RimWorld

RimWorld

Rim War
Torann  [developer] Sep 7, 2020 @ 9:05pm
Bug Reports
Please post your bug reports here.
Include the error log and description of the event (how to recreate the error).
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Showing 76-90 of 603 comments
Special Lizard Sep 13, 2020 @ 9:39pm 
I'm having a hard time figuring the fine details out but I think this mod doesn't like it if you start with SoS in space. I have no issue with going into space mid game however. Hope this helps,

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Harmony.RimWarMod+SettlementDestroyed_Patch.Postfix (RimWorld.Planet.WorldObject __instance) [0x00060] in <72a841c7ead74706b616f676810d6e38>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldObject.RimWorld.Planet.WorldObject.Destroy_Patch1(RimWorld.Planet.WorldObject)
at RimWorld.ScenPart_StartInSpace.PostGameStart () [0x003b9] in <6bd54acd70fa4c2290b05198ee9e0846>:0
at RimWorld.Scenario.PostGameStart () [0x00014] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Game.InitNewGame () [0x001b4] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Last edited by Special Lizard; Sep 13, 2020 @ 9:40pm
Dinoman Sep 13, 2020 @ 11:12pm 
So the mod is throwing up errors again, this is the only thing it's sending over and over:

System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Planet.IncidentUtility.ResolveWarObjectAttackOnSettlement (RimWar.Planet.WarObject attacker, RimWar.Planet.Settlement parentSettlement, RimWar.Planet.Settlement defender, RimWar.RimWarData rwd) [0x009d4] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.ArrivalAction () [0x00162] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.WarObject.Tick () [0x0004f] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.Tick () [0x00001] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.TickManager.DoSingleTick () [0x000bb] in <d72310b4d8f64d25aee502792b58549f>:0

Edit: The error was actually causing my game to lag. I had to deactivate the mod to get my performance back to normal.
Last edited by Dinoman; Sep 14, 2020 @ 1:36pm
Getting an error when I form a caravan. Pawn freeze in place and won't move despite it being daytime. (Not resting)

System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Planet.IncidentUtility.ResolveWarObjectAttackOnSettlement (RimWar.Planet.WarObject attacker, RimWar.Planet.Settlement parentSettlement, RimWar.Planet.Settlement defender, RimWar.RimWarData rwd) [0x000e5] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.ArrivalAction () [0x00162] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.WarObject.Tick () [0x0004f] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWar.Planet.Scout.Tick () [0x00001] in <aca8bae956b44b47915046ee0e731e55>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch1(Verse.TickManager)
Verse.Log:Error(String, Boolean)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
Torann  [developer] Sep 15, 2020 @ 12:37am 
Latest update should resolve a lot of the errors for actions against settlements. Found out that destroyed settlements still exist as a world object, it's just despawned so war objects were happily attempting interaction with destroyed settlements.
Dinoman Sep 15, 2020 @ 11:11am 
Originally posted by Torann:
Latest update should resolve a lot of the errors for actions against settlements. Found out that destroyed settlements still exist as a world object, it's just despawned so war objects were happily attempting interaction with destroyed settlements.

Something else I'm trying to figure out is why this mod is affecting the AI for the Alien Versus Predator mod. For some reason they don't play nice and it rips out most of the Xenomorph's brains.
Docalophagus Sep 15, 2020 @ 2:24pm 
Traders are failing to spawn when they come to visit me. I get the "Nearby Activity" and can see them on the map but they never load in. Also, I no longer seem to be getting quests.

https://gist.github.com/97137a60dbdfa709ad346bd483b4842f
Mroy Sep 15, 2020 @ 4:31pm 
I keep getting attacked by friendlies. it says its a Raid or a siege and they even call in mortars when its a siege. The joke is that you can just take their stuff since they are friendlies.

Sometimes though, friendlies attack and they come to the main place in your base. Unfortunately, even walls won't keep them and your friends makes holes here and there because the door was a little too far away.

It's actually really annoying.
[Я_Я] OMG67 Sep 16, 2020 @ 7:13am 
Whenever I reload a save or exit the game and reenter, my alliances and wars dissappear, meaning I have to go to the RimWar menu and declare an alliance with my alies again, and declare war again.
Fumblesneeze Sep 16, 2020 @ 9:23am 
I tried this mod for the first time and when the first enemy scouting party raids my settlement it spawns a raid every frame with a new raid notification. Can't continue to play as after a second of in game time there's literally 60 raids spawned. No errors in the debug log.
TwangyTable Sep 16, 2020 @ 2:27pm 
The game started to stutter, every few seconds it will freeze
This is the latest error message

Could not resolve reference to object with loadID 8914287 of type RimWar.Planet.Settlement. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWar.Planet.Settlement curPathRelToParent=/settlementsInRange
Verse.Log:Warning(String, Boolean)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRefList(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRefList(String)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWar.Planet.Settlement:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

And thats after a great many more error messages that looked similar but start with a different load ID

Large Modlist btw

also this save is running off an autosave so something could've happened or gone wrong there
Fumblesneeze Sep 16, 2020 @ 3:15pm 
Problem I mentioned earlier seems to be an incompatibility with Hospitality mod.
Jamos Sep 16, 2020 @ 3:35pm 
can't Generate a world, getting this error:

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWar.Harmony.RimWarMod+SettlementDestroyed_Patch.Postfix (RimWorld.Planet.WorldObject __instance) [0x00060] in <d2b77d36e8f14968a06f55556c9fe7b5>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldObject.RimWorld.Planet.WorldObject.Destroy_Patch1(RimWorld.Planet.WorldObject)
at RimWorld.ScenPart_StartInSpace.PostGameStart () [0x003b9] in <6bd54acd70fa4c2290b05198ee9e0846>:0
at RimWorld.Scenario.PostGameStart () [0x00014] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Game.Verse.Game.InitNewGame_Patch2(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Im using SoS
Last edited by Jamos; Sep 16, 2020 @ 4:21pm
Torann  [developer] Sep 16, 2020 @ 6:33pm 
@Fumblesneeze
Thanks, that bit of info helps a great deal!
Torann  [developer] Sep 16, 2020 @ 6:34pm 
Based on these reports, I'm going to add SoS/2 and Hospitality on the list of conflicting mods until I have some more time to look into what's causing the conflict.
UnluckyMichael Sep 17, 2020 @ 12:01pm 
Whenever a caravan makes it to my settlement it disappears from the world map but doesn't show up at my base? I've had this save for 150 days, I've experienced the frozen world map bug but restarting the game usually fixed this, now it's unfrozen but as I said any caravan that makes it to my base disappears.
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