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As long as the sector macronames remain unchanged it *should* work, but since I did never test it I can not promise it.
I assumed it would be something like that, thank you for the quick response and of course for the great mod.
I can't find the Claymore, is it possible it got aggro'd and destroyed before I could get there?
Not quite, yaki like to find and take it at the start of the game, I need to eventually change its spawnlocation to prevent that.
@lawletl
None of them are for players. They were made before that was a thing and I wont change it either as I am not big on player xenon ships.
It's Gharial Mk1 and has a lot of xenon spawning around it with hacking warnings, these are normal right? Although i don't know if there is another mod that interfierce but first wave was ok the PE's did try to attack me, the second wave with the K's they are not moving
Normal behaviour, they will not chase you but protect the derelict instead to prevent you from easily capturing it.
By the way thanks for the mod i'm enjoying it a lot
Don't know then, not aware of anyone else having an issue with the AI being so passive.