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Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Harmony.RimWarMod+SettlementDestroyed_Patch.Postfix (RimWorld.Planet.WorldObject __instance) [0x00060] in <72a841c7ead74706b616f676810d6e38>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldObject.RimWorld.Planet.WorldObject.Destroy_Patch1(RimWorld.Planet.WorldObject)
at RimWorld.ScenPart_StartInSpace.PostGameStart () [0x003b9] in <6bd54acd70fa4c2290b05198ee9e0846>:0
at RimWorld.Scenario.PostGameStart () [0x00014] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Game.InitNewGame () [0x001b4] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Planet.IncidentUtility.ResolveWarObjectAttackOnSettlement (RimWar.Planet.WarObject attacker, RimWar.Planet.Settlement parentSettlement, RimWar.Planet.Settlement defender, RimWar.RimWarData rwd) [0x009d4] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.ArrivalAction () [0x00162] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.WarObject.Tick () [0x0004f] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.Tick () [0x00001] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.TickManager.DoSingleTick () [0x000bb] in <d72310b4d8f64d25aee502792b58549f>:0
Edit: The error was actually causing my game to lag. I had to deactivate the mod to get my performance back to normal.
System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Planet.IncidentUtility.ResolveWarObjectAttackOnSettlement (RimWar.Planet.WarObject attacker, RimWar.Planet.Settlement parentSettlement, RimWar.Planet.Settlement defender, RimWar.RimWarData rwd) [0x000e5] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.ArrivalAction () [0x00162] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.WarObject.Tick () [0x0004f] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.Tick () [0x00001] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch1(Verse.TickManager)
Verse.Log:Error(String, Boolean)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
Something else I'm trying to figure out is why this mod is affecting the AI for the Alien Versus Predator mod. For some reason they don't play nice and it rips out most of the Xenomorph's brains.
https://gist.github.com/97137a60dbdfa709ad346bd483b4842f
Sometimes though, friendlies attack and they come to the main place in your base. Unfortunately, even walls won't keep them and your friends makes holes here and there because the door was a little too far away.
It's actually really annoying.
This is the latest error message
Could not resolve reference to object with loadID 8914287 of type RimWar.Planet.Settlement. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWar.Planet.Settlement curPathRelToParent=/settlementsInRange
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWar.Planet.Settlement:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
And thats after a great many more error messages that looked similar but start with a different load ID
Large Modlist btw
also this save is running off an autosave so something could've happened or gone wrong there
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Harmony.RimWarMod+SettlementDestroyed_Patch.Postfix (RimWorld.Planet.WorldObject __instance) [0x00060] in <d2b77d36e8f14968a06f55556c9fe7b5>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldObject.RimWorld.Planet.WorldObject.Destroy_Patch1(RimWorld.Planet.WorldObject)
at RimWorld.ScenPart_StartInSpace.PostGameStart () [0x003b9] in <6bd54acd70fa4c2290b05198ee9e0846>:0
at RimWorld.Scenario.PostGameStart () [0x00014] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Game.Verse.Game.InitNewGame_Patch2(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Im using SoS
Thanks, that bit of info helps a great deal!