Dota 2

Dota 2

AGHANIM'S PATHFINDERS
Nocturne of Shadows  [vývojář] 30. čvn. 2024 v 12.20
Facets Update
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*/ Facets are here! They can now be picked during a 20-second Strategy time phase.
*/ A New Path Opens: Templar Assassin Enters the Labyrinth.
*/ In a shocking twist, Venomancer leaves for "pressing non-ceremonial reasons". We're not sure what that means either.
*/ Some abilities were updated to match 7.36 changes. (ie, Splinter Blast on allies, Lich casting while channeling Sinister Gaze, and more)

Heroes
- Axe -
*/ Innate grants stacks on captain and boss kills.

- Bristleback -
*/ Quill Release Threshold increased from 275/250/225/200 to 325/300/275/250.
*/ Viscous Nasal Goo armor reduction per stack reduced from 1.5/2.0/2.5/3.0 to 1.0/1.5/2.0/2.5.
*/ Defensive Offense Legendary duration reduced from 0.5s to 0.4s, self-heal reduced from 100% to 50%, ally heal remains the same. (50%)
*/ Heavy Ordnance Magic Immunity no longer triggers on Quill Sprays emitted passively.

- Dawnbreaker -
*/ Celestial Hammer range increased from 750/800/850/900 to 700/850/1000/1150.
*/ Luminosity critical damage increased from 120%/140%/160%/180% to 125%/150%/175%/200%.
*/ Talent tree replaced with the default one, with minor changes.
*/ -20s Solar Guardian Cooldown is reduced to -10.
*/ -1 Luminosity Attacks Required is on level 25.
*/ -5s Starbreaker Cooldown is reduced to -3s, and is on level 20.

- Dazzle -
*/ Added Weave (Innate). Bad Juju's armor reduction component has been moved to Weave.
*/ Bad Juju now reduces the current cooldowns of all other abilities by 4/5/6 seconds, and has a 75 Health Cost. Each cast applies a 20-second debuff that increases the current health cost by 40%.
*/ Using Poison Bloom facet will cause Poison Touch damage Minor Shards to also increase split damage by 25.
-- Minor Shards changes --
*/ All old Bad Juju have been removed.
*/ Added +0.5 Weave Armor Change per Stack.
*/ Added +0.3s Bad Juju Ability Cooldown Reduction.
*/ Added -7% Bad Juju Cooldown / Health Cost Reduction.
*/ Infection Mandate Legendary has been removed.

- Dragon Knight -
-- Minor Shards changes --
*/ +4 Dragon Blood Health Regeneration Bonus removed.
*/ +4 Dragon Blood Armor Bonus removed.
*/ Added +2 Dragon Blood Base Armor / Health Regeneration.
*/ Added +7% Wyrm's Wrath Cleave Damage. (Requires Fire Dragon)
*/ Added +10 Wyrm's Wrath Corrosive Breath Damage. (Requires Corrosive Dragon)
*/ Added +1 Wyrm's Wrath Corrosive Breath Armor Reduction. (Requires Corrosive Dragon)
*/ Added -10 Wyrm's Wrath Frost Breath Attack Speed Slow. (Requires Frost Dragon)
*/ Added -10% Wyrm's Wrath Frost Breath Movespeed Slow / Healing Reduction. (Requires Frost Dragon)

- Jakiro -
*/ Added Liquid Frost and relevant Minor Shards.
-- Can acquire the following Legendaries when using Liquid Frost:
*/ Frigid Shrapnel: Enemies affected by Liquid Frost will launch 4 icy shards in a cross pattern upon death, each shard applying the Liquid Frost debuff to the first enemy they hit.
*/ Glacial Path: Liquid Frost attacks leave a trail of ice in their wake, creating an Ice Path during their travel time. The Ice Path has half of its normal width / duration.
*/ Frozen Synchrony: Allies can proc Liquid Frost damage with a 0.2 second cooldown. (Cooldown only affects allies)

- Juggernaut -
*/ Blade Fury now grants Debuff Immunity and 80% Magic Resistance, and applies a Strong Dispel when it ends.
*/ Blade Dance Chance increased from 20/25/30/35% to 35%, Critical Damage rescaled from 180% to 130/150/170/190%.

- Legion Commander -
*/ Spoils of War grants any unit that damaged the loser during the duel 30% of the damage gained by Legion Commander.
*/ Spoils of War damage has the same rules as Legion Commander's. 40% (10% w/ talent) of the damage is lost on death.
*/ Overwhelming Odds now provides a flat bonus Attack Speed on cast, instead of Movement Speed per unit hit. Captains will increase the total damage further.
*/ Press the Attack now provides Movement Speed instead of Attack Speed.
*/ Moment of Courage now uses Pseudo-Random chance.
*/ Overwhelmingly Overwhelming Odds now launches volleys centered around the allied hero that has the most enemies around.
*/ Level 10 Talent +7 Strength replaced with -2s Overwhelming Odds Cooldown.
*/ Level 10 Talent +1.5 Mana Regen replaced with +10% Press the Attack Movement Speed.
*/ Level 15 +5s Overwhelming Odds Movespeed Duration replaced with +2s Overwhelming Odds Speed Duration.
*/ Level 25 +40 Press the Attack HP Regen replaced with -30% Duel Damage Lost On Death.
*/ Minor Shard +10 Overwhelming Odds Damage Per Unit Affected is now +10 / 20 Damage per Creep / Captain affected.
*/ Minor Shard +3s Overwhelming Odds Movespeed Duration is now +0.75s Attack Speed Duration.
*/ Minor Shard +20s Press the Attack Attack Speed Bonus is now +20 Overwhelming Odds Attack Speed.
*/ Minor Shard +8 Press the Attack Health Regeneration Bonus is now +8 / 2% HP Regen / Movement Speed Bonus.
*/ Minor Shard +4 Damage Reward from Captains is now +1 / 4 Damage Reward from Creeps / Captains
*/ Fixed Moment of Courage working in weird ways.
*/ Fixed Tonight, Dine in Hell Legendary's soldiers dealing less damage than intended.

- Lina -
*/ Thermal Runaway provides 7 Supercharge stacks.
*/ Slow Burn automatically converts into damage Minor Shards into 60% Impact / 65% Burn damage.

- Magnus -
*/ Run Through grants Skewer Additional damage based on distance travelled instead of damage upon hitting cliffs and trees.
*/ Reverse Polarity is granted through Legendaries if second Facet is selected.

- Marci -
*/ New Innate: At start of the Labyrinth, each player receives a free random Minor Shard upgrade.
*/ Dispose now slows instead of stunning, throw distance reduced from 350 to 250, damage increased from 70/120/170/220 to 75/150/225/300.
*/ Rebound now stuns instead of slowing, cast-range reduced from 850 to 450/550/650/750, cooldown increased from 15/13/11/9 to 17/15/13/11, allies move speed rescaled from 35% to 25/30/35/40%.
*/ Sidekick cast-range increased from 700 to 750, cooldown rescaled from 36/28/20/12 to 20, lifesteal reduced from 35/40/45/50% to 7.5/10/12.5/15%, damage reduced from 20/35/50/65 flat to 5/10/15/20% base damage.
*/ Level 15 talent +10% Side-kick lifesteal reduced to +5%.
-- Minor Shards changes --
*/ +0.5s Dipose Stun Duration changed to +0.75s Dipose Slow Duration
*/ +80 Dispose Damage increased to +95.
*/ +75 Dispose Land Radius increased to +90.
*/ +70 Rebound Impact Damage increased to +90.
*/ +2s Rebound Debuff Duration changed to +0.4s Rebound Stun Duration.
*/ +15% Sidekick Lifesteal reduced to +2.5%.
*/ +40 Sidekick Bonus Damage changed to +5% Sidekick Bonus Base Attack Damage.
*/ +2s Sidekick Duration removed.
*/ Added +1.5 Bodyguard Target Armor.
-- Legendary Shards changes --
*/ Unyielding Loyalty Legendary removed.
*/ Hell Hath No Fury Legendary cooldown reduced from 5 to 4s. No longer grants stacks while Unleash is active.
*/ Hushed Retribution Legendary reworked:
- Sidekick ver.: Can be cast on enemies. Every 5 seconds, releases a massive pulse that heals allies equal to 150% of Sidekick's Lifesteal value of all damage it dealt in the previous 5 seconds, while damaging enemies for the same amount. Radius: 1000.
- Bodyguard ver.: Can be cast on enemies. Reducing their armor and causing Marci to attack the enemy anytime it attacks or is attacked. Reduces Marci's counter-attack cooldown by 0.15s.

- Medusa -
*/ Base Strength and Strength gain per level is now 0.
*/ Mana Shield is now an innate ability, absorbs 98% of damage. Damage absorbed per mana from 1.3/1.7/2.1/2.5 to 1.6/2/2.4/2.8/3.2. No longer grants bonus mana.

- Ogre Magi -
*/ Is now a Strength Hero, added Dumb Luck as an Innate ability. (Sets max intelligence to 0, grants mana and mana regen based on strength)

- Phantom Assassin -
*/ Coup de Grâce now uses Pseudo-Random chance.
*/ Coup de Grâce now uses the Deadly Focus mechanic.
*/ Phantom Strike duration increased from 2s to 2.5s
*/ Coup de Grâce chance Minor Shards increase both Attacks and Dagger proc chance.
*/ When using the Methodical Facet, chance shards are removed, and crit damage shards are increased by 25%.
*/ Level 10 talent -400% Stifling Dagger Movement Slow reduced to -50%.
*/ Level 15 talent +3s Phantom Strike Buff Duration reduced to +2s
*/ Level 25 +100% Coup De Grace Crit Damage replaced with +10% Coup de Grace chance / -1 Attack to Trigger Coup de Grace, depending on Facet.

- Phoenix -
*/ Blinding Sun levels up with Supernova. Has a 20/25/30% Max miss chance.

- Queen of Pain -
*/ Succubus Spell Lifesteal reduced from 18/12% to 14/8%. (Close/Far)

- Shadow Fiend -
*/ Added Feast of Souls.
*/ Shadowraze Mana Cost increased from 90 to 95.
*/ Shadowraze damage per stack reduced from 50/60/70/80 to 20/30/40/50.
*/ Necromastery Max Souls increased from 11/14/17/20 to 20, now levels up with Requiem of Souls.
*/ Requiem of Souls Line Range increased from 700/775/850 to 800/900/1000.
*/ Level 10 talent +15 Attack Speed replaced with +30 Feast of Souls Attack Speed.
*/ Level 10 talent +6% Spell Amplification replaced with +30 Shadowraze Stack Damage.
*/ New Minor Shard: +15 Feast of Souls Attack Speed.
*/ +50 Shadowraze Base Damage / +10 Shadowraze Stack Damage are now merged.
*/ +200 Requiem of Souls Travel Distance now also increases Travel Speed by 100.
*/ Ability effects now work properly when Demon Eater arcana is equipped.

- Sniper -
*/ Ghillie Suit also makes Sniper a low attack target priority.
*/ Scattershot increases damage from Minor Shards but not the slow. Duration shards are reduced.

- Tidehunter -
*/ Fixed Razor Shore Legendary failing to proc sometimes.

- Venomancer -
*/ Removed for pressing non-ceremonial reasons.

- Windranger -
*/ Powershot now slows the target for up to 20/25/30/35%.
*/ Windrun no longer slows enemies.
*/ Windrun no longer unlocks movement speed limit.
*/ Fixed non-working talents.

- Winter Wyvern -
*/ Eldwurm Scholar causes Tomes of Greater Knowledge to grant 20% more experience to all players.

- Witch Doctor -
*/ Voodoo Restoration heal is granted through Legendaries if second Facet is selected.
*/ Cleft Death damage reduction is also applied to Death Ward Damage Minor Shards.
*/ Witch Doctor's +2% Target Max Health Voodoo Restoration damage will work on enemy creeps and captains but not bosses.

- Zeus -
*/ Static Field (Active) is now an Innate ability. Can be leveled up. Intelligence to damage expanded from 70/80/90/100% to 40/70/80/90/100%. Active Extra Int expanded from 25/30/35/40% to 15/25/30/35/40%.
*/ Live Wire Facet: Static Field deals more damage to nearby enemies. Min Damage: 15% at 1100 range, up to 20/25/30/35/40% at 200 range or less. (Bonus Damage is 0 at > 1100)
*/ Thundergod's Wrath damage increased from 300/425/550 to 300/475/650.

*/ Fixed recent crashes happening in Splitsville and Battle Squawks Rooms.
*/ Fixed Bombs crashing the game upon detonation.
*/ Fixed Frostbitten Lord Dragon Form not working properly.
*/ Fixed Dragon Potion not working.
*/ Fixed Zeus' abilities not dealing any damage.
*/ Fixed Lich's Frost Giant not dealing damage.
*/ Fixed Dazzle's Communal Discharge not dealing impact damage.
*/ Fixed Dazzle's Never More Blessed not dealing damage.
*/ Fixed Winter Wyvern's Chilled to the Bone legendary causing damaging splinters to return to allies.
Naposledy upravil Nocturne of Shadows; 30. čvn. 2024 v 12.29
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Zobrazuje se 16 z 6 komentářů
пон
The game still crashes when hitting red bombs =/
Nocturne of Shadows  [vývojář] 1. čvc. 2024 v 11.28 
Capt. Benjamin Sisko původně napsal:
The game still crashes when hitting red bombs =/

Pushed another fix, should be fine now but lmk if barrels crash again
my friend is not on the map when we start together
Bristleback's legendary skill doesn't work
(on ogre with % chance to evade death) welp i got killed by arrow with less than 4% chance of dying from it , i am myself and game thought that it is ♥♥♥♥♥♥♥♥ and so i didnt die i had positive hp i casted spells(from second legendary) but sadly i couldnt move (my body still did teleport to next room after my teamates cleared it
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Zobrazuje se 16 z 6 komentářů
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