Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Manually convert them over to a single template
Downside: Manually have to switch templates over every spawn
Upside: Can actually edit/disband existing militias
2) Leave them as seperate templates
Downside: Loads of templates.
Upside: Easier so long as having loads of templates doesnt bother you
3) Delete them upon spawning
Downside: Gamey
Upside: Meta-ish unless you go down Quality because then they are actually fairly proper divisions.
Maybe if I spent a fkton of time researching it and trying stuff I could have a nice and simple way to do it.
Alternative way of doing the militias would be to have a slightly gamey option of 'unlock division template' at which point any further spawning will have reloaded the base template, thus allowing any existing units to be deleted/edited but then future ones spawn off a new template. This is something I just thought of while writing the previous and I think this might be the option I go with now that I realized it because it's not that bad, I can have it be named something like 'reorganize existing militias' with a tooltip 'unlocks currently raised militias to allow them to be deleted and edited.'