher jobs or custom jobs (Lifeworkers?) but provide major research bonuses, but only one per planet.A major asset for dedicated tech worlds.

-Sentinel factories, max one or two per planet, which provide additional robotic population growth speed.

For further balance, the buildings could be expensive and/or only buildable on Forerunner worlds (Maethrillian, shield worlds, etc.)

Lastly, more expansion on the rates. I'm familiar with setting the leading Forerunner rate in the policies menu, but I can't help but feel like you could expand further on this. Perhaps buildings that can provide jobs based upon said rates? Like for example, ruler-level Builders, which could provide minor percentage bonuses to megastructure build speed or resource output, as well as pop resource output. Lifeworkers could provide minor bonuses to pop growth speed, as well as society research, Miner rate jobs could provide percentage bonuses to technician and miner output, Juridical rate jobs could provide stability and administrative capacity.

I know this is mostly a portrait mod and not a total empire overhaul, but my two cents since you're looking for additional content :P
Hey again force - would you consider asking LordZarmack if you could make his flood replacer mod for the scourge compatible with your Halo mods? I had compatibility issues with it and the Promethean portraits mod before where the portraits were turning invisible if you remember from way back
Any possibility of making the halo mega structures(ark, high charity, merethrillian, halo ring, shield world, dyson sphere world, etc) in a seperate mod
"but there are some cases when using the Dreadnought or Flagship's XL weapons specifically, they tend to fire from the star."

It might be because the emitter isn't present on the mesh, though sometimes It can be a vanilla bug (that's been in the game for many years)
force728  [розробник] 24 груд. 2020 о 23:49 
@Era: I think you're right., I don't know why this would be an issue right now. I never had a problem like that before when I made the nsc ships for the Legacy era mod.
The meshes for those ships might not have had an emitter placed inside the model in the first place (though I'm not sure who actually made them or when, I'm assuming it was a long time ago by other devs for the journey mod?) It should Hopefully be an easy fix (assuming you know how to convert and open the mesh in the needed program with the appropriate stellaris plugin for flairs, emitters, etc)

Also, I'm not gonna lie- I'm honestly tempted to remake that Sojourner Dreadnought (Dragoon) model for you in google sketchup or something, Its one of my most favorite ships and the current one looks like a potato =P

You'd have to make or find a texture though
Here are some suggestions I thought of:

The Sentinel/Promethean Race: Lets you play as Sentinels/Prometheans. Leader Portrait could be Mendicant Bias!

Light the Rings: An Edict/Decision that lets you light a single Halo Ring, or the entire Halo Array, and wipe out all life within a huge radius around them that is not on a Shield World, Ring World/Halo Array, or the Ark (or Maethrillion of course). Just make sure your own Pops are safe and sound!

Oh, and I think you should change the acquisition requirements for some of the Edicts. You have an edict that requires another Edict as a prerequisite, but you cant choose it later on but only at the start. You then have another Edict like that as well. I think at the very least, Claim the Mantle should be something you can get later on, because right now its not possible to get all three Edicts if you wanted to.

Those are my big three suggestions.
force728  [розробник] 31 груд. 2020 о 15:04 
Цитата допису DisasterZone:
Here are some suggestions I thought of:

The Sentinel/Promethean Race: Lets you play as Sentinels/Prometheans. Leader Portrait could be Mendicant Bias!

Light the Rings: An Edict/Decision that lets you light a single Halo Ring, or the entire Halo Array, and wipe out all life within a huge radius around them that is not on a Shield World, Ring World/Halo Array, or the Ark (or Maethrillion of course). Just make sure your own Pops are safe and sound!

Oh, and I think you should change the acquisition requirements for some of the Edicts. You have an edict that requires another Edict as a prerequisite, but you cant choose it later on but only at the start. You then have another Edict like that as well. I think at the very least, Claim the Mantle should be something you can get later on, because right now its not possible to get all three Edicts if you wanted to.

Those are my big three suggestions.

Hey thanks for the suggestions but to clarify:

I already made a mod for that. A link is in the description under Promethean/Sentinel portraits and it's compatible with this mod so you can use it together. I also made Contender-class AI as portraits in both mods as well.

I'm working on adding a decision to fire the Halo rings but I haven't made much headway into making it work yet but the groundwork like icons and descriptions are done. Just have to finish the event setup.

This mod doesn't have edicts so that may be another mod you're using and I'll think about expanding the Mantle later down the line.
I was wondering if your would make a more horizontal in design titan to go with the nsc ship-set since that set are all of that horizontal and not vertical design pattern
Цитата допису force728:
Цитата допису DisasterZone:
Here are some suggestions I thought of:

The Sentinel/Promethean Race: Lets you play as Sentinels/Prometheans. Leader Portrait could be Mendicant Bias!

Light the Rings: An Edict/Decision that lets you light a single Halo Ring, or the entire Halo Array, and wipe out all life within a huge radius around them that is not on a Shield World, Ring World/Halo Array, or the Ark (or Maethrillion of course). Just make sure your own Pops are safe and sound!

Oh, and I think you should change the acquisition requirements for some of the Edicts. You have an edict that requires another Edict as a prerequisite, but you cant choose it later on but only at the start. You then have another Edict like that as well. I think at the very least, Claim the Mantle should be something you can get later on, because right now its not possible to get all three Edicts if you wanted to.

Those are my big three suggestions.

Hey thanks for the suggestions but to clarify:

I already made a mod for that. A link is in the description under Promethean/Sentinel portraits and it's compatible with this mod so you can use it together. I also made Contender-class AI as portraits in both mods as well.

I'm working on adding a decision to fire the Halo rings but I haven't made much headway into making it work yet but the groundwork like icons and descriptions are done. Just have to finish the event setup.

This mod doesn't have edicts so that may be another mod you're using and I'll think about expanding the Mantle later down the line.

Ah, my bad. I didn't mean Edicts, I meant Civics, the things you choose when making an empire and add one more of after researching a certain Society technology and then paying 250 influence.
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