RimWorld

RimWorld

Loot Boxes [CONTINUED]
 This topic has been pinned, so it's probably important
♡ Pustalorc ♡  [developer] Aug 15, 2020 @ 10:59am
Update 1.2.0 - Post your feedback
I have an update on queue (which has been pushed to github), but I want to know if you, the subscribers, would want the update.
I have released the 1.2.0 update today (17 Aug 2020 10:50 GMT) and I would love to have some feedback from the community about it.

In summary, and simplified extremely:
  • Loot Boxes now are fully configurable (you can chose up to 50 items to drop, or for it to chose randomly), as well as the value of the loot to generate. Higher value = advanced loot, lower value = basic loot.
  • Loot Boxes now drop any items as long as they are in the rewards set (this includes modded items).
  • Added a translation for Spanish (If someone would like to improve it, it'd be appreciated).
  • Re-added support for 1.0 (includes the changes above)
  • Loot Boxes now are chosen randomly by the game to be rewarded (for quests, drops, etc). Their frequency of being chosen are as follows: Treasure box & Small common box have high frequency of dropping, Large common box and small golden box have a medium frequency of dropping, and Large golden box and Pandoras box have a low frequency of dropping. Note that on those frequencies, they still have to fight over other items.

How do those changes sound? Would you like for this update to also come to steam? or would you like to keep the old version with less configurable things?
Feel free to post any of the wacky new loot that you might get, or if you feel like some things should be changed, then we can talk about changing it.
Last edited by ♡ Pustalorc ♡; Aug 17, 2020 @ 2:50am
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Jan2607 Aug 16, 2020 @ 1:33pm 
Sounds good to me.
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