Dota 2
AGHANIM'S PATHFINDERS
Nocturne of Shadows  [udvikler] 30. juni 2024 kl. 12:20
Facets Update
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*/ Facets are here! They can now be picked during a 20-second Strategy time phase.
*/ A New Path Opens: Templar Assassin Enters the Labyrinth.
*/ In a shocking twist, Venomancer leaves for "pressing non-ceremonial reasons". We're not sure what that means either.
*/ Some abilities were updated to match 7.36 changes. (ie, Splinter Blast on allies, Lich casting while channeling Sinister Gaze, and more)

Heroes
- Axe -
*/ Innate grants stacks on captain and boss kills.

- Bristleback -
*/ Quill Release Threshold increased from 275/250/225/200 to 325/300/275/250.
*/ Viscous Nasal Goo armor reduction per stack reduced from 1.5/2.0/2.5/3.0 to 1.0/1.5/2.0/2.5.
*/ Defensive Offense Legendary duration reduced from 0.5s to 0.4s, self-heal reduced from 100% to 50%, ally heal remains the same. (50%)
*/ Heavy Ordnance Magic Immunity no longer triggers on Quill Sprays emitted passively.

- Dawnbreaker -
*/ Celestial Hammer range increased from 750/800/850/900 to 700/850/1000/1150.
*/ Luminosity critical damage increased from 120%/140%/160%/180% to 125%/150%/175%/200%.
*/ Talent tree replaced with the default one, with minor changes.
*/ -20s Solar Guardian Cooldown is reduced to -10.
*/ -1 Luminosity Attacks Required is on level 25.
*/ -5s Starbreaker Cooldown is reduced to -3s, and is on level 20.

- Dazzle -
*/ Added Weave (Innate). Bad Juju's armor reduction component has been moved to Weave.
*/ Bad Juju now reduces the current cooldowns of all other abilities by 4/5/6 seconds, and has a 75 Health Cost. Each cast applies a 20-second debuff that increases the current health cost by 40%.
*/ Using Poison Bloom facet will cause Poison Touch damage Minor Shards to also increase split damage by 25.
-- Minor Shards changes --
*/ All old Bad Juju have been removed.
*/ Added +0.5 Weave Armor Change per Stack.
*/ Added +0.3s Bad Juju Ability Cooldown Reduction.
*/ Added -7% Bad Juju Cooldown / Health Cost Reduction.
*/ Infection Mandate Legendary has been removed.

- Dragon Knight -
-- Minor Shards changes --
*/ +4 Dragon Blood Health Regeneration Bonus removed.
*/ +4 Dragon Blood Armor Bonus removed.
*/ Added +2 Dragon Blood Base Armor / Health Regeneration.
*/ Added +7% Wyrm's Wrath Cleave Damage. (Requires Fire Dragon)
*/ Added +10 Wyrm's Wrath Corrosive Breath Damage. (Requires Corrosive Dragon)
*/ Added +1 Wyrm's Wrath Corrosive Breath Armor Reduction. (Requires Corrosive Dragon)
*/ Added -10 Wyrm's Wrath Frost Breath Attack Speed Slow. (Requires Frost Dragon)
*/ Added -10% Wyrm's Wrath Frost Breath Movespeed Slow / Healing Reduction. (Requires Frost Dragon)

- Jakiro -
*/ Added Liquid Frost and relevant Minor Shards.
-- Can acquire the following Legendaries when using Liquid Frost:
*/ Frigid Shrapnel: Enemies affected by Liquid Frost will launch 4 icy shards in a cross pattern upon death, each shard applying the Liquid Frost debuff to the first enemy they hit.
*/ Glacial Path: Liquid Frost attacks leave a trail of ice in their wake, creating an Ice Path during their travel time. The Ice Path has half of its normal width / duration.
*/ Frozen Synchrony: Allies can proc Liquid Frost damage with a 0.2 second cooldown. (Cooldown only affects allies)

- Juggernaut -
*/ Blade Fury now grants Debuff Immunity and 80% Magic Resistance, and applies a Strong Dispel when it ends.
*/ Blade Dance Chance increased from 20/25/30/35% to 35%, Critical Damage rescaled from 180% to 130/150/170/190%.

- Legion Commander -
*/ Spoils of War grants any unit that damaged the loser during the duel 30% of the damage gained by Legion Commander.
*/ Spoils of War damage has the same rules as Legion Commander's. 40% (10% w/ talent) of the damage is lost on death.
*/ Overwhelming Odds now provides a flat bonus Attack Speed on cast, instead of Movement Speed per unit hit. Captains will increase the total damage further.
*/ Press the Attack now provides Movement Speed instead of Attack Speed.
*/ Moment of Courage now uses Pseudo-Random chance.
*/ Overwhelmingly Overwhelming Odds now launches volleys centered around the allied hero that has the most enemies around.
*/ Level 10 Talent +7 Strength replaced with -2s Overwhelming Odds Cooldown.
*/ Level 10 Talent +1.5 Mana Regen replaced with +10% Press the Attack Movement Speed.
*/ Level 15 +5s Overwhelming Odds Movespeed Duration replaced with +2s Overwhelming Odds Speed Duration.
*/ Level 25 +40 Press the Attack HP Regen replaced with -30% Duel Damage Lost On Death.
*/ Minor Shard +10 Overwhelming Odds Damage Per Unit Affected is now +10 / 20 Damage per Creep / Captain affected.
*/ Minor Shard +3s Overwhelming Odds Movespeed Duration is now +0.75s Attack Speed Duration.
*/ Minor Shard +20s Press the Attack Attack Speed Bonus is now +20 Overwhelming Odds Attack Speed.
*/ Minor Shard +8 Press the Attack Health Regeneration Bonus is now +8 / 2% HP Regen / Movement Speed Bonus.
*/ Minor Shard +4 Damage Reward from Captains is now +1 / 4 Damage Reward from Creeps / Captains
*/ Fixed Moment of Courage working in weird ways.
*/ Fixed Tonight, Dine in Hell Legendary's soldiers dealing less damage than intended.

- Lina -
*/ Thermal Runaway provides 7 Supercharge stacks.
*/ Slow Burn automatically converts into damage Minor Shards into 60% Impact / 65% Burn damage.

- Magnus -
*/ Run Through grants Skewer Additional damage based on distance travelled instead of damage upon hitting cliffs and trees.
*/ Reverse Polarity is granted through Legendaries if second Facet is selected.

- Marci -
*/ New Innate: At start of the Labyrinth, each player receives a free random Minor Shard upgrade.
*/ Dispose now slows instead of stunning, throw distance reduced from 350 to 250, damage increased from 70/120/170/220 to 75/150/225/300.
*/ Rebound now stuns instead of slowing, cast-range reduced from 850 to 450/550/650/750, cooldown increased from 15/13/11/9 to 17/15/13/11, allies move speed rescaled from 35% to 25/30/35/40%.
*/ Sidekick cast-range increased from 700 to 750, cooldown rescaled from 36/28/20/12 to 20, lifesteal reduced from 35/40/45/50% to 7.5/10/12.5/15%, damage reduced from 20/35/50/65 flat to 5/10/15/20% base damage.
*/ Level 15 talent +10% Side-kick lifesteal reduced to +5%.
-- Minor Shards changes --
*/ +0.5s Dipose Stun Duration changed to +0.75s Dipose Slow Duration
*/ +80 Dispose Damage increased to +95.
*/ +75 Dispose Land Radius increased to +90.
*/ +70 Rebound Impact Damage increased to +90.
*/ +2s Rebound Debuff Duration changed to +0.4s Rebound Stun Duration.
*/ +15% Sidekick Lifesteal reduced to +2.5%.
*/ +40 Sidekick Bonus Damage changed to +5% Sidekick Bonus Base Attack Damage.
*/ +2s Sidekick Duration removed.
*/ Added +1.5 Bodyguard Target Armor.
-- Legendary Shards changes --
*/ Unyielding Loyalty Legendary removed.
*/ Hell Hath No Fury Legendary cooldown reduced from 5 to 4s. No longer grants stacks while Unleash is active.
*/ Hushed Retribution Legendary reworked:
- Sidekick ver.: Can be cast on enemies. Every 5 seconds, releases a massive pulse that heals allies equal to 150% of Sidekick's Lifesteal value of all damage it dealt in the previous 5 seconds, while damaging enemies for the same amount. Radius: 1000.
- Bodyguard ver.: Can be cast on enemies. Reducing their armor and causing Marci to attack the enemy anytime it attacks or is attacked. Reduces Marci's counter-attack cooldown by 0.15s.

- Medusa -
*/ Base Strength and Strength gain per level is now 0.
*/ Mana Shield is now an innate ability, absorbs 98% of damage. Damage absorbed per mana from 1.3/1.7/2.1/2.5 to 1.6/2/2.4/2.8/3.2. No longer grants bonus mana.

- Ogre Magi -
*/ Is now a Strength Hero, added Dumb Luck as an Innate ability. (Sets max intelligence to 0, grants mana and mana regen based on strength)

- Phantom Assassin -
*/ Coup de Grâce now uses Pseudo-Random chance.
*/ Coup de Grâce now uses the Deadly Focus mechanic.
*/ Phantom Strike duration increased from 2s to 2.5s
*/ Coup de Grâce chance Minor Shards increase both Attacks and Dagger proc chance.
*/ When using the Methodical Facet, chance shards are removed, and crit damage shards are increased by 25%.
*/ Level 10 talent -400% Stifling Dagger Movement Slow reduced to -50%.
*/ Level 15 talent +3s Phantom Strike Buff Duration reduced to +2s
*/ Level 25 +100% Coup De Grace Crit Damage replaced with +10% Coup de Grace chance / -1 Attack to Trigger Coup de Grace, depending on Facet.

- Phoenix -
*/ Blinding Sun levels up with Supernova. Has a 20/25/30% Max miss chance.

- Queen of Pain -
*/ Succubus Spell Lifesteal reduced from 18/12% to 14/8%. (Close/Far)

- Shadow Fiend -
*/ Added Feast of Souls.
*/ Shadowraze Mana Cost increased from 90 to 95.
*/ Shadowraze damage per stack reduced from 50/60/70/80 to 20/30/40/50.
*/ Necromastery Max Souls increased from 11/14/17/20 to 20, now levels up with Requiem of Souls.
*/ Requiem of Souls Line Range increased from 700/775/850 to 800/900/1000.
*/ Level 10 talent +15 Attack Speed replaced with +30 Feast of Souls Attack Speed.
*/ Level 10 talent +6% Spell Amplification replaced with +30 Shadowraze Stack Damage.
*/ New Minor Shard: +15 Feast of Souls Attack Speed.
*/ +50 Shadowraze Base Damage / +10 Shadowraze Stack Damage are now merged.
*/ +200 Requiem of Souls Travel Distance now also increases Travel Speed by 100.
*/ Ability effects now work properly when Demon Eater arcana is equipped.

- Sniper -
*/ Ghillie Suit also makes Sniper a low attack target priority.
*/ Scattershot increases damage from Minor Shards but not the slow. Duration shards are reduced.

- Tidehunter -
*/ Fixed Razor Shore Legendary failing to proc sometimes.

- Venomancer -
*/ Removed for pressing non-ceremonial reasons.

- Windranger -
*/ Powershot now slows the target for up to 20/25/30/35%.
*/ Windrun no longer slows enemies.
*/ Windrun no longer unlocks movement speed limit.
*/ Fixed non-working talents.

- Winter Wyvern -
*/ Eldwurm Scholar causes Tomes of Greater Knowledge to grant 20% more experience to all players.

- Witch Doctor -
*/ Voodoo Restoration heal is granted through Legendaries if second Facet is selected.
*/ Cleft Death damage reduction is also applied to Death Ward Damage Minor Shards.
*/ Witch Doctor's +2% Target Max Health Voodoo Restoration damage will work on enemy creeps and captains but not bosses.

- Zeus -
*/ Static Field (Active) is now an Innate ability. Can be leveled up. Intelligence to damage expanded from 70/80/90/100% to 40/70/80/90/100%. Active Extra Int expanded from 25/30/35/40% to 15/25/30/35/40%.
*/ Live Wire Facet: Static Field deals more damage to nearby enemies. Min Damage: 15% at 1100 range, up to 20/25/30/35/40% at 200 range or less. (Bonus Damage is 0 at > 1100)
*/ Thundergod's Wrath damage increased from 300/425/550 to 300/475/650.

*/ Fixed recent crashes happening in Splitsville and Battle Squawks Rooms.
*/ Fixed Bombs crashing the game upon detonation.
*/ Fixed Frostbitten Lord Dragon Form not working properly.
*/ Fixed Dragon Potion not working.
*/ Fixed Zeus' abilities not dealing any damage.
*/ Fixed Lich's Frost Giant not dealing damage.
*/ Fixed Dazzle's Communal Discharge not dealing impact damage.
*/ Fixed Dazzle's Never More Blessed not dealing damage.
*/ Fixed Winter Wyvern's Chilled to the Bone legendary causing damaging splinters to return to allies.
Sidst redigeret af Nocturne of Shadows; 30. juni 2024 kl. 12:29
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Capt. Benjamin Sisko 30. juni 2024 kl. 17:21 
The game still crashes when hitting red bombs =/
Nocturne of Shadows  [udvikler] 1. juli 2024 kl. 11:28 
Oprindeligt skrevet af Capt. Benjamin Sisko:
The game still crashes when hitting red bombs =/

Pushed another fix, should be fine now but lmk if barrels crash again
очко 1. juli 2024 kl. 13:57 
my friend is not on the map when we start together
wxwxznb 3. juli 2024 kl. 22:42 
Bristleback's legendary skill doesn't work
pombang1 9. juli 2024 kl. 2:59 
(on ogre with % chance to evade death) welp i got killed by arrow with less than 4% chance of dying from it , i am myself and game thought that it is ♥♥♥♥♥♥♥♥ and so i didnt die i had positive hp i casted spells(from second legendary) but sadly i couldnt move (my body still did teleport to next room after my teamates cleared it
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