Crusader Kings III

Crusader Kings III

Princes of Darkness
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Sparc  [developer] Sep 2, 2020 @ 12:21pm
Change Log
Princes of Darkness, Version 1.0.1 , September 2, 2020.

- POD_patron.txt file added! We love hour patrons! Thank you for your support! - Sparc
- Fixed Discipline Perks picking to allow you to choose if you have the advanced trait. - Sparc
- Fixed diablerie to move one generation lower at a time. - Sparc
- Removed our cool Dark Ages font because not compatible with all systems. - Sparc
- Rome's control malus has been nerfed. - Karde
- Added the Shadow Reconquista (De Ruiz) and Ferals of Livonia (Qarakh) realms. They are also recreatable if destroyed. - Karde
- Corrected the Lhiannan dynasty motto. Again. - Karde
- Sybil won't tank the renown of the whole Lasombra clan by her mere existence any longer. - Karde
- Localization fixes: prey restrictions, death reasons, scheme modifiers, perks, Code of Tremere, Raktasadhus and Ordos. - FaolDeTeine
- Typo fix for Izhim ur-Baal's "one true love" event. - Sparc
- Hungry Montano getting pale is not a bug, its a feature! Vampires should #GetPink by being reguarly fed! - Sparc
Last edited by Sparc; Sep 2, 2020 @ 12:26pm
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Sparc  [developer] Nov 30, 2020 @ 9:03pm 
Princes of Darkness, Version 1.2.1.3 "Metamorphosis" Update Changelog, November 30th, 2020
- Fixed for resonance effect determination, now hidden. - Sparc
- Fixed issue with Lasombra not getting option to spawn shade armies. - Sparc
Sparc  [developer] Feb 28, 2021 @ 4:28pm 
Princes of Darkness, Version 1.2.1.4, "Inquisition" Update, Change Log, February 28, 2021

# Inquisition! - Karde, Kukul, Sparc, Wata and Khorvale
- Added a game rule for the Endgame Inquisitors difficulty. - Karde
- Added the Holy Heal perk. - Karde
- Ask the Pope decision. - Kukul and Karde
- Invite Prospect decision. - Kukul and Karde
- AI Inquisition heir creation events and templates - Karde and Kukul
- Inquisition dynasties house modifiers - Kukul
- 3 Inquisition lifestyle events - Kukul
- Characters for Sisters of St John, Red Order, St James - Kukul
- Added the Conversion perk of the True Faith Lifestyle tree. - Karde
- Small history changes (Louhi, Rodrigue, Gauthier). - Karde
- Scripted the Penance perk of the true faith tree. - Karde
- Also added a maintenance event for vampires to come back from the Shadow Inquisition religion, they were not invited. - Karde
- Vampires looking for jobs in Inquisitors courts will now be politely shown the door. - Karde
- The True Faith lifestyle is done (although the graphics aren't as pretty as the others). - Karde
- True faith and medicine perks added to the auto assign perks script for vampires. - Karde
- Added True Faith lifestyle xp for successful find the lair scheme. Higher gain if the vampire killed was lower generation. - Karde
- Ordinated characters have a 10% chance of gaining True Faith on ordination. Same for Von Murnau becoming hunters. - Karde
- Added True Faith or Beatific traits to Inquisitors characters. - Karde
- Also added it to the few vampires that qualify for it, even though they can't earn xp in this tree for now. - Karde
- Added rewards to "Pyrrhic victories" in the find lair scheme. - Karde
- Inquisitors will now get their lifestyle trees filled at the start like vampire do. - Karde
- Tweaked find lair duels to be more interesting and understandable. - Karde
- Added the lore introduction events for Inquisitors. - Karde
- Added Independnet Hunters faith for lapsed Inquisitors and independent non-Inquisitorial hunters. - Sparc
- Random Shadow Inquisitors and Indpendent Hunters Coats of Arms. - Sparc
- Inquisitors spawned by the endgame crisis will now always accept a vassalization offer from a player inquisitor. - Karde
- This behavior is forewarned to players in the main Inquisition warning event of 1420. - Karde
- The Inquisition warning event will actually show up to warn you about the Inquisition. - Karde
- Added a post war maintenance event that makes vampires holder go away when a war is won by an inquisitor. - Karde
- Scripted oculi dei recruits are now order member. - Karde
- Rodrigue now starts with the duchy of Viscaya. - Karde
- You can demand conversion of independent inquisitors. - Karde
- Added a check to avoid inquisitors being proposed as knights for the invite champions decision, although I couldn't reproduce this error in the first place. - Karde
- Hunters can now be embraced. True Faith characters still can't. - Karde
- Same for the exsanguination execution method. - Karde
- Tweaked the masquerade exposure maintenance event to have it not fire for non vampires. - Karde
- Fixed the control the townfolk building. - Karde
- Embraced characters lose the order_member trait during the embrace. - Karde
- Added a Karl Schrekt chain of events. - Karde
- Inquisition event type theme icons. - Hastur
- Society of Saint George dynasty. - Sparc
- Turn Hunter event. - Khorvale and Kukul
- Knights of Santiago tabbard. - Sparc
- Shadow Inquisition Nuns in Habits. - Sparc
- Red Order wears Red. - Sparc
- Added renown gain for Hunters executing vampires. - Sparc
- Added renown gain for Hunters finding the lair of vampires and destorying them. - Sparc
- Added renown gains for dynasty modifiers for canon Shadow Inquisition dynasties. - Sparc
- Added Oculi Dei to the von Murnau "ruler always hunter" maintenance event. - Karde
- Nerfed the leaders of the rebel Inquisition cell. - Karde
- The great prospects given by the various Inquisition objective now start with mortal trait and not hunter, so you can ordinate them as your heir. - Karde
- "East Francia" renamed to "Germany" in the von Murnau objective. - Karde
- Integrated Kukul's tweaks for non canon Inqui playthrough. - Karde
- Invite prospects decision is less costly overall. - Kukul
- New Legacy Track for Shadow Inqusition orders. - Kukul
- Inquisition/Vampire diplomatic relations fix - Kukul
- Inquisition alternative to release for hooks - Kukul
- Learn True Faith from a friend. - Wata
- Added additional Sword of St. James characters. - Karde

# Blood Sorcery - Thaumaturge
- Blood Sorcery GUI! - Thaumaturge
- Blood Sorcery: Path of Blood, Mars, Curses, Neptune's Might and Focus of the Mind. - Thaumaturge

# Oblivion
- Added Haunting Crime Doctrine, criminalizing wraiths, shunning oblivion and possession. - Sparc
- Added missing wraith effects. - Sparc
- A necromancer must now be in the same location as the victim to ritually murder them and transform them into a wraith. Etrius has to physically grab Ponticulus' junk at Ceoris. - Sparc
- Skuld oblivion discipline power can strip ghouls and revenants of vampire blood, potentially killing them. - Wata
- Ashes to Ashes localization. - Wata

# Camarilla vs. Sabbat
- Camarilla and Sabbat buildings. - Kukul
- Camarilla and Sabbat Gangrel will stop collapsing civilization for funzies as soon as they convert. - Karde
- Added Sabbat Paths of Enlightenment faiths, holy sites, Coat of Arms charge. - Sparc
- Fixed and moved the Sernog Monastary location. - Sparc
- New Coats of Arms for various holy sites: Ceoris, Hunedoara and Sernog Monastery. - Sparc
- Small fixes for the new Sabbat religion. - Karde
- Camarilla, Sabbat and new Tzimisce event type theme icons. - Hastur
- Added Gangrel COA event theme. Fixed broken Banu Haqim COA event theme in Thorns events. - Sparc
- New Camarila and Sabbat Faith Buildings. - Khorvale

# Ghouls & Revenants
- Revenant/ghoul buildings - Kukul
- Revenant Bloodgorged objective decision: "Steal the Secrets of Vitae". - Kukul
- Revenants can now targeted with a blood bond scheme. - Sparc
- Released ghouls will now lose their blood bond hooks and positive opinion of their domitor. - Sparc
- Khazi revenants are now scaly. Khazi motto fixed. - Sparc
- 18+ immortal age for revenants set. - Sparc
- Fixed a bug in transmogrification that was preventing really beautiful or really ugly domitors from making their ghoul thralls ugly or beautiful. - Sparc
- Calomena Forsaken's buildings. - Kukul
- Ghouls can use a vampire prisoner to create a ghoul - Kukul
- Vampire Dukes and higher tier tiles will create a single ghoul thrall depending upon their faith restrictions. - Sparc

# New Events - Karde
- Vampire childer education events. - Karde
- Added an event for your childe to try to eat you as soon as you embrace him. - Karde
- Added 21 new custom investigations. - Karde
- Included an event chain around Ulf's Hall. - Karde
- Added 8 events regarding your unlanded knights. - Karde
- Knights events can't happen with your childer now. - Karde
- New regional person events. - Karde
- Added the tier 3 of education events : presenting your childe to the court. - Karde
- Canon Character Content for Mithras, Helena, Absalon. - Karde
- Kuei Jin invasion of Anda. - Karde

# 3D Portraits
- Community Flavor Pack Compatibility Submod. - Sparc
- Fixed nudity bug in ruler designer. - Sparc
- Fixed weight slider and muscle slider in ruler designer. - Sparc
- Adjusted portrait environment for more dramatic lighting. - Sparc
- Added Ancient Egyptian Clothing for Egyptian Setites, models courtesy of Owlcoholic. - Sparc
- Mithrasist hats are now red. - Sparc
- Blood Gorged Eyes. - Wata
- Frenzy Eyes. - Wata
- Sanitized some DNA that was causing vampiric childer to grown horns. - Sparc
- Knights of Shadow Reconquista tabbard. - Sparc
- 44 new portraits:
Wata: Theodora Anna Romanovich, Calida, Dieter von Karlach, Tautginas, Trajan, Alacrinis, Iontius, Maatkare, Usama, Alaric the Younger, Eileen, Julia Antasia(redone). Made Caine, Zilah, Irad, Enoch look younger
kukul: Tanith, Irad, Enoch, Zilah, Caine, Annazir, Marcellus of Alexandria, Bezprym Slatikov, Adrian Szantovich, Lucretia von Hardtz, Lotta of East Kiilt, Hrothgar of Nordreyjar, Camille Duchesne, Hippolyta, Mireia Subira, Nefertiti, Lacplesis, Tomislav of Bulgaria, Periander, Marcus Licinius, Olugbenga, Jhunakhai, Dominus the Warmaster, Arjan of Utrecht, Agnethe of Skane, Al-Ashrad, Armin Brenner, Demdemeh, Borovich of Pomerania, Nova Arpad, Razkoljna, Raiya of Oghuz, Florescu of Bukovina, Zdarvka of Chornobyl, Landuff of Palemero, Nicodemus of Reims.

# Various
- Vampire building update and AI prioritization - Kukul
- Blood Hunger and Masquerade meter GUIs. - Thaumaturge and Sparc
- Caitiff objective decision: establish your own bloodline! - Wata, Hastur and Sparc
- Duel when attempting to imprison vampires. - Wata
- Train childer disciplines. - Wata
- The localization for disciplines perks is now accurate and complete. - Karde
- Added flavour localization to most discipline trees. - Khorvale
- Reworked a number a number of discipline perks to fit lore/game limitations better. - Khorvale
- Corrected some spelling. - Khorvale
- Elders from the Assamite, Baali and Brujah now have their full disciplines list. - Karde
- Elders from the Cappadocian, Gangrel and Lasombra now have their full disciplines lists. - Karde
- Elders from the Malkavian, Nosferatu, Ravnos, Salubri and Setites now have their full disciplines list. - Karde
- Elders of the last four clans (Tremere, Tzimisce, Toreador and Ventrue) have their full disciplines list - Karde
- Torpor and blood potency improvements. - Wata
- Vampires won't create cadets houses anymore. - Karde
- Insults for vampires based on clan. - Sparc
- Same for the disciplines page on the wiki. - Karde
- Nerfed (finally) the +knight effectiveness of the martial lifestyle tree. - Karde
- Reworked opinion from defines. Characters don't care as much about culture and parent/child relationship. They care much more about being in the council if they are powerful. - Karde
- Integrated PDX nerf of diplomacy skill into character opinion. - Karde
- Tentative fix of the vassal contract being blocked if an AI ruler changes a thing before you got this vassal. - Karde
- Fix for the London Mithraeum that Sparc made only buildable for Via Diabolis and Tartaros, thus proving that he is truly a Baali. - Karde
- Brujah are now opposite of Assamites. - Sparc
- Added the most convoluted maintenance event ever to have the AI actually replace buildings. - Karde
- To make it work, some changes to province files. - Karde
- Added Game Rule for chosing between DAV20 and V5 rules: this impacts disciplines and trait icons, more to come. - Sparc
- Vampire Coats of Arms updated for V:TM V5 Symbols. - Sparc
- Random Ravnos now get appropriate Coats of Arms, not just Indian COAs. - Sparc
- Unquartering. Random cadet dynasties will no longer default to quartered shields. - Sparc
- Fix to needs new dynasty effect for generating coats of arms and non-lowborn random splat courtiers. - Sparc
- Started creating a few Temporaral Heads or Religions: Cainite Hersey/See of Nod and Calomena's Forsaken. - Sparc
- Integrated PDS hotfix changes. - Karde
- Continued fixing the world initialization events quirks. - Karde
- Fixed some initialization events being character events where they shouldn't. - Karde
- Changed the holy war for kingdom localization to say that it's per 50 years and not lifetime. - Karde
- Added an "empty" tag to our maintenance events, which seems to improve their triggering reliability. - Karde
- With this, the initialization event finally triggers on game start, meaning you have blood potency and masquerade exposure at the beginning. - Karde
- Tweaked the replace building script to more aggressively trigger. - Karde
- Chimerstry localization doesn't reference technology from the future anymore. - Karde
- Tweaked the replace buildings script to be less aggressive to players. - Karde
- The cover up Masquerade decision now tells you when your religion doesn't care about the Masquerade. - Karde
- Ordos faiths added as an option for Malkavian characters in Custom Character Creator. - Sparc
- Added an objective for Tal'mahe'Ra religion characters. - Karde
- Unified the Naktanchara with the underworld realm of the Naga: Patala. - Sparc
- New Faith Buildings. - Khorvale
- Moved Szlachta creation to perk Transmogrify the mortal clay to prevent it being useless (formerly giving bonus to Szlactha troops that only become available after getting the next perk). - Khorvale
- Gave Tzimisce shapes fixed Prowess bonuses and bigger attraction debuffs (maybe too much). - Khorvale
- Added instant dread gains to Vicissitude transformations. - Khorvale
- Attempted to standardize some code, probably to karde's great consternation. - Khorvale
- Added silly easter egg. - Khorvale
- Added another safeguard against ill vampires. - Karde
- Lacplesis is now Latgalian. - Karde
- Fixed a broken effect in the shapeshift modifier. - Karde
- Diversified NPC predator type allocation. - Sparc
- Religion of Ignorance and Faith of Innocence for hapless mortals. - Sparc
- Some mortals know about and support the Shadow Inquisition, without being hunters. - Sparc
- More hunters and vampires will spawn as random courtiers. - Sparc
- Player decision to start Crusades/Great Holy Wars by faiths with appropriate tenets, max piety level and 1000 piety. - Sparc
- Nagaraja can no longer exsanguinate prisoners, but they can devour them which also satisfies their blood hunger. - Sparc
- Innocent mortals will be sacrificed less by Hunters and some Vampires for being heretics. - Sparc
- Nakurtum and her childe are now Road of Ahura Mazda following new information. - Karde
- Fix for African Duchy Capitals. - FaolDeTeine
- Update for Sèitheach, now a revenant. - FaolDeTeine
- Fix for random barons. - Sparc

# Integrated Mods
- Integrated Show More Traits Mod. Thanks to FunGaming44. Further modified by Wata.
- Integrated More Realm Capital Mod. Thanks to Myrianne.
- Integrated Window Dynasty scrollable by Samdy.

# Patrons
- Head of Faith titles for Antediluvian Patron Faiths. - Sparc
- Added Antediluvian Patron Faith to primary kingdoms for Patron War Bookmark. - Sparc
- Revised Patron Faiths: tenets, coats of arms, icons, holy sites. - Sparc
- Added Patron Antediluvian Coat of Arms. - Sparc
- Patron Characters: Patrick Ramos, Gabriel Felipe de la Casta, Lilian Szantovich, Stoffer Ravensburg, Miguel Barbaneagra, Mokano, Bjorik, Lucius Salinas, Abaddon Natasson, Faustus, Lael O'Ruairc, Hakon Fystond, Bimbee, Anatolios Tenebris, Eridanus, Xenephon, Wilhelm Shelborne, Rotislav Vovkulaka, Antariksha-Chandra Hastur, Mathieu, Gorm, Hannibal Barcid - Sparc
- Patron character nerfing. - Karde
Last edited by Sparc; Feb 28, 2021 @ 4:29pm
Sparc  [developer] Mar 7, 2021 @ 9:01pm 
Princes of Darkness, Version 1.2.2, Hot Fix for "Inquisition" Update, Change Log, March 8, 2021

- Being a hunter is now a valid criminal reason for a vampire faith to revoke titles, imprison and excute without incurring tyranny. - Sparc
- The house modifiers for ALL houses will now appear at 1375 bookmark. - Sparc
- Bloodgorged can now create more ghouls with a prisoner vampire. - Sparc
- Daughters, Kiasyd and Impundulu issues with inheriting disciplines. - Sparc
- Disable Patron Religious Head Duchies for 1230 bookmarks. - Sparc, Karde
- Caitiff custom bloodline decision does alter coat of arms potentially for dynasty and realm. - Sparc
- Make “The Dream” empire have a Tyrian Purple map color. - Sparc
- Egyptian/Nubian Alexandrites, Panehesy and Nefer-mer-Isis houses get Ancient Egyptian clothing. - Sparc
- revenant children will start with faith of their children, unless that is ignorance. - Sparc
- Ghoul and Revenant vassal contracts on Traditions contract get all the options that vampire vassals do, displayed. - Sparc
- Indulgences and Execommunication enabled for blood communion tenet. - Sparc
- Fixed the childer of Enoch and Irad in Custom Character Decision. - Sparc
- Frenzy event typos. - Sparc
- Fixed transmogrification of clubfeet and male genitals. - Sparc
- Include canon order legitimized bastards in an AI ordination event. - Kukul
- Fix Ask Pope option names being too long. - Kukul
- Make Meritocracy legacy track descriptions more explicit. - Kukul
- Fixed Rostislav’s Patron War bookmark name. - Sparc
- Tabitha can only accomplish her special decision once now. - Karde
- The Gantebein no longer wipe out their realms of vampires and ghouls after each war like other hunters. - Karde
- Correcting a case where education events could fire for dead childer. - Karde
- The wounded vampire goes into torpor event has been disabled. - Karde
- The bored vampire goes into torpor event has been shifted to target unlanded head of faith (to solve the issue of them being untargettable). - Wata
- The "Exit from torpor if you are landed" AI decision doesn't cost prestige anymore. - Karde
- Corrected the typo on find lair by prowess reward. - Karde
- Added more of Vic's corrections in loca. - Karde
- Great Persons stats have been scripted, resulting in overall better stats and less one sided. - Karde
Sparc  [developer] Mar 16, 2021 @ 10:43pm 
Princes of Darkness, Version 1.3.0, "Corvinus", Change Log, March 17, 2021
- Updated for CK3 1.3.0 "Corvus" Update

- 1.3 compatibility. - Sparc
- Einherjar have Gruesome Festivals with Northern Lords Flavor Pack. - Sparc
- Gangrel Dynasty has access to Adventurer and Pillage Legacies. - Sparc
- Ravnos Dyansty has access to Adventurer legacy. - Sparc
- Added 21 new custom investigations. - Karde
- Added 16 characters. - Karde
- Added 7 Great Persons, bringing us to 85 Great Persons in the mod right now. - Karde
- Added Kemintiri's investigation. - Karde
- Bald canon character fix. - Sparc, Wata, Karde and Kukul
- Show more Traits GUI fix. - Wata
- Show prowess in character attribute lists. - Redguard
- Random Toreador, Malkavians and Einherjar may be poets. - Sparc
- Poet is a virtue for Conscience and Devoted to Michael doctrines. - Sparc
- Berserker is a virtue to Road of the Beast. - Sparc
- Izhim ur Baal, Rhys the Rhymer, Guillaume de Lorris, Aighar akhu Quzmanand and Ki Yuen are poets. - Sparc
Last edited by Sparc; Mar 16, 2021 @ 11:49pm
Sparc  [developer] Mar 21, 2021 @ 7:32pm 
Princes of Darkness, Version 1.3.0.1, "Herd Automation", Change Log, March 21, 2021

- Herd automation. - Thaumaturge
- Spanish translation. - Nikuzo
- "¡El mod Princes of Darkness llega finalmente al español! Es una traducción MUY temprana.
Habrá muchos bugs (Corrigiéndose y otros desconocidos) Pero debería ser suficiente para disfrutar del juego.
¡Si encuentras alguno, repórtalo para que pueda corregirlos! Toda ayuda es bienvenida.
¡A través de las sombras perseveramos!"
- Chinese translation updates. - Chilemiao
- Fixed the missing culture and religion of new provinces. - Karde
- Fixed the missing Kukul's portraits. - Karde
- Added the Poet trait to some more characters. - Karde
- Fix vassal contract GUI. - Thaumaturge
- Hair and beards fixes for canon characters and easter eggs. - Sparc
- Survey loading screen. - Sparc
- Fixed the lifestyles initialization event trying to give perks to unlanded chars (which is illegal). - Karde
- Fixed a wrong trigger in Gehenna_omen (looking from is_vampire from an empty event). - Karde
- Tweaks to the last Glycon and Witches of Echidna to have less one sided stats, but overall better ones. - Karde
- Fixed the last witch of echidna spawning in "Calabria straits" a non existing province. - Karde
- Fixes for c_trent, k_mali and k_sardinia. - Karde
- Fixed the last Glycon and Witches of Echidna not getting blood potency. - Karde
- Baali houses modifiers tweaked so that they hate their own house less
- Marriage fixes. - Kukul
- The marriage window now defaults to "all" and not "fertile" to propose candidates. - Kukul
- New, legacy track for hunters. - Kukul
- Some fixes to the Antediluvian hunt quest. - Karde
- ^ Yes, you read that correctly. Surprise! It was in the 1.3.0 update! ^
Sparc  [developer] Mar 26, 2021 @ 6:00pm 
Sparc  [developer] Jun 8, 2021 @ 6:34pm 
# Princes of Darkness, "Blood Cults & Silk", Version 1.4.0, June 8, 2021, ChangeLog

- Patch for CK3 1.4 Azure. - Karde, Wata

# Kuei-Jin
- Kuei-Jin overhaul. - Chilemiao
- Kuei-Jin use Shintai not Disciplines. - Chilemiao
- Kuei-Jin: Chi Mechanic. - Chilemiao
- Kuei-Jin: Adoption Rework. - Chilemiao
- You can no longer diablerize KJ. - Karde
- Kuei Jin prospects now get personality traits in the new system. - Karde
- Kuei Jin don't get the predator type event anymore. - Karde
- Fixed an issue with the KJ adoption event for female characters. - Karde

# Cults of the Blood Gods
- Added Dastur Anosh and Baba Yaga's cults as faiths. Adapted the setup to account for them. - Karde
- Added the Red Temptation, Consumptionism, Divisionism, Deimosianism, Via Primordia, Daughters of the Sun and Shepherds of Islam faiths. - Karde
- Added the Daughters of Gorgo, Amaranthans, Cleopatrans, Eyes of Malakai and Servitors of Irad faiths. - Karde
- Adapted the setup and added new characters for these faiths. - Karde
- Via Yasaq doesn't care about diablerie anymore, as Anda don't shun on diablerie in the lore. - Karde
- The religious opinion malus from non hostile religions has been reduced... - Karde
- ...but it's considerably harder to convert vampires. - Karde
- More innocent feeding stock. - Sparc

# New Legacies
- Ashen Dynasty Legacies - Wata
- Added the new education events unlocked by the Ashen dynasty legacies. - Karde

# New Lifestyles
- Added Obtenebration discipline. - Wata
- Additional Inquisitor Lifestyles: Endowments. - Kukul
- Various nerfs of vanilla lifestyle perks to reduce stat bloat, knight and domain limit. - Karde

# Events
- Added Lasombra and Set as a possible targets for the antediluvian hunt. - Karde
- Added Tzimisce as a potential Ante hunt target
- Lasombra events. - Creed
- Added 21 new custom investigations. Scripted the stats of these characters. - Karde
- Added 57 new Great Persons, making it a total of 142 (up from 85). - Karde
- Retooled the Echidna event towards a more regional one instead of global. - Karde
- Silvester de Ruiz now starts with event troops to be more threatening in Iberia (and because Madrid isn't a duchy capital). - Karde
- Granada (Badr) starts with the corresponding prince of a city building to help compensate. - Karde

# Decisions & Interactions
- The AI will now crash civilization only if it controls Krakow, Novgorod or Byzantium. - Karde
- The feast decision is no longer available to vampires... - Karde
- ...replaced by a "Host Elysium and Council Meeting" one. - Karde
- Players can now use the holy war CB even if under a liege of another religion. - Karde
- You can now only use mass conversion if independent. - Karde
- The King of Kings decision now gives you the dynasty prestige to pay for the custom legacy perk. - Karde
- The Malkavian Thorns' representative will no longer claim to have founded the Camarilla if he chooses the opposition. - Karde
- Added ability to change herd resonance flavor and intensity. - Sparc
- Added ability to release herd. - Sparc
- Default Traditions Contract now allows revocation if Crown Authority is high enough. - Sparc
- Which means Baronies can now be revoked for free with Limited Crown Authority (2). - Sparc
- Levies were added to Traditions Contract, so now lieges can gain levies from their vassals. - Sparc
- The AI won't use spawn armies and call animals anymore, at it stresses it way too much. This should also nerf Gangrel quite a lot. - Karde
- Nerfed the TF xp gain for the Cainite only decision. - Karde
- The find mortals resulting event now tells you that you still have to hunt the mortals to get blood. - Karde
- Fixed a missing bracket in character_interaction_triggers. - Karde
- Fixed an unexisting command in Cappadocian powers. - Karde

# Miscellaenous

- Added the revenants buildings to the replace building maintenance event (experimental). - Karde
- Added 101 characters. - Karde
- Added 8 new patron characters: Elder Diego, Marcus Mortifier, Nichoals D'Avry, Abe no Seimei, Martinus, Morgano Murchadh, Jimeno Fitzroy, and Brand de Draeck. - Sparc
- 4 new kingdoms to Patron War bookmark: Land of Whispers, Court of Crows, Covenant of Shadows and the Mortifiers. -Sparc
- Vampires have less opinion bonus for "familial" relationships. - Karde
- Powerful vassals have a bigger opinion malus if they aren't in the council. - Karde
- Too many held duchies opinion malus is now bigger. - Karde
- Building tweaks. - Kukul
- Fixed the Kairouan/Rawan house modifiers issue. - Karde
- Some tweaks to some characters. - Karde
- Fixed an issue in the Patreon's file. - Karde
- Some minor fixes and localizations improvement on it. - Karde
- Prowess changes. - Wata
- Wraiths can't be embraced or ghouled anymore. - Karde
- Added the new traits on the relevant characters. - Karde
- Nerfed the prowess from wraith potency. - Karde
- Prison of Water has been made harder to pull off. - Karde
- The AI is less likely to start feasts. - Karde
- Revenants and ghouls won't become overweight anymore. - Karde
- Andeleon now has vicissitude advanced. - Karde
- Innovations that gave domain limit have had their effects replaced by something else. - Karde
- Spouse assistance's task is less strong stat wise. - Karde
- Age obfuscated for ancients. - Wata
- HUD changes. - Kukul
- Added a new option to the Masquerade Spymaster plan if you already are at 0 exposure. - Karde
- The Gods and Monsters legacy tree isn't shown to non vampires anymore. - Karde
- Made sure that the assassins will spawn with an education trait. - Karde
- The AI is more reluctant of "marrying down". - Karde
- Buffed House Callisti. - Karde
- The Abduct scheme is a little harder to pull off. - Karde
- Small ghoul nerfs (no innate prowess, cost prestige to ghoul). - Karde
- Added a safety check to avoid the predator type event triggering twice in rare circumstances. - Karde
- Revenants will lose the vampire elective law if they acquire a duchy+ title. - Karde
- Training your ghouls in disciplines is now more stressful. - Karde
- Ghouls start with a less generous amount of disciplines in average now. - Karde
- The diablerize effect doesn't try to change your generation if you are 3rd gen. There is no way up when you already are at the top. - Karde
- Fleshed out Summoning localization. - Karde
- Removed a duchy capital building in a non duchy capital. - Karde
- Another round of tweaks to the world initialization events that should now, really, trigger at start and not somewhere during the first year of play. Hopefully. Cross your fingers. - Karde
- Upped the cost of removing the vampire elective law. - Karde
- Additional Chinese Translation. - Chilemiao
- Additional Spanish Translation. - Mikelvamp and Nikuzo

# Known issues.
- Kuei-Jin Canon characters need some disciplines completed at bookmark start.
- Kuei-Jin need their own "clan" dynasty legacy
- Kuei-Jin need to be added to Custom Character decision
- Removed incomplete translations, and fake translations that were just English (and now incomplete)
Sparc  [developer] Jun 8, 2021 @ 7:56pm 
# Princes of Darkness, "Garrison Hotfix", Version 1.4.0.1, June 8, 2021, Change Log
- Added garrison_reinforcement_factor to castle, temple and city buildings. - Creed
Sparc  [developer] Oct 4, 2021 @ 1:45pm 
# Princes of Darkness, "Lore of the Clans" update, Version 1.4.4.1, Change Log

Happy #Vamptober!

- Sub-Bookmarks. - Karde and Wata
- Lore button. Wata
- Lore and Custom Content for Sub-Bookmark Charactgers. - Karde
- Survey Capital. - Karde
- Expanded Introduction Events. - Karde
- Improved Game Concepts. - Karde
- Disciplne Duel Moves. - Wata
- Web of Knives assassinations. - Thaumaturge
- Serptentis Discipline. - Wata
- Daimonion Discipline. - Thaumaturge
- Fortitude Discipline improvements. - Thaumaturge
- Kuei-Jin improvements. - Chilemiao
- CFP-EPE compatability submod patch. - Sparc
- New portraits for characters. - Wata, Hastur, Kukul
- Various Coats of Arm and faith icons. - Sparc & Hastur
- Patron Content. - Sparc
- Moved the AI maintenance for heal and hunger from 5 to 3 years so that the AI should feed and heal more often. - Karde
- Added 72 characters. - Karde
- Maniacs don't require a specific predator type to spawn without saying you anymore. - Karde
- More aggressive stress relief event for the AI vampires. - Karde
- Fixed find lair not working and high conviction xp rewards. - Karde
- Disabled the Azure wrathful special "duel criminals" interaction since everyone is a criminal in the mod really. - Karde
- It's now harder to capture high intrigue or prowess captives after a successful siege. - Karde
- Shadow twin is harder to pull off, it's also less all around good. - Karde
- Possession by wraiths is harder to pull off. - Karde
- The AI is less blinding and castration happy on prisoners. - Karde
- Vicissitude's shaping gives less prowess. - Karde
- Fixed Shaagra's investigation being linked to Urdo. - Karde
- Disabled shapeshift interaction for the AI, it causes too many graphical and gameplay issues right now. - Karde
- Another safeguard against vampires becoming thin. - Karde
- Disabled the vanilla decision for gaining and losing weight for vampires (which do nothing). - Karde
- Commented out the house tooltips that don't work right now. - Karde
- Tweaked some specific spawned vanilla characters stats. - Karde
- The court chaplain position isn't auto filled by a randomly generated character at start anymore. - Karde
- A brute force attempt to make the AI prioritizes building Princedom over everything else (which seems to work). - Karde
- You should be able to fill up the court chaplain position at will now. - Karde
- Added 14 new wonders. - Karde
- Some changes to holy sites to account for the new wonders. - Karde
- Added a heal part to the AI stress maintenance so that unlanded vampires (who don't have access to char interaction) can heal themselves
- You will be less often notified about the fervor or scandalous religious behavior of your family members (vanilla was informing you of such for all your family and families in PoD are huge, hence the spam of this event). - Karde
- Various tweaks to health events (more safeguards against sick vampires, easier recovery from wounds for AI vamps). - Karde
- Tentative fix to a potential block to vassal contracts, thanks to Mjobif for the thorough testing. - Karde
- Various improvement to the diablerie scheme :
- The AI has now more options to choose from to stop you initially. - Karde
- The diablerie scheme will always ends up in a full fledged duel now. - Karde
- The AI will use its blood surge more wisely to give it an edge during the scheme. - Karde
- The AI will now hate your guts if the diablerie ends up with neither of you dead. - Karde
- You can now see which option the AI chooses and the probabilities of the relevant duel. - Karde
- Duels numbers have been reworked to avoid overflow edge cases. - Karde
- More toasts to inform you of what is happening during the scheme. - Karde
- Tentative fix to the "Diablerie scheme gets stuck" issue. - Karde
- Durga Syn can now recover her lost youth. - Karde
- Malady's curse now applies a stronger modifier but no actual maladies, as it screwed with a lot of diseases related stuff for vampires. - Karde
- Nerfed ghoul/revenant buildings as a stopgap. - Karde
- If a character refuses a demand for conversion, they are now less likely to try to bargain for it, of if they do, they will ask for much more. - Karde
- Fixed Liliana's name. - Karde
- Started grinding through the error log. Added a new "error suppression" file to get rid of some false positives in it (which is, funnily, also something used by PDX). - Karde
- Vampires can't die from heart attacks during a literalist debate anymore (you are welcome, Tremere). - Karde
- Removed the Sabbat founder different religion malus, since there is now different Sabbat faiths. - Karde
- Fixed Typhonic beasts being recrutable by everyone. - Karde
- Fixed Inquisitors complaining about clan alliances. - Karde
- If you had the pseudo third modifier per the Giovanni objective before successfully hunting an Ante to become a true third, you will now lose it. - Karde
- Created court physicians will now spawn with the mortal trait, to make them suitable for both Vampires and Inquisitors. - Karde
- If you complete the Giovanni objective post successful Ante Hunt, you won't have both pseudo and young third modifiers anymore. - Karde
- Lucita's starting modifier is less punishing. - Karde
- Worked around the weirdest loca issue ever. - Karde
- Commented out the join ghoulbros decision that was available to any revenant and ghoul character. - Karde
- Tried a fix to avoid characters like Etrius having a crown with the NL DLC. Since I don't have it myself, I can't really be sure of the success of the fix though. - Karde
- Qarakh has his beard again. This deserved a changelog spot. - Karde
Sparc  [developer] Oct 4, 2021 @ 11:51pm 
Known issue: We are aware of an issue with Linux systems and the events/single_combat_events.txt file that will potentially cause the mod to get stuck loading or crash to desktop because of on out of memory error. We are working on plugging the memory leak now. When solved, it will be a hotfix. Fixing it may also improve windows performance. When we add this fix (once found), it will most likely NOT break saved games.
Sparc  [developer] Oct 5, 2021 @ 7:28am 
Originally posted by Sparc:
Known issue: We are aware of an issue with Linux systems and the events/single_combat_events.txt file that will potentially cause the mod to get stuck loading or crash to desktop because of on out of memory error. We are working on plugging the memory leak now. When solved, it will be a hotfix. Fixing it may also improve windows performance. When we add this fix (once found), it will most likely NOT break saved games.
Memory leaked plugged. If you were experiencing a CTD or long loading time, please try again with this update as of Oct 5 @ 10:24am
Sparc  [developer] Oct 5, 2021 @ 8:21am 
Originally posted by Sparc:
Originally posted by Sparc:
Known issue: We are aware of an issue with Linux systems and the events/single_combat_events.txt file that will potentially cause the mod to get stuck loading or crash to desktop because of on out of memory error. We are working on plugging the memory leak now. When solved, it will be a hotfix. Fixing it may also improve windows performance. When we add this fix (once found), it will most likely NOT break saved games.
Memory leaked plugged. If you were experiencing a CTD or long loading time, please try again with this update as of Oct 5 @ 10:24am
Additional hotfix for Kuei-Jin decrease chi effect. This should get memory consumption for CK3 down to 5G or so. 7G if you are running POD+CFP+EPE.
Last edited by Sparc; Oct 5, 2021 @ 8:31am
Sparc  [developer] Oct 7, 2021 @ 8:01am 
Princes of Darkness, "Lore of the Clans" Hotfix, Version 1.4.4.2, Change Log, October 7, 2021

- AI can't find lair of vampire players. - Wata
- Telyavel don't hate each other as much now. - Karde
- Nerfed Legacy of the Unnamed to not have a potential piety overflow. - Karde
Sparc  [developer] Feb 8, 2022 @ 9:55am 
# Princes of Darkness, "Night Court", Version 1.5.0, Change Log, February 8, 2022

Royal Court Integration:

- 121 Artifacts from the World of Darkness, Dark Ages Vampire and Vampire the Masquerade.
A list of all 121 artifacts available in the mod today at the
Princes of Darkness Mod Wiki: Artifacts :
https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Artifacts

- Darker Courts: All royal court scenes adapted to a night time look:
- no sunlight
- extensive use of chandeliers, fireplaces, candelabras and floor lamps.
- Shadows intensified.

- Primogen Court Positions. A member of each clan can be appointed to the position of Primogen.
What constitutes aptitude varies by clan. A poor or terrible Primogen gives a malus, while
good and excellent primogen provide bonuses. Clans expect to have a Primogen, and will be displeased
if they do not have one. Each 5 years, a mood of the clan event will proc to give a
ruler where they stand in regards to clans and their representation.

- Ancient Cultures: Enochian, Punic, Old Egyptian and Coptic. Each of these cultures have languages.
Ghemalish is also an available language. Canon characters and Royal Courts will have such cultures and
languages as appropriate.

- Great Persons and their Inspirations
The Great Persons system has been reworked : If no player is eligible for a Great Person spawn, it's
now much more likely that a powerful, higher tier, AI will grab them, instead of a random one. If a
player is eligible for a Great Person spawn, but refuses it, the Great Person will end up embraced by
a nearby AI ruler instead of wandering off. If the player acquires a Great Person, there is now a
risk that a competitor will interfere, making the player having to deal with them. The Great Person
wiki page has been reformatted, now showing Great Persons per region and dates of spawn,
allowing for a better view of who will be available and when in your campaigns. Many great person
characters will spawn with an inspiration to create an artifact.

- Special Toreador Decision: Dazzling Grandeur
- Independent Ruler with Kingdom or Empire title
- All your available primogen court positions filled with primogen of at least good aptitude
- court Grandeur level of 10 (or 150000 prestige if you do not have the Royal Court DLC).


New Sound Track from Serial Symphony!
We are pleased to share with you a new sound track to the mod graciously provided by Serial Symphony!
Track listing:
- "Kingdom of Darkness"
- "Carthago Delenda Est"
- "Cathay in Red"
- "Discordant"
- "Dreaming"
- "How to Kill a City"
- "In Search of Iniquity"
- "Many-Faces"
- "The Samaritan"
- "The Unseen World"
- "White Curtain"

You can hear more of Serial Symphony’s music at:: https://www.youtube.com/channel/UCsKWuWzJ274gHurgbAuTS7A
https://soundcloud.com/serialsymphony
https://www.facebook.com/serialsymphony/


1500 Bookmark:
- Camarilla vs. Sabbat
- Cappadocian Purge event
- Treaty of Tyre event: Assamites can't attack Camarilla characters as long as it's active
- Tremere blood curse event: So far represented as a stress modifier, to be expanded
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added objective to get rid of Tremere Curse
- Hundreds of Canon Characters Added
- 7 houses added
- Introductory lore, bookmarked characters special content, regional introduction events
- Path of Harmony and Camarilla Anarchs faiths
- Sect Mechanics Work in Progress

DeJure Realms rework

New Paper Map

New Wonder Models
- Castle d’Ombro
- Ceoris
- Pit of Malkav
- Founding Temple of Ombos

New Map Layers
- Clans
- Splats
- Masquerade Exposure
- Special Buildings

Murder Scheme expansion

Traditions Contract
- Blood Tithe
- Animal Herd Tithes
- Animalism Herd Automation
- Progeny Rights

Kuei-Jin
- Yin & Yang Meters

Sub-Bookmarks
- Ghouls
- Revenants
- Zadruga

Patrons
- Patron Lore
- Patron Clan Sub-Bookmarks
Sparc  [developer] Feb 8, 2022 @ 9:55am 
Git-Hub change log udpates in chronlogical order:

- Telyavel don't hate each other as much now
- Nerfed Legacy of the Unnamed to not have a potential piety overflow
- Added lore for 19 characters
- Scripted the stats for those characters
- Rosamund now can only achieve her decision once
- Added 9 characters
- The Shepherds of Islam faith can now recreate the Ashirra title
- Integrated Thauma's Fortitude improvements, added more tooltips and loca to them
- Put a big red warning on some game rules that shouldn't be messed with
- Kuei Jin can't be ritually murdered to become wraiths anymore
- Small nerf of Natalya's legacy
- A new doctrine, Ashirra Pillars, has been added. All Ashirra founding faiths + the Road of Blood/Tariq El Haqim now consider themselves righteous to one another
- Added Castle Hardestadt as a wonder
- Hardestadt bossing his childer won't result in them rivaling Maatkare anymore
- If Hardestadt dies, his legacy will now live on in one of his childer
- Added 9 characters
- Small setup tweaks for hunters bookmark
- Tweak to Hardy's takeover
- Nerfed Qabilat's house modifier
- Changed the druidic faith name to avoid stretching the county window
- Commented out the Crusade decisions #Crusades are already unlocked by Catholicism and these decisions linger on after with no effect
- The bloodbond scheme is harder to pull off. The victim will now hate your guts if you failed.
- Added a Drain Animal automation
- Added 6 characters
- Disabled a chain of genetic events for vampires
- Reduced the vanilla chance of "everyone can die in a battle, no matter the prowess" from 10% to 1%
- Nerfed MaA's reduction of forced conscription building #With other modifiers, could lead to free MaA
- Overseer changed to +0.5 control instead of control mult to avoid an issue when negative control
- Added 3 characters
- In their unending war against the equine menace, the vampires have won a victory and shouldn't die by "horse accidents" anymore
- Added 5 GPs
- You can't put a bounty on torpid characters anymore
- Fixed the Byzantine community modifier only being partially active
- Added 5 GPs #The Byzantine area is complete
- Added 2 regional events # I created a wiki page to reference major and minor chain of events
- Added 15 characters
- Various changes to Iberia's setup
- Improved the stats of the three vampire adventurers
- Various nerfs to the WoK potency and aggressiveness
- Old vampires now have a negative to marriage acceptance (except if soulmates)
- The Gangrel challenge interaction now has a cooldown and a cost
- Vampires shouldn't catch diseases in prisons anymore
- Whether you succeed or fail, a summon target will now have a negative modifier opinion of you #Summoning someone to you without their consent isn't a friendly thing to do
- Fixed a void in the diablerie secret logic. Diablerist can now be fully exposed with serious consequences.
- Added 5 new murders types specifically for vampires
- The immurment, poison, thugs and animals murder types have been removed for vampires
- You can't invite torpored characters to your court anymore
- The kill them all option in the cover masquerade interaction doesn't give stress to sadistic characters anymore
- Removed vampires from the sinful theocrat loop
- Fixed misleading cultist predator type tooltip
- Hedeon should now correctly receive bonus for torturing prisoners
- Nerfed Militarized Experiments from the Tzimisce objective
- Clarified the Lamia Bodyguard prestige requirement
- The control modifiers from survey capital now apply to the county and not the holdings
- Clarified a misleading tooltip in mortal hunt - Added a placeholder effect to the so far useless Caitiff 4 legacy
- Replaced the Szlachta bonus in the vicissitude tree (not working)
- Fixed missing or wrong stuff in the Patron files
- Added 19 characters
- Integrated Chilemiao's upload
- Removed vanilla entries for history/titles
- Tweaks to historical humans present in the files (no claims, no two Anna Komnena etc)
- Added new titles for the future bookmark
- The Giovanni objective now gives an empire title
- Added the Sabbat religions descriptions
- Added the Path of Harmony and Camarilla Anarchs religions
- Prepared the existing characters for the future bookmark
- Clarified the Assamite objective prerequisite
- Integrated FreeRodomontade's grammar fixes
- Added 101 characters for the future bookmark
- Added 7 Houses for the future bookmark
- Prepared the objectives and title restoration files for the future bookmark
- Work on the future bookmark
- Integrated Thauma's Blood Sorcery work
- Work for the future bookmark
- Added a third missing personality trait to some characters (thanks to Faol for the detailed report)
- Integrated Chilemiao's changes
- More future bookmark work
- More faith icons from Hastur.
- Updated Tariq el-Tanaqud holy sites and added Ashirra Pillars tolerance doctrine.
- Integrated FreeRodomontade's newest proofreading
- First rough iteration of the 1510 bookmark
- Vampire Wonder Models: Ceoris, Castel d'Ombro, Ombos and Pit of Malkav, Thanks to the efforts of Amducious, EnumaEllis and ar'kus!
- Various fixes to 1510 setup
- Adapted the "world and its lore" part of the intro event for the 1510 bookmark
- Added around half of the regional intro events for 1510
- Finsihed the regional introductions for 1510
- Moldavia isn't required to recreate the house of Tremere anymore
- Added investigate lore to the 1510 bookmarked characters
- Summoning a non vampire doesn't give an opinion malus to the victim anymore
- Deactivated the script controlled by the generate family game rule #Meaning that even with this rule on, nothing will happen in the mod now
- Destroying a title is no longer prohibitively expensive #Removing the elective law still is though, that's by design
- Removal of the smallest, more inconsequential, vanilla opinion modifiers to reduce opinion bloat
- Sanitized houses Plague and Nefertiti prestige per dread gain
- Tweak to the maintenance event to help AI landed vamps in prestige death spiral get out of it
- A try to make the AI more willing to buy higher quality MaA than swarm MaA #The tendency of the AI to value numbers above all else is why Gangrel and Setites dominate right now with their swarm MaA
- The Ur-Shulgi legacy perk has been changed to no longer imply that Ur Shulgi is a friendly and tolerant person
- Incorporeal form has been nerfed
- The Byzantine community modifier should now finally completely work #Probably
- Scripted the stats of the 1510 bookmarked characters
- Bran castle has been added as a wonder
- Mukhtar Bey now has his own, properly Caitiff, dynasty
- The AI logic for revoking titles has been changed to make more sense in the mod's context
- Patrons characters have been rebalanced and allowed to live in 1510 #Still unlanded
- Added a workaround to the AI never upgrades ducal building vanilla and mod issues #It's a complex script, but the end result should be that you will see the AI having appropriate princedom levels now
- Added a game rule to control the Web of Knives' 'difficulty level'
- Added a 1510 event for the Treaty of Tyre #Assamites can't attack Camarilla characters as long as it's active
- Added a 1510 event for the Tremere blood curse #So far represented as a stress modifier, will be expanded upon
- Added an objective to get rid of the Tremere Blood Curse
- Removed Three Pillars from Path of Night
- Added 5 characters
- You can now create a cadet branch without killing your ancestors now, but it requires prestige and dynasty renown instead
- Reworked some of the earlier cultural innovations
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added a Musketmen MaA
- Tweaks to the new innovations
- Nerfed the fearful troops lifestyle perk
- Added 11 characters (going past the 2300 mark now)
- Tweaked the CURRENT_DYNAST_EXTRA_POWER define entry #To alleviate some of the bouncy back and forth between dynasty heads
- Tweaks to help the AI cope with new costs (increased army costs, WoK contracts)
- The Great Persons system has been reworked :
- If no player is eligible for a GP spawn, it's now much more likely that a powerful, higher tier, AI will grab them, instead of a random one
- If a player is eligible for a GP spawn, but refuses it, the GP will end up Embraced by a nearby AI ruler instead of wandering of
- If the player acquires a GP, there is now a risk that a competitor will interfere, making the player having to deal with them
- The GPs wiki page has been reformatted, now showing GPs per region and dates of spawn, allowing for a better view of who will be available and when in your campaigns
- Added 13 characters
- Re enabled the ghouls submark (fixed issues in it changing the cast, completed the localization) #There is a known weird issue of strange portraits movements in this specific bookmark, but I have no clues how to fix it and it's purely visual
- Fixed Sernog being in two different places holy site and wonder wise
- Added a 7th ghoul submark character #Because PDX, in their infinite wisdom, decreed that there shall not be two bookmarks with 6 characters at the same time or the space time continuum would break
- Enabled the intro event for ghouls and revenants. Tweaked it to talk specifically about mechanics and changes relevant to those if you are playing them.
- Von Murnau hunters can now ordinate unlanded members of their close family regardless of distance
- Fixed a token in frontend_main gui
- Added lore buttons info for the bookmarked ghouls
- Fixed some missing or misplaced perk localizations
- Increased the cooldown on sending poems to the same person so that it's less spammy
- Removed some duplicates characters (history files and GPs)
- Added 4 characters
- Fixed two counties modifiers not working, thanks to Mafontti for the report and solution
- The sanctuary of flesh now only requires vicissitude base, not advanced
- Merchant Influence 2 is now properly disabled if held by a non vampire
- Started a title flavorization and de jure project
- Finished the bulk of de jure Empire flavorization
- Re scripted the de jure setup differently
- Added an Egyptian de jure empire (Followers of Set if Setite held, Kemet otherwise)
- fix the error with Traditions Contracts not properly evaluating obligation levels in determining tyranny and hook usage. Thanks to @philosophergamer for pointing out the issue.
- Optimized the starting de jure event, added support for titles bouncing back to their original owner types
- The wise man/mystic repeatable decision has been nerfed
- AI vamps shouldn't be able to heal their one eye or scars if they are from their life anymore (so AI Valbjorg should keep her crooked eye now)
- Integrated Thauma's uploads
- Some tweaks to the vanilla Torturer lifestyle tree to slow down the rule by fear playstyle a little
- Added more dynasty renown as reward for objectives giving you dynasty perks to not be a net negative
- Added the de jure Kingdom level setup and flavorization scripts #That concludes the "priority" pass on De Jure setup
- Added 9 characters
- Tweaks to the Dream objective
- Tweaks to the stress/chaplain council event
- flavorization of Tibet+Khotan
- Holy wars now cost more piety #Piety tend to be too plentiful for non diablerist, and it could help the AI switches focus for eternal holy wars to de jure wars
- The localization for kingdom holy wars and invasions now correctly refer to per 50/100 years instead of once a lifetime
- The localization for hedonistic now says that elysium gives piety (which it already did before, only a loca issue
- Added the Cappadocian Purge as a 1510 setup event
- Various small fixes (loca, Carthage CoA not appearing, Von Murnau objectives)
- Added 22 lore buttons. Scripted the stats of those characters.
- Reduced the AI risk of committing suicide (the decision kind, not the "hopeless attack on the player" kind)
- The first level of Inquisition buildings don't require control anymore #This was often confusing players
- Nerfed some sources of new faith creation cost to avoid creating a faith actually giving you piety if stacked
- Disabled the AI's ability to create head of faith titles
- Flavorized the wendish empire into vinsaule
- The prerequisites for leveling up your fame and devotion have been increased #There a lot of per fame and per devotion level bonus in the mod, and those two stats are too easy to grind as a longer living/immortal being
- Added 6 Great Works/Wonders
- new mapmodes to show the new special buildings on the map.
- Small buildings inconsistencies fixed
- Added being nemesis as a valid reason to not accept an alliance (vanilla only cares about rivalries)
- Added a new script to show the "true" age of pre BC vampires
- Tweaked the forced conscription building
- Tweaked the Shadow Reconquista flavorization
- Disabled the set_age event. PDX won this round
- Plood tithes
- AI now respect Traditions Contract Progeny Rights
- Nerfed opinion bonus from new contracts #Sparc is way too nice with players as usual, +15 opinion for the default contract? nah, it's the default contract, they expect it, so 0, anything else is a malus
- Fix to signature weapon custom localization }}
- Fixed name of zadruga bookmark images, names and portraits
- Fix to console portrait editor
- Brought back the 1510 bookmark
- Correction to mist form, bringing back the mist shield until I do SprenTech
- Correction to Dracul form
- France by Night Sub Bookmark Map for Toreador, Ventrue, Brujah, Nosferatu, Cappadocians and Lasombra.
- Tzimisce Sub Bookmark Map form Zadruga Sub Bookmark Map
- Zadragu bookmark localization, blood oaths, alliances and dress up.
- POD Toreador Poseur Closet update for the hunting trip surprise
- Added two more requested fixes (less siege capture chance, and fixed a court chaplain context switch flooding the error log)
- Dread will drift faster towards natural dread now, to take into account the many new ways of stacking dread in the mod
- Reworked the wonders setup in France #Notre Dame has been replaced by a more suitable wonder, Vigiles Francia has been replaced and two new wonders have been added
- Various small fixes (Shih starting position, AI economic help more staggered)
- Small fixes for the 1510 setup
- New try to make the AI prioritize higher quality MaA instead of swarms
- Added a warning event if you are using the Fullscreen Barbershop mod
- Removed a lingering torpor event
- Added a 5th Einherjar Holy Site
- Fixed a failed context switch in the alliance file
- More revenant localization, plus spelling, grammar and typo fixes for the entire file.
- Patron character editions
- Patron lore fixes
- Patron bookmark fixex
- Patron thank you loading screens updated
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