Barotrauma

Barotrauma

ExtendedMonsters [Spawner Edition]
 This topic has been pinned, so it's probably important
⇜ Tina ⇝  [developer] Sep 29, 2020 @ 12:15am
Things to fix
There you can report bugs.
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Showing 1-15 of 41 comments
sol Oct 21, 2020 @ 12:51am 
Case: Crash on linux dedicated

Couldn't load xml document "Mods/ExtendedMonsters [Spawner Edition]/Characters/Brainmoss1/Ragdolls/Brainmoss1DefaultRagdoll.xml"!

It looks like typical problem with characters case. Folder name of Brainmoss1 is brainmoss1, which on windows is ok as windows file systems doesn't care about char case, but on linux it will be not found.
⇜ Tina ⇝  [developer] Oct 21, 2020 @ 8:47am 
@Mr. Amber hopefully fixed.
sol Oct 22, 2020 @ 3:18am 
Originally posted by ⇜ Kiraki ⇝:
@Mr. Amber hopefully fixed.

Still happening, i'm adding full log, maybe it will help.

Barotrauma Dedicated Server crash report (generated on 22.10.2020 04:40:22) Barotrauma seems to have crashed. Sorry for the inconvenience! Game version 0.10.5.1 (ReleaseLinux, branch release, revision 9e259b2148) Language: English Selected content packages: Vanilla 0.9, ExtendedMonsters [Spawner Edition], New Wrecks For Barotrauma, EK Armory, Deep Sea Alcohol Level seed: SeracMeltwater Loaded submarine: USS X-1 (E9483D176E1331FACF15DC9D063A1EE9) Selected screen: Barotrauma.GameScreen Server (Round had started) System info: Operating system: Unix 4.19.0.11 64 bit Exception: Object reference not set to an instance of an object. (System.NullReferenceException) Target site: Void CheckDistFromCollider() Stack trace: at Barotrauma.Ragdoll.CheckDistFromCollider() in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/Ragdoll.cs:line 1628 at Barotrauma.Ragdoll.Update(Single deltaTime, Camera cam) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/Ragdoll.cs:line 1104 at Barotrauma.Ragdoll.UpdateAll(Single deltaTime, Camera cam) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/Ragdoll.cs:line 894 at Barotrauma.GameScreen.Update(Double deltaTime) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 243 at Barotrauma.GameMain.Run() in /home/joonas/Barotrauma/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 348 at Barotrauma.Program.Main(String[] args) in /home/joonas/Barotrauma/Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 50 Last debug messages: 22.10.2020 04:40:22 - [22.10.2020 04:40:22] Saving banlist 22.10.2020 04:40:22 - Attempted to check the validity of a potentially removed ragdoll. Character: Brainmoss1, id: 1416, removed: False, ragdoll removed: False 22.10.2020 04:40:22 - Coroutine Barotrauma.CoroutineManager+<DoInvokeAfter>d__6 threw an exception: [RagdollParams] Failed to load ragdoll Brainmoss1 Default Ragdoll from Mods/ExtendedMonsters [Spawner Edition]/Characters/Brainmoss1/Ragdolls/Brainmoss1DefaultRagdoll.xml for the character Brainmoss1. at Barotrauma.RagdollParams.GetRagdollParams[T](String speciesName, String fileName) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs:line 182 at Barotrauma.FishAnimController.get_FishRagdollParams() in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/FishAnimController.cs:line 28 at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/Ragdoll.cs:line 412 at Barotrauma.Character..ctor(String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, Boolean isRemotePlayer, RagdollParams ragdollParams) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 908 at Barotrauma.Character.Create(String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 785 at Barotrauma.MonsterEvent.<>c__DisplayClass32_0.<Update>b__0() in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs:line 405 at Barotrauma.CoroutineManager.DoInvokeAfter(Action action, Single delay)+MoveNext() in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 85 at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 238 22.10.2020 04:40:22 - Couldn't load xml document "Mods/ExtendedMonsters [Spawner Edition]/Characters/Brainmoss1/Ragdolls/Brainmoss1DefaultRagdoll.xml"! {Could not find a part of the path '/home/game/.steam/SteamApps/common/Barotrauma Dedicated Server/Mods/ExtendedMonsters [Spawner Edition]/Characters/Brainmoss1/Ragdolls/Brainmoss1DefaultRagdoll.xml'.} at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy) at System.Xml.XmlTextReaderImpl.FinishInitUriString() at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext) at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options) at Barotrauma.XMLExtensions.TryLoadXml(String filePath) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs:line 36 22.10.2020 04:40:22 - [RagdollParams] Invalid directory: Mods/ExtendedMonsters [Spawner Edition]/Characters/Brainmoss1/Ragdolls/. Using the default ragdoll. 22.10.2020 04:38:59 - [22.10.2020 04:38:59] Mr. Amber adjusted reactor settings: Temperature: 0, Fission rate: 0, Turbine output: 0, Autotemp ON 22.10.2020 04:38:42 - [22.10.2020 04:38:42] Mr. Amber dropped Metal Crate 22.10.2020 04:38:35 - [22.10.2020 04:38:35] Mr. Amber placed Elastin in Toolbox (ID: 1415) 22.10.2020 04:38:30 - [22.10.2020 04:38:30] Mr. Amber placed Opium in Toolbox (ID: 1411) 22.10.2020 04:38:29 - [22.10.2020 04:38:29] Mr. Amber placed Opium in Toolbox (ID: 1411) 22.10.2020 04:38:29 - [22.10.2020 04:38:29] Mr. Amber placed Opium in Toolbox (ID: 1411) 22.10.2020 04:38:28 - [22.10.2020 04:38:28] Mr. Amber placed Toolbox in Medicine Cabinet (ID: 4857) 22.10.2020 04:38:22 - [22.10.2020 04:38:22] Mr. Amber placed Sodium in Toolbox (ID: 1412) 22.10.2020 04:38:21 - [22.10.2020 04:38:21] Mr. Amber placed Alien Blood in Toolbox (ID: 1412)

Btw. i copied brainmoss1 to Brainmoss1 (so now i have two brainmoss1), and so far it didn't crashed.
⇜ Tina ⇝  [developer] Oct 22, 2020 @ 10:10am 
@Mr. Amber try to remove mod folder and start game to redownload files, maybe it was updated incorrectly. I renamed brainmoss1 to Brainmoss1 in last update (also renamed this folder in monster configs)
sol Oct 22, 2020 @ 3:03pm 
Ok, info for future to anyone who will need this, if u are on windows and there was update for linux (and u need it for dedi server), then u need not only delete mod folder from mods directory, but u need also delete it from workshop directory and then unsubscribe and subscribe (or steam will not update the char cases on directories).
Last time i only deleted it from mods directory and thats why it was still broken.
Thanks @⇜ Kiraki ⇝ for the fix.
The Warden Oct 25, 2020 @ 4:23am 
With the mod Azinmuth++ on multiplayer, this causes everybody but the host to disconnect.
Cowabunga Nov 10, 2020 @ 3:39am 
brainmoss1 is causing a crash out of server
⇜ Tina ⇝  [developer] Nov 10, 2020 @ 12:52pm 
@Cowabunga try this:
1 - Go to "%Your Steam library%/steamapps/workshop/content/602960"
2 - Remove "2197353935" folder.
3 - Remove this mod's folder from "%Barotrauma directory%/mods"
4 - Launch Barotrauma and you will have fixed version of mod installed.
This thould work, at least working for me. For some reasons Steam can't rename this cursed "brainmoss1" folder from old versions.
Last edited by ⇜ Tina ⇝; Nov 10, 2020 @ 12:57pm
Anikyte Dec 3, 2020 @ 11:55pm 
yo fyi some of the other folder names need fixing
Anikyte Dec 4, 2020 @ 12:14am 
specifically fractal destroyer and magmalarva
Anikyte Dec 4, 2020 @ 12:37am 
Actually, no, it's even more ♥♥♥♥♥♥ than that.
magmalarva, magmaworm, fractaldestroyer, stonewall(?)
That was as far as I got before I stopped testing.
Burger Dec 10, 2020 @ 5:09am 
Can't join a friend's server. Just purchased this game and I get this error, even with this mod installed and uninstalled several times. https://i.imgur.com/EmGu7Oy.png
Burger Dec 10, 2020 @ 5:23am 
Uninstalling the entire game and reinstalling it doesn't work. I've cleared out the mods folder as well as the workshop content folder and tried installing it again.
⇜ Tina ⇝  [developer] Dec 10, 2020 @ 5:38am 
Originally posted by Bob:
Uninstalling the entire game and reinstalling it doesn't work. I've cleared out the mods folder as well as the workshop content folder and tried installing it again.
did you tried to remove workshop cache ? I fixed capitals in folder names with last update, but steam workshop still can't redownload folders with nothing but capitals in name changed. You can find your workshop cache in: "%Your Steam library%/steamapps/workshop/content/602960/2197353935", just remove this folder or all files inside (also you will need to remove mod from "mods" folder in game directory), and then start game to redownload all mod cache. Sorry for inconvenience, but i really can't do anything with that error because of Steam issues with mods updating, but i think there is no more folders with incorrect capitals in name, so you will need to clear cache only once.
A Knight Dec 12, 2020 @ 6:48am 
Originally posted by ⇜ Kiraki ⇝:
Originally posted by Bob:
Uninstalling the entire game and reinstalling it doesn't work. I've cleared out the mods folder as well as the workshop content folder and tried installing it again.
did you tried to remove workshop cache ? I fixed capitals in folder names with last update, but steam workshop still can't redownload folders with nothing but capitals in name changed. You can find your workshop cache in: "%Your Steam library%/steamapps/workshop/content/602960/2197353935", just remove this folder or all files inside (also you will need to remove mod from "mods" folder in game directory), and then start game to redownload all mod cache. Sorry for inconvenience, but i really can't do anything with that error because of Steam issues with mods updating, but i think there is no more folders with incorrect capitals in name, so you will need to clear cache only once.
This doesn't seem to work as I still get the error saying that it cannot load the magmalarva file from the mod, this is the only error I can seem to locate though.
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